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Returning 35 results for 'example refers have provide could'.
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Monsters
The Wild Beyond the Witchlight
brigganock, or any object being worn or carried by another creature, and the activity must take place within a 10-foot cube. For example, the brigganock could use this action to rapidly carve a
and crafts, or they trade them to other Fey for food and favors. A more powerful Fey creature can use a wish stone to scry on the maker of the wish, empower a supernatural charm, or provide the spark
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
refers to Dolora’s horse, whose name was Alexia.) Each verse describes someone who was close to Dolora. Once the characters determine who a verse is talking about, they may ask Dolora to provide the
: Verse 1. “Not his keeper, nor he mine; loved and hated at the same time.” (This refers to Dolora’s brother, whose name was Sam.) Verse 2. “My first vision: her hazel eyes. My first sound: her
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
ability check represents the task’s difficulty. The more difficult the task, the higher its DC. The rules provide DCs for certain checks, but the DM ultimately sets them. The Typical Difficulty
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
ability check represents the task’s difficulty. The more difficult the task, the higher its DC. The rules provide DCs for certain checks, but the DM ultimately sets them. The Typical Difficulty
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the answer to a riddle, Dolora calls out the name of the person it’s about unprompted (for example, as soon as the character says “mother” aloud, Dolora calls out “Delia”). Charisma (Intimidation) DC
spelled correctly, though she doesn’t say why. Intelligence (Investigation) DC 15. The character interprets Dolora’s cryptic clue about the doll as follows: “all six” refers to the six letters of the doll’s name, which can be determined by gathering information from the verses in the six alcoves.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she took to the Avernian wastes on one of the rakshasa’s infernal war machines and never looked back. Years later, Mahadi still refers to her as “the one the got away.” The scowl on Feonor’s face
, and its other stations are operated by ghouls. She also commands a force of ten crawling claws. A pair of Tormentors crewed by mezzoloths provide escort.
Backgrounds
Baldur’s Gate: Descent into Avernus
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Backgrounds
Guildmasters’ Guide to Ravnica
blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. If obtaining or using the information gets you in trouble
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Backgrounds
Sword Coast Adventurer's Guide
access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
creature is proficient with its armor, weapons, and tools. If you swap them out, you decide whether the creature is proficient with its new equipment.
For example, a hill giant typically wears hide
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cover Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect
together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cover Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect
together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. An example of a published adventure appears in the D&D Starter Set. You can make adjustments
to a published adventure so that it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure with one the players have already encountered in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
villain, they enjoy exploring, or they crave the respect of their peers. Money won’t provide any of these things, though it might make it easier to overcome obstacles along the way. Power Can’t Be Bought
to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they’re useful but have fewer long-term effects on your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell. Spells Known of
your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level
attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level
attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in this puzzle), all you must do is adjust the number of items to correspond to a particular letter of the alphabet. Alternatively, perhaps another organizing principle orders your groups. For example
you present a riddle or other signpost to make sure your players notice there’s a puzzle at hand. Lowering the Difficulty To make the puzzle easier to solve, a spirit can provide a hint in addition to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell
spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
who attempt to scale it. Fool’s Needle is shown on Map: Fool’s Needle. The sections below provide general information appropriate for creating adventures of any level here; simply fill in your
encounters with appropriate creatures from the Monster Manual. An example adventure follows later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the Road of Gems, which winds through the High Ice. The Forgotten Chamber is shown on Map: The Forgotten Chamber. The sections below provide general information appropriate for creating adventures of
any level here; simply fill in your encounters with appropriate creatures from the Monster Manual. An example adventure follows later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information in a book. Taking Turns Often, characters spread out across a room to investigate the elements of the room. (The exploration example in chapter 1 of the Player’s Handbook shows this dynamic
for a balance between ability checks and roleplaying. For example, puzzles are an opportunity for players to do some problem-solving, but players can also lean on their characters’ talents and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For
example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom. Size
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st
ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot. Spells Known of 1st Level and Higher
refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Spell save DC = 8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Thronehold provide the Dreaming Dark with countless points of possible infection. Refugees, expatriates, and other displaced people provide the perfect vehicle for the Dreaming Dark to spread its
the role of dreams early on. If dreams feel like a regular part of the story, it will be less obvious when the Dreaming Dark starts manipulating the characters’ dreams. For example, you might establish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
could have imagined.
Published adventures also provide inspiration for your own adventures. You can even take a part of an adventure and incorporate it into a different one. For example, you might use
that arise from the characters’ actions.
You can adjust a published adventure so it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure