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Returning 35 results for 'engage roll'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Tentacle", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6);{"diceNotation":"1d6", "rollType":"roll", "rollAction
that terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities.
In their natural form
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
of itself. The target must succeed on a DC 18 Dexterity saving throw or have the prone condition.Parry and Riposte. The high fae adds 4 to its AC against one melee attack roll that would hit it
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the end of the high fae’s next turn.
Ridicule. When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4);{"diceNotation":"2d4
, and outright lies must never be spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and
Magic Items
Guildmasters’ Guide to Ravnica
Innovation is a dangerous pursuit, at least the way the mages of the Izzet League engage in it. As protection against the risk of an experiment going awry, they have developed a device to help
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are
wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are
wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If
a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consideration, and attempts to engage in actions that don’t involve combat. The lizardfolk’s greatest fear is the sahuagin, and the sooner the characters realize this fact, the better. The lizardfolk population
carries a torch (because the corridors are normally unlit), and one lizardfolk scaleshield (see appendix C). For every 10 minutes the characters spend traveling the corridors, roll a d12. On a 12, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, roll Initiative for four Skeletons who start out of sight in the mist. The skeletons first wheel a Decrepit Mangonel into view. Thereafter, the skeletons load sacks of squirming, severed hands into
their mangonel and launch the sacks onto the walkway. The skeletons have three sacks, each containing a Swarm of Crawling Claws. Once the skeletons launch all three sacks or when the Decrepit Mangonel is destroyed, the skeletons rush the walls to climb them and engage in melee.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, begin tracking how much time the characters spend in the temple. At the end of each hour, roll percentile dice and consult the Temple Reinforcements table to see what else arrives. Reinforcements enter
the temple from area 1 or 23 and behave as you desire.
The temple is a living community. Outside combat, inhabitants move between chambers, feed, wash, rest, and engage in all the villainous deceptions of yuan-ti life. You can use the Temple Reinforcements table to simulate this.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a clue. The map speaks only to utter its clues, so the characters can’t query it or engage it in conversation. The cartographer’s mad ramblings precede the description of each adventure location
Master’s Guide. If the character fails this saving throw a second time, roll on the Long-Term Madness table instead. If the character fails a third time, roll on the Indefinite Madness table.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Buying Items Xendros asks for a 50 gp retainer to engage her services as an item broker each week, and the process consumes a character’s effort for a week as it involves multiple meetings to haggle over
prices, specific desired features, and so on. If the characters pay the retainer, roll twice on Magic Item Table F and once each on tables Magic Item Table A, Magic Item Table B, Magic Item Table C
Orc
Legacy
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races
Volo's Guide to Monsters
orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
have a calm temperament and let insults roll off my back.
2
I don’t fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->Monster Manual
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation. For example, if you roll a 12 on the Cloud Giant Encounters table, it might not make sense for a cloud giant to be searching for the Misty Vale (an enclave described in chapter 4) in that
is doing when the encounter occurs. That choice can influence how you roleplay the giant if the characters engage in conversation. Initial Attitude Each creature on these tables includes a suggested
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the
number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn. Slashing Flourish. You can expend one use of your Bardic Inspiration to cause
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
steal the bowl are in that cavern. Preparing for a Fight
In this scene, the characters encounter two nonplayer characters (NPCs) who could engage the characters in combat.You should be ready in case
start of the combat. Describe any other important details within the scene.
Roll Initiative. The players each roll a d20 and add their Initiative modifier. The character with the highest result
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Relentless Once per turn, when you use a maneuver, you can roll 1d8 and use the number rolled instead of expending a Superiority Die. Level 18: Ultimate Combat Superiority Your Superiority Die becomes a
d12. Maneuver Options The maneuvers are presented here in alphabetical order. Ambush When you make a Dexterity (Stealth) check or an Initiative roll, you can expend one Superiority Die and add the die
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters haven’t heard yet
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
around town is up to them. Each time they investigate a feature noted below, roll a d10. On a roll of 1, a patrol of two nothics working for the Six attempts to ambush the party from the cover of nearby
characters can engage the gnolls head-on or attempt to take them out stealthily. Because the mercenaries are on edge, they can be easily distracted by a fire, recruiting NPCs to draw them off
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ranged attacks to keep the characters at bay. They engage in melee combat only if a creature reaches them atop the spire or if they’re outmatched in ranged combat. Both fight to the death. Even as she
by opportunistic foes. Map 7.5: clash of fallen flames View Player Version Clash of Fallen Flames Events During this encounter, on initiative count 0 each round, roll on the Clash of Fallen Flames
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attitude 1d12* Initial Attitude 4 or lower Hostile 5–8 Indifferent 9 or higher Friendly *Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll
of where they’re located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the area, but it doesn’t threaten the submersible. The DM might ask the players to describe a few undertakings the crew can engage in to pass the time, or might even ask players to temporarily take on
the character who directed or set up the franchise task, a player makes the roll. The DM can encourage roleplaying by asking about what kind of guidance a character provided to the staff member, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reception. Characters can engage in any portion of the event, though models and designers typically spend the period prior to the show preparing in the hectic backstage dressing rooms. Fashion Show
Rumors Roll on the Fashion Show Rumors table to determine what students chitchat with characters about during the event. The veracity of these rumors is up to you; use them to add additional drama to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction Example JOHN GRELLO In this scene, players engage in a social interaction encounter. You and your group determine how similar scenes play out in your adventures. Four adventurers
.
Jared: Please make a Charisma (Persuasion) check to see how well he responds to your pastoral manner. You have Advantage because he’s Friendly.
Phillip: Oh, good thing. My first roll was a 7, but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, or cast feather fall when he leapt from that tower in Sharn. Here as well, as a DM you could engage the players: It’s Halas Martain, all right. How do you think he survived your last encounter
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the story of the bowl’s repair. As the players brainstorm their ideas, engage them in a discussion. If the idea is preposterous, like smashing the bowl against the floor to fix it, it’s okay to say
. Since there is a time limit on fixing the bowl, you can use an Initiative roll to keep track of what’s happening, whose turn it is, and how fast the action is moving. At the end of every round, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters Twice each day that the party spends in the Labyrinth (whether traveling or resting), roll a d20 and consult the Labyrinth Encounters table to determine what, if anything, they
about the nearby threats, but it is up to the characters whether they wish to engage those threats. Gnoll Pack A gnoll fang of Yeenoghu named Kurr made his way into the Labyrinth shortly after Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
more devils emerge from the murals and attack all other creatures in the room. Roll initiative for each group of new arrivals. Each magically summoned devil vanishes in a puff of smoke when it drops to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
often. You can roll on the following table to determine your claim or choose one that best fits your character. d6 Accomplishment 1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
Flaw 1 Lying is reflexive, and I sometimes engage in it without realizing. 2 I tend to assess my relationships in terms of profit and loss. 3 I believe everyone has a price and am cynical toward those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
that find the manticore can engage it in battle.
If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
20 damage, the chaos of the storm has distracted the characters and crew. In that event, all creatures on the characters’ battle balloon are surprised by the airship sent by the Six to engage the
components as they can. Round 1 The Six’s airship begins 100 feet away from the characters’ battle balloon. Roll initiative for the airship and all the creatures on it, but the creatures intentionally take no