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Returning 35 results for 'equal results'.
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Exhaustion level. The target’s Hit Point maximum decreases by an amount equal to the Psychic damage taken, and the mind flayer regains Hit Points equal to that amount.
Mind Burst (Recharge 5–6
results were mind flayer tadpoles infected with vampirism. These terrors developed into mature mind flayers capable of harvesting psychic sustenance from sapient minds. After feeding on psionic energies
Monsters
Mythic Odysseys of Theros
. To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Strigoi
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except its skin and its equipment.
Ravenous Children (1
results of similar spellcraft, as the byproducts of outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by
Vampiric Mind Flayer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"psychic"} psychic damage and gain 1 level of exhaustion. The mind flayer regains a number of hit points equal to the psychic damage dealt. A creature reduced to 0 hit points by the
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
rights among the student body. For more about this event, see the “Battle of Strixhaven” section. Mage Tower’s Rules Here are the rules of Mage Tower: Each of the two teams has an equal number of
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each one. Consult the Gambling Results table to see how the character did. Gambling Results Result Value 0 successes Lose all the money you bet, and accrue a debt equal to that amount. 1 success
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a character’s opponents. The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character’s largest
+ 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did. Pit Fighting Results Result Value 0 successes Lose your bouts, earning nothing. 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
starts with 5 hero points at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character’s level. A player can spend a
hero point whenever he or she makes an attack roll, an ability check, or a saving throw. The player can spend the hero point after the roll is made but before any of its results are applied. Spending
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pace. A creature or vessel traveling against a current has that current’s speed subtracted from the vessel or creature’s travel pace. If this results in a negative travel pace, the vessel or creature
and creatures fighting against a current must make a Constitution saving throw at the end of every hour traveled, with a bonus equal to the crew’s quality (if they have crew). Vessels that fail have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability score of 20 still needs a 19 or 20 on the die roll to succeed at a task of this difficulty. Variant: Automatic Success Sometimes the randomness of a d20 roll leads to ludicrous results. Let’s
Strength of 10 rolls a 20 and knocks the door from its hinges. If such results bother you, consider allowing automatic success on certain checks. Under this optional rule, a character automatically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strigoi The first strigoi were created by spellcasters who subjected swarms of stirges to transmutation spells. Other strigoi have emerged as the results of similar spellcraft, as the byproducts of
plus 10 (3d6) necrotic damage, and the strigoi regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
, and that can be accomplished only through the use of magical energy equal to that required for its creation. The metropolis of Waterdeep, which lies on the Sword Coast of Faerûn, benefits from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“Whirlpool Destinations” below) or plunges a number of feet underwater equal to the whirlpool’s velocity. Vessels in Whirlpools If a vessel starts its turn in a whirlpool with a diameter greater than
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Whirlpool Check Results table. Whirlpool Checks Officer Check
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Piercing damage plus 11 (2d10) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the
nosferatu regains Hit Points equal to that amount.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.
Blood Spew (Recharge 5–6). Constitution Saving Throw: DC 16, each creature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
. The target must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and gain 1 level of exhaustion. The mind flayer regains a number of hit points equal to the psychic damage dealt. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scrolls.
A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
to clean his dorm, with disastrous results 8 Larine Arneza (Quandrix) Accidentally unleashed a water weird during a swim meet 9 Melwythorne (Witherbloom) Started an unauthorized mascot-breeding program 10 Tilana Kapule (Quandrix) Sneaked into a temporarily closed portion of the Biblioplex to study
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks, and Tail Attacks tables
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
together, roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only
and attempt to activate it unless its description notes otherwise. Staffs Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
casting time is normally 1 action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with which to produce offspring. The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that
, and the couatl can’t constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they charge brashly ahead, the character in the lead falls into the pit. However, if a player says their character looks carefully, they spot the trap.
Narrate the Results. Once the pit’s presence
to deceive or persuade it.
Narrate the Results. The Difficulty Class (DC) for each listed ability check is 10. If the total of the d20 and its modifiers equals or exceeds 10, the check succeeds. On
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
staff is included in a franchise’s costs. Each staff member has a proficiency bonus equal to 2 + the franchise’s rank. For skilled hirelings or crew, the DM might substitute NPC statistics when that
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
d20 and add the number next to Dexterity under Saving Throws. Compare the players’ results to the DC of 12.
Roll a d6. Anyone who got a total of 11 or lower on their saving throw loses Hit Points
equal to the roll of the die. Anyone who gets a 12 or higher takes half that number, rounded down. So if you roll a 5 on the d6, the characters who failed the saving throw take 5 Bludgeoning damage, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character mixes two potions together, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are
target, up to the spell’s maximum range, if the target has moved away. Staffs A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wound or soothe with equal ease. As the Open Lord of Waterdeep, she holds great sway with all the delegates except Dagult Neverember, who believes that she engineered his removal from the position of Open
results above all else. He knows that nothing comes without effort, and sacrifices must be made when necessary. Tireless in his actions, he never stops until he has achieved his goals. He will use any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wound or soothe with equal ease. As the Open Lord of Waterdeep, she holds great sway with all the delegates except Dagult Neverember, who believes that she engineered his removal from the position of Open
results above all else. He knows that nothing comes without effort, and sacrifices must be made when necessary. Tireless in his actions, he never stops until he has achieved his goals. He will use any
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
picture of the scene.
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks.
Narrate the Results
.
Treasure. Treasure entries detail loot in an area, such as Gold Pieces (GP). Whenever a player character finds gold, give that player Gold Pieces equal to the listed value, which is tracked on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wound or soothe with equal ease. As the Open Lord of Waterdeep, she holds great sway with all the delegates except Dagult Neverember, who believes that she engineered his removal from the position of Open
results above all else. He knows that nothing comes without effort, and sacrifices must be made when necessary. Tireless in his actions, he never stops until he has achieved his goals. He will use any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that they’re the seven richest people in
the assassination, with results guaranteed. Poison is her specialty, and she has a vast personal collection. She sells all the poisons listed in the Poisons table in chapter 8 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
items at once. Although this requires multiple Intelligence (Investigation) checks, the searches are occurring simultaneously, and the results of multiple failures or successes aren’t added together
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to no one, use the challenge rating of the monster that presides over the dungeon or lair you are stocking. If the hoard is a gift from a benefactor, use the challenge rating equal to the party’s
creatures that accumulate treasure are wealthier than normal. Always roll at least twice on the appropriate table and add the results together. You can hand out as much or as little treasure as you want
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
where powerful magic governing transition, protection, or divination had unexpected results. Consider rolling on the Mirror Zone Effects table when the following circumstances occur in the region: A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attacker takes radiant damage equal to one-quarter of the greatest amount of damage it dealt to a single target. If the save succeeds, the attacker instead regains a number of hit points equal to one
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
results. There are 40 crystals in this room, though many of the older crystals impart the same scenes. Crystal Images d20 Image 1 A mind flayer holding a disembodied head chants over a large pool