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Returning 35 results for 'example reflect height power century'.
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example reflected height power century
Species
Player’s Handbook
to quickly grow and temporarily approach the height of goliaths’ gigantic kin.
Goliaths have physical characteristics that are reminiscent of the giants in their family lines. For example, some
Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
.
Myrkul's Hand. While wearing the crown, you can cast the Power Word Kill spell from it. A Humanoid killed by this spell rises at the start of your next turn as a Wraith that follows your verbal orders
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Magic Items
Guildmasters’ Guide to Ravnica
insects or spiders. Applying the paint in this way takes 1 minute.
For the next 8 hours, the marks change to reflect your mental state. A creature that can see you and makes a successful DC 10 Wisdom
(Insight) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Species
Mordenkainen Presents: Monsters of the Multiverse
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
Monsters
Fizban's Treasury of Dragons
those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
Monsters
Fizban's Treasury of Dragons
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tendency to develop sorcerous power. Individuals who do so usually serve as leaders and are known as savants.
Grandiose fantasies and rampant fanaticism have obscured derro’s true origin, even among
power that the dwarves became Aberrations.
Derro tell their own stories of flight and survival in the Underdark, in which mind flayers aren’t always the enemy. They tell of two brothers, the
Monsters
Fizban's Treasury of Dragons
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
classes
Tasha’s Cauldron of Everything
a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the
mighty.
FORMS OF YOUR ASTRAL SELF
The astral self is a translucent embodiment of the monk’s soul. As a result, an astral self can reflect aspects of a monk’s background, ideals, flaws, and
Monsters
Fizban's Treasury of Dragons
ascension involves fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and
apotheosis, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work
Monsters
Phandelver and Below: The Shattered Obelisk
within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren’t wasted.Oshundo lived in Illithinoch at the height of the
leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic.”PoisonCold, Lightning, Necrotic
Monsters
Spelljammer: Adventures in Space
. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through
classes
Tasha’s Cauldron of Everything
force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty
.
FORMS OF YOUR ASTRAL SELF
The astral self is a translucent embodiment of the monk’s soul. As a result, an astral self can reflect aspects of a monk’s background, ideals, flaws, and
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-normal tendency to develop sorcerous power. Individuals who do so usually serve as leaders and are known as savants.
Grandiose fantasies and rampant fanaticism have obscured derro’s true origin
’ psionic power that the dwarves became Aberrations.
Derro tell their own stories of flight and survival in the Underdark, in which mind flayers aren’t always the enemy. They tell of two
Monsters
Fizban's Treasury of Dragons
fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
Monsters
Fizban's Treasury of Dragons
fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
Species
Mordenkainen Presents: Monsters of the Multiverse
some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Species
Mordenkainen Presents: Monsters of the Multiverse
dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters
’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life
Species
Strixhaven: A Curriculum of Chaos
Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the
Monsters
Fizban's Treasury of Dragons
involves fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
apotheosis, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this
Species
Mordenkainen Presents: Monsters of the Multiverse
for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
Species
Mordenkainen Presents: Monsters of the Multiverse
, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
Species
Mordenkainen Presents: Monsters of the Multiverse
can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple
Monsters
Spelljammer: Adventures in Space
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
Monsters
Fizban's Treasury of Dragons
fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Species
Mordenkainen Presents: Monsters of the Multiverse
example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
Species
Dragonlance: Shadow of the Dragon Queen
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Brain in a Jar
Legacy
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monsters
Icewind Dale: Rime of the Frostmaiden
;s flesh. The transformation renders the brain ageless and imbues it with psionic power, so that it can spend eternity plotting and executing its desires.
A brain in a jar can speak without vocal
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it