Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'example remainder have primarily continues'.
Other Suggestions:
example reminders have primary continue
example remainder have primary continue
Monsters
Forgotten Realms: Adventures in Faerûn
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all he could from
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
Monsters
Forgotten Realms: Adventures in Faerûn
.
History
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
settlement is primarily used as a kind of moot, where tortles can socialize with one another, share useful information, and trade with strangers in the safety of greater numbers. Tortles don’t
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
;re found primarily in southwest Faerûn.
Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in Chult Map 2.1 depicts the Chultan peninsula with key locations marked. The same map appears on one side of the poster map. The remainder of this chapter describes these key locations
path, and give it a new name if necessary. For example, the goblin village of Yellyark doesn’t have to be in the location marked on your map. You can place it anywhere you want, or create another goblin
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
that turn. For example, a creature who casts the misty step spell as a bonus action can also make a 2nd-level spell attack as an action. Similarly, many Multiattack actions let a creature make multiple
-focused spells, some creatures can cast spells that are primarily used outside of combat. To streamline the stat blocks, these spells aren’t written out in the creature’s combat-oriented “Actions” section
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
reserved for deities. This chapter is filled with character options, treasure, and other ideas linked to the concepts of fate and destiny. It’s primarily aimed at clerics, druids, and paladins who have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the quarry’s ability to escape, at your discretion. For example, a quarry with a Faerie Fire spell cast on it might have Disadvantage on checks made to escape because it’s much easier to spot. If the
total of the quarry’s check is greater than the highest Passive Perception score of the pursuers, the quarry escapes. If not, the chase continues for another round. Escape doesn’t necessarily mean the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check is greater than the highest passive score, that quarry escapes. If not, the chase continues for another round. The quarry gains advantage or disadvantage on its check based on prevailing
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they’d ever need, why should they risk life and limb any more? Avoid this problem by
for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Hidden across Barovia lie secret sanctuaries known only to Strahd and his servants. These crypt-like boltholes are hidden from the sun and exist primarily to shelter the count should he require. Over the
, allowing other evils to fester there. An example of one of these sites is depicted on map 2.2 and has the following features: Count’s Coffin. Hidden in each sanctuary lies a coffin bearing the von
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
encounter. Step 4. Consider how each definite encounter relates to the players’ motivations (see the “Know Your Players” section in chapter 2). Think about elements you can add to interest them. For example
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
encounter. Step 4. Consider how each definite encounter relates to the players’ motivations. Think about elements you can add to interest them. For example, a combat encounter could open with a tense
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Marks of Mystery Centuries of manipulation and consolidation have caused the established dragonmarks to manifest primarily in members of certain family lines. However, exceptions have always existed
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the towns contain trace evidence of the immigrant cultures that birthed them. This evidence is carved into houses, statues, and other fixtures. For example, the dinosaur carvings on the older
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
same XP that the other characters earned each session, keeping the group at the same level. Some groups like to work out a policy regarding how many missing players is too many to proceed. For example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which you have spell slots. For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six
your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primarily on the psionic energy that they extract from it in its final moments of activity. Through some quirk of the illithids’ parasitic nature, the cultural sophistication of a mind flayer depends upon
what sorts of brains are in its diet. For example, members of a colony that feed on grimlocks are no less intelligent than a colony that feeds on elves, but the former will pay almost no attention to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connected to one another by long, mostly unprotected rivers and roads. Human settlements rely on various industries for survival. For example, most of the humans of Ten-Towns and Port Llast are
fishers, the humans of Mirabar and Leilon are primarily miners, and the humans who live in Beliard, Triboar, and other settlements of the central Dessarin Valley are mostly farmers. Coastal cities such as
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
primarily responsible for making sure that the lair is protected from intruders.
Special Enemies
When orcs attack a settlement of humans or halflings, they will kill anyone who presents a threat, but
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
remains, the character dies if the remainder equals or exceeds their Hit Point maximum. For example, if your character has a Hit Point maximum of 12, currently has 6 Hit Points, and takes 18 damage, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, if a player wants his or her character to take a swing at an orc, you say, “Make an attack roll” while looking up the orc’s Armor Class. The rules don’t account for every possible situation
that might arise during a typical D&D session. For example, a player might want his or her character to hurl a brazier full of hot coals into a monster’s face. How you determine the outcome of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plot point gets to add some element to the setting or situation that the group (including you) must accept as true. For example, a player can spend a plot point and state that his or her character
right must add a complication to the scene. For example, if the player who spends the plot point decides that her character has found a secret door, the player to the right might state that opening the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
which you have spell slots. For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six
during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Quandrix, Silverquill, or Witherbloom—to be their academic home for the remainder of their education. From this point, students wear uniforms featuring the colors of their college, though these outfits
to navigate opposing principles. For example, a student pursuing historical studies in Lorehold College might have one counselor who focuses on the unpredictable, war-filled chaos of historical reality
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
remains, the character dies if the remainder equals or exceeds their Hit Point maximum. For example, if your character has a Hit Point maximum of 12, currently has 6 Hit Points, and takes 18 damage, the