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Returning 35 results for 'example related have pursuit could'.
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Oath of Devotion
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Classes
Basic Rules (2014)
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible
Spell Scroll
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Magic Items
Basic Rules (2014)
produce an area of harmless cold.
5
The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell’s duration, or 1d10 minutes for
spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes.
6
The spell activates after 1d12 hours. If the caster was
Goliath
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Role Reversal During a chase, it’s possible for the pursuers to become the quarry. For example, characters chasing a thief through a marketplace might draw unwanted attention from other members of
thief might run into his accomplices. The outnumbered characters might then flee with the thieves in pursuit.
classes
Basic Rules (2014)
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monster's stat block.) For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monster’s stat block.) For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
travelers refer to them as layers. For example, Mount Celestia resembles a seven-tiered layer cake, the Nine Hells has nine layers, and the Abyss has a seemingly endless number of layers. Most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
related to the circumstances of the adventure. For example, if a merchant hires the characters to retrieve a family heirloom from a long-abandoned tower, the merchant might give the deed to the tower as a reward.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
repurpose that part for your needs. For example, you might use a map of a temple but repopulate it with monsters of your choice, or you might use a chase sequence as a model for a pursuit scene in your campaign.
adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. An example of a published adventure appears in the D&D Starter Set. You can make adjustments
Dwarf
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Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
duplicate the power of an existing magic item with a power closely related to the mark. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that
in order to use or attune to a dragonmark focus item. Many dragonmark focus items have unique effects related to their marks, as described in this section. Alternately, a dragonmark focus item can
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing
fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
the deity’s portfolio. For example, the portfolio of the Greek god Apollo includes the domains of Knowledge, Life, and Light. As a cleric, you choose one aspect of your deity’s portfolio to emphasize
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
the deity’s portfolio. For example, the portfolio of the Greek god Apollo includes the domains of Knowledge, Life, and Light. As a cleric, you choose one aspect of your deity’s portfolio to emphasize
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Charm that allows them to cast the Foresight spell once, targeting themself only. Pupil of the Archmage This example epic destiny is aimed at Wizards tutored by or related to one of Faerûn’s great
Example Epic Destinies The following sections detail two example destinies: one for an heir to a throne, and another for an aspiring wizard. Heir to the Throne As an example of an epic destiny
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who can’t be defeated until the characters explore nine dungeons in which the
Using an Overarching Story This section presents a couple of examples of overarching stories which have, over the years, fueled many classic D&D campaigns. The adventurers’ goal in the first example
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that arise from the characters’ actions.
You can adjust a published adventure so it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure
could have imagined.
Published adventures also provide inspiration for your own adventures. You can even take a part of an adventure and incorporate it into a different one. For example, you might use
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
disarmed permanently. Depending on the haunted trap’s origins, certain spells might also affect the trap. For example, a haunted trap with a fiendish origin might be permanently disarmed by the spell
dispel evil and good. Some haunted traps might also be disarmed in nonmagical ways related to the history of a haunted area. Such methods might be as simple as wearing the clothes of a haunted house’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the twelve signs. The Ability Score column suggests individuals born under a specific sign are believed to have characteristics related to this attribute. People born under the Balance, for example
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Ability Scores When a player wants to do something, it’s often appropriate to let the attempt succeed without a roll or a reference to the character’s ability scores. For example, a character
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiencies. Instead, a character can add his or her proficiency bonus to any ability check directly related to the character’s positive personality traits. For example, a character with a positive
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
. (Any)
5
Inspiration. My actions set an example for the lesser castes to emulate. (Any)
6
Power. Everything I choose to do is determined by whether it will make me smarter and stronger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skilled physician or cleric in House Jorasco’s Healers Guild, for example, or an inquisitive associated with House Tharashk’s Finders Guild. The Guilder might have the guild artisan background or
some other set of skills suited to the specialties of your patron house’s guilds. Heir. The Heir is a member of your dragonmarked house patron, related by blood and carrying the house name. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Owlbear Disposition and Habits. Choosing the correct multiple choice answers regarding
often the best way to teach an owlbear to be a mount, for example.
An owlbear’s screech sounds vaguely similar to the cry of an enormous owl with terrible indigestion. Owls don’t suffer from indigestion, though, making this a sure sign that an owlbear is nearby.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
house leadership. Names and Ranks. Any heir of the house who develops a dragonmark is allowed to add the d’ prefix to the house name: for example, Merrix d’Cannith. Despite the Korth Edicts
emblem appears along with the related dragonmark on the following pages. The Twelve. The Twelve is an organization that facilitates cooperation among the dragonmarked houses. Excoriates. Excoriates are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forms of magic related to air, weather, and gravity. Very few giants, however, study magic in the way that humans, dwarves, and elves do. Arcane scholarship by itself isn’t acknowledged by the ordning
surface holds. For example, a storm rune carved into a stone might allow the stone’s possessor to control the weather. The same rune carved into door or chest might deal thunder damage to anyone who opens it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together