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Returning 35 results for 'entire running'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
infest and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Strahd von Zarovich
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monsters
Curse of Strahd
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
menacing war machines can crush entire hordes of demons or deliver shock troops behind enemy lines. Infernal war machines are made of infernal iron and bristle with spikes, blades, chains, and siege
weapons. An infernal war machine’s engine roars a bass, growling rumble with an undertone of agonized screams as its furnace burns souls for fuel. This appendix includes stat blocks for infernal war machines, rules for running and repairing them, and guidelines for handling chases in Avernus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
running this chapter’s adventure as a standalone, you can summarize Murgaxor’s schemes as they have unfolded over the past three years to establish him as a threat the characters must face. A former
game, and manipulated one of Lorehold’s deans to harm students. Now his schemes threaten the entire campus.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters as the only common element, and also weave themes throughout those adventures to build a greater saga of the characters’ achievements in the world. Planning an entire campaign might seem like
a daunting task, but you don’t have to plot out every detail right from the start. You can start with the basics, running a few adventures, and think about larger plotlines you want to explore as the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
“Running the Adventure” section tells you everything you need to know to run the adventure smoothly. That section also presents guidelines for character level advancement, outlines the flow of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
contacts within the Watch garrison that keeps order throughout the entire Menthis Plateau. Thuranne specializes in criminal investigation and frequently consults for the Watch to repay the many
favors her contacts have done for her. Other members of House Tharashk don’t like her, as she prefers running her own business to taking on jobs for them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Types of Officers If you’d like to explore running a ship, it needs officers to oversee its operations — officers who fill six different roles. Some roles aboard a ship reflect the need for trained
skilled cook keeps the crew’s morale in top shape, while a poor one drags down the entire crew’s performance. A talented cook has a high Constitution score, as well as proficiency with brewer's supplies and cook's utensils.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
performing.
5 Make a profit running someone’s market stall.
6 Sabotage business for the entire market.
7 Eavesdrop on a private meeting under a stoa.
8 Incite a crowd to action with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Running the Adventure Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of
meant for you, the Dungeon Master, alone. We recommend you read the entire adventure before attempting to run it. It assumes that you have the fifth edition Player’s Handbook, Dungeon Master’s Guide, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Feywild that their emotions can suffuse an entire domain, overriding the emotional influence of all other creatures in it. From that standpoint, Zybilna’s dormancy enables other creatures to
. Not every emotion felt in Prismeer is worthy of a roll on the table; you can save these effects for occasions when emotions are running high, to remind your players that the Feywild is not like the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
hall, a thick purple drape hangs wall to wall. At the upper end, the hallway terminates.
The hall slopes down toward area 62C. Area 62D lies to the west, behind a secret door that spans the entire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check. Chapter 8, "Running the Game," provides guidelines for setting the DC. Locked Doors. Characters who don’t have the key to a locked door can pick the lock with a successful Dexterity check (doing
it down is always an option. Treat it as a locked door made of the same material as the surrounding wall, and use the guidelines in the Running the Game section to determine appropriate DCs or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he has been forced into his tomb in the catacombs of Castle Ravenloft. Strahd’s Tactics Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to
Challenge 15 (13,000 XP)
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
topple entire forests by trying to live in trees. Others attempting to take over humanoid towns or villages get only as far as the doors and windows of a building, taking out its walls and roof as they
attempt to enter.
In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Each character can contribute spells, spell slots, and components, as long as everyone participates during the entire crafting process. Each character can contribute 25 gp worth of effort for each day
(described in chapter 4 of the Player’s Handbook) at the start of each day for the next 2d6 days. Running a Business Adventurers can end up owning businesses that have nothing to do with delving into
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rise of younger peoples. Or evil giants might have sided with chromatic dragons while good giants took up arms alongside metallic dragons in the long-running conflict between the children of Bahamut and
. You could build an entire campaign in the shadow of such a conflict, which is basically taking the ideas described under “Clash of Titans” earlier in this chapter and extending them through many
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
grand-scale experiments draw on the resources of an entire laboratory, while others are a lone visionary’s labor of love. IN THE NAME OF MAGICAL SCIENCE!
Izzet laboratories buzz with creative and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a considerable amount of wealth, he has lived his entire life on stories of honor and great deeds, none of which are his own. Now Lord Bakaris sees the situation in Kalaman as his chance to win glory
running headlong into battle. If necessary, use Darrett to temper characters’ desire for immediate revenge. Clarifying the Situation It’s up to the characters to correct Bakaris’s misinformation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious. But it’s also a dungeon the size of a nation, with
Mourning? A DM running an Eberron campaign can decide the cause of the Mourning or leave it as a mystery that will never be solved. People in Eberron have many theories about the cause of the Mourning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
already been completed; if you find yourself running short on time, remove all combat for this portion and defer to the trap.
Alternatively, you may pre-roll the path before play if you are uncomfortable
almost spells out alien words that dance on the edge of consciousness. A glowing purple downward-pointing black triangle with an inverted yellow Y covers the entire floor. A character who takes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conversation in Common. The halfling, a baker (commoner) named Pilster Pebblehuck, has been hiding with his family in the basement of their bakery. They are running out of food, so Pilster has braved the
dense and convoluted text of the contract — which will give the imp the souls of Pilster’s entire family if Pilster signs it. If the characters attack the imp, it turns invisible and attempts to escape as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, pointing at his throat in worry but not saying a word. He’s choking on an entire spit-roasted hog. 8 Disguised as Rowan Darkwood, a barlgura mastermind attempts to recruit the characters with a lucrative
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
suddenly stirs to life. It extends long purple tendrils toward you and moves slowly across the cave floor on root-like tendrils.
Running the Combat. Because the violet fungi move so slowly, it’s
myconids avoid this cave: the cave is immediately filled with shimmering sunlight refracted through the crystals that line the vent. Bright light fills the entire area. Treasure. The fire snake’s egg
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
assembling a written history of Dumathoin’s works. Thorgran’s masterwork, He of the Hidden Gemstone, is more fable than history, but his pupils copied the entire text onto the walls of the historian’s
food days ago and is quickly running out of water. If the characters aid him, he shares the following information: CoupleOfKooks Rivibiddel Ardent Convert. Rivibiddel is a historian and a convert to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone archway leading to a dark tunnel. To the left of the statue is a crude animal pen with a small, panicked bird running around inside it. There are no other signs of life.
When the Order of the
back across your realm.” Man had been tricked, but a promise is a promise, so he carried Crocodile safely on his back across the entire realm of humans, a journey that lasted many years. He also swore
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
whale oil and to pay the characters 150 gp for their help getting the casks safely back to Bryn Shander. She expects the entire expedition to last a tenday, assuming Angajuk cooperates. Helka
patience) is quickly running out. Behind Bars Revel’s End quest (see "Revel’s End") Duvessa Shane, the speaker of Bryn Shander, is worried about rumors that the Arcane Brotherhood has sent operatives to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an
.
A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing