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Returning 35 results for 'example relative have pariahs clan'.
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Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
I am determined that one day I will lead my clan — or a new one.
2
I would give my life for my clan chieftain.
3
The chieftain of another clan has a grudge against me.
4
I am
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle If one of the characters is a dwarf, this might be the perfect time to bring in a familial storyline. Are these the skulls of their long-lost clan? Does one of the skulls
belong to a relative that they have been seeking? And what do they think the puzzle is implying with only four of the nine skulls receiving “celestial beds”?
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Relative Time Gates The time gates described below are relative—they connect two locations that are separated by a fixed interval of time. The time gate called Fool’s Needle, in the Anauroch desert
, leads to the flying city of Eileanar exactly 1,839 years in the past. For example, if characters step through the gate on the first day of Tarsakh, 1501 DR, they emerge in Eileanar on that same date
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Backgrounds
Guildmasters’ Guide to Ravnica
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
lucky to see the morning.
— Tordek
The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
example, Alina Lorridan Lyrris and Tallian Talius Lyrris are members of different families within House Lyrris. Gnomish names are long and lyrical; a Zil proverb claims “the sweetest song is the name of a
friend.” Personal and clan names average three syllables in length, and there is a strong tradition of alliteration. Male Names: Alian, Castar, Dorius, Elymar, Haliar, Hasal, Illian, Jassian, Lassius
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
typically have two syllables. Within each clan, siblings and cousins of the same generation often share one syllable of their name. For example, a couple might have a son named Ji-Min and a daughter
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
aspect as well, he is credited not only for the birth of the dwarves but for fostering in them a deep appreciation for clan and family. He demonstrates how dwarf parents should raise their children
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
clan’s size and status, its stronghold is a stony personification of the clan itself — what’s good for the clan is good for the stronghold, and vice versa. If a stronghold fails from within, or falls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon, they gain a two-step improvement in the attitude of that dragon (for example, from unfriendly to neutral, or from cautious to friendly). A general concession grants a one-step improvement to a
dragons encountered a particular character’s ancestors and recognizes the character by smell. Perhaps the dwarf who killed Otaaryliakkarnos’s relative was the long-lost grand-uncle of the party’s dwarf
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
the warrior’s loyalty. A character who draws the Gem card might find a rich store of jewels in their next treasure hoard, or they might inherit great wealth when a relative dies. Many of the chapters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
many of the dwarves there, they failed to destroy the clan. The survivors soon escaped, regrouped, and retook Thornhold by force under their leader, Ebenezer Stoneshaft, with the aid of Samular’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
), add that item’s cost to the magic item’s value. For example, +1 Armor (Plate Armor) has a value of 5,500 GP, which is the sum of a Rare magic item’s value (4,000 GP) and the cost of Plate Armor (1,500
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
to character level, as shown in the Magic Item Rarity table. A character doesn’t typically find a rare magic item, for example, until around 5th level. That said, rarity shouldn’t get in the way of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Rival: Marina Rodemus The Rodemus clan was a small but powerful family of traders in the city, but years ago, they pulled up stakes and left town overnight. Marina Rodemus, the youngest child
, has now returned to restore her family’s prestige. In truth, the family fled because its members became afflicted by lycanthropy. They joined a clan of wererats and delved into smuggling in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
community. For instance, those officers who take gold from the Boromar Clan believe that the Boromars help keep the city running and give the people what they want. But if some strangers in town break the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Hunt for Food Chief Guh has driven away all the other female hill giants in her clan and taken their husbands as her own. She tasks her many husbands with bringing her food, and she doesn’t care
they get to beat their husbands into submission once more. See the “Old Tower” section in chapter 3 for an example of a female hill giant outcast.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Breland to Droaam with Alden’s help. Coal, a destitute warforged hired by Alden, witnessed her good friend Razor die, executed in the ruins of Old Sharn as an example to the other workers. Coal made
Boromar Clan crime syndicate, whose members are enemies of Daask. Not wanting to put the Sharn Watch or herself between two criminal organizations at war, Germaine called in a few old contacts to meet with Coal and find out what’s going on.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
; of course the clan of duergar moving into its territory is because a rival is trying to oust it, of course the gang of adventurers in its lair were sent to kill it by a cowardly rival, and so on
, because it is the perfect example of beholderness and all other creatures are jealous. A beholder’s arrogance is a prominent aspect of its personality. Although it isn’t inclined to brag of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
make sure the player is happy with the choice. Suggested story hooks include the following: Long-Lost Friend. The new character is a friend or relative of one of the adventurers. Alternatively, the
story hooks for incorporating new players can also work for occasions when you want to bring a player into the group for a single session. For example, you might have a friend visiting from out of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and they have no connection to any larger organization. Any professional criminal in Sharn, however, is likely to be affiliated with one of four organizations. The Boromar Clan is the most entrenched
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Lian Halamar is a male halfling who leads the garrison in the Daggerwatch district in Upper Dura. The Boromar Clan bribes Lian to make sure the Watch is away from the scene during their criminal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
team succeed. Personality Trait. “Everything I do and say has a purpose. I’ve no time for frivolities.” Ideal. “I want to be a living example of a true Dayawlongo: one who gives everything for family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and behave very differently from a very smart character with low Strength. For example, high Strength usually corresponds with a burly or athletic body, while a character with low Strength might be
noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim