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Returning 35 results for 'example regions have plans could'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.Skull lords have claimed vast regions
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Monsters
Candlekeep Mysteries
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
formed a coven dedicated to claiming Sylvarie’s temple and making it a base for their nefarious plans.
The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
emotional state. For example, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an
winter, all must watch out for themselves.
4
You speak only to point out the flaws in others’ plans.
Spring
d4
Spring Personality Trait
1
Every day is the
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
little known, so one who mentions the Plane of Fire, for example, usually means the border region. The outer regions are the domains of creatures formed of the pure elements, including air, earth, fire
—form a ring around the Material Plane. The border regions between these planes are sometimes described as distinct planes in their own right: the Para-elemental Planes. These realms exemplify the
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
than the border regions are. Such regions are little known, so when discussing the Plane of Fire, for example, a speaker usually means the border region. The outermost regions are largely the domains of
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the “Chapter 9: Council of Waterdeep.” Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the “Chapter 9: Council of Waterdeep.” Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unsullied air. These regions are little-known, so when discussing the Plane of Fire, for example, a speaker usually means just the border region. At the farthest extents of the Inner Planes, the pure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unsullied air. These regions are little-known, so when discussing the Plane of Fire, for example, a speaker usually means just the border region. At the farthest extents of the Inner Planes, the pure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spirituality and thought, the spheres where Celestials, Fiends, and deities dwell. The plane of Elysium, for example, isn’t merely a home for good creatures or where spirits of good creatures go when they
essence, and a creature whose alignment doesn’t match the plane’s alignment experiences a sense of dissonance there. When a good creature visits Elysium, for example, it feels in tune with the plane, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in those perceptible regions, appearances
a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Rival: High Priest Cheldar The temple of Pholtus, god of the sun, seeks to bring as many folk as possible under its sway. Though it has been in town for only two years, the temple is already
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
characters undertake. Adventurers explore uncharted regions and delve into long-forgotten dungeons, where they confront terrible masterminds of the lower planes, cunning rakshasas and beholders, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Rival: Marina Rodemus The Rodemus clan was a small but powerful family of traders in the city, but years ago, they pulled up stakes and left town overnight. Marina Rodemus, the youngest child
; and a shield guardian that protects her. Plans. Marina works to discredit and ruin other merchants. Her wererats spy on her opponents and sneak into warehouses, unleashing hordes of rats to spoil
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
created for themselves. Example Rivals d20 Rival 1 Tax collector who is convinced the characters are dodging fees 2 Politician who is concerned that the characters are causing more trouble than they
, and consider how they can be used. Plans. The foundation of a rival’s presence in the campaign is the actions the rival takes or the events that occur as a result of that character’s goals. Each time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
section to get started, and use the information in chapter 4 to help flesh out the villain.
For example, your villain might be an undead creature seeking to avenge a past imprisonment or injury. An
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
Uthgardt and the returned chief are willing to talk while on the move. Javor plans to find and slay the desecraters. He knows two of the Nettlebees are culpable, but he is able to identify them only when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has hundreds of ongoing schemes and experiments, any number of which might come to fruition in the near future. The Pharika’s Divine Schemes table describes several ways her deadly plans might
, Pharika watches with delight as too much of a good medicine inspires distress and conflict that threaten to boil over into surrounding regions.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their best option if they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to
before will be known. Only a special escape route — a secret passage known only to a palace’s most trusted servants, for example — should come as a surprise to the cultists and Red Wizards. Frontal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them to defeat. Rather than presenting him as a foe to be challenged in combat, portray Soth as a terrifying example of the villains in the Dragon Queen’s service—a lurking threat to be avoided. By the
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to you, but should be
. Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle Baenre Jarlaxle Baenre is a drow swashbuckler and the secret lord of Luskan, the City of Sails. Jarlaxle plans to use the cache of dragons to buy his way into the Lords’ Alliance, a
gets the better of them. He doesn’t suffer fools who threaten him, however. If forced into a violent confrontation, he swiftly and brutally kills someone to make an example of them and then walks off. If you choose Jarlaxle as the villain, the adventure takes place in the autumn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remarkable locations. For example, the Pool of Onatar’s Tears is sacred to the Sovereign of the Forge. The current caretaker is a warforged priest named Smith, who believes that Onatar has plans for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortals to do specific deeds. For example, one shred of the Prophecy could stipulate that King Boranel has to be killed by one of the characters. The Lords of Dust could easily kill Boranel themselves, but
devious that it is often impossible to discern a pattern to their actions until their plans have come to fruition and the connections have finally been made clear. (You could retroactively decide that what you intended as unconnected encounters were all part of the plan from the beginning!)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters encounter, you can use the information presented later in this appendix to bring the encounter to life. The maps of Chult have regions marked as undead territory (lesser or greater). The
Wilderness Encounters table has separate columns you should use when determining encounters in these undead-infested regions, or in regions with no undead. If your players tire of random encounters, make
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, the mutiny succeeds. Talk The adventurers may attempt to speak on behalf of the captain, hoping to talk the mutineers out of their plans. Castisha has already made up her mind, and nothing short of
adjust based on the tactics the characters use. For example, if one of the characters shoots a fireball into the sky to intimidate the sailors into standing down, the Charisma (Intimidation) check to cow