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Returning 35 results for 'example restraints have prone carrion'.
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Monsters
Lorwyn: First Light
(4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Spectral Stampede", "rollDamageType":"Force"} Force damage. If the target is the incarnation’s size or smaller, it has the Prone
retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and leonine legs; in Shadowmoor, this same
Monsters
Infernal Machine Rebuild
restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The thessalkraken makes one bite attack and two tentacle attacks. It can replace each tentacle
of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the thessalkraken. If the thessalkraken dies, a swallowed creature is no longer restrained by it and
Monsters
Storm King's Thunder
feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. Slarkrethel deals double damage to objects and structures.
Legendary Resistance (3/Day). If Slarkrethel fails
turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollAction":"Chitin Slam", "rollDamageType":"bludgeoning"} bludgeoning damage and have the stunned condition until the end of the mutate’s next turn.Rising from piles of carrion and filth
in this section are found in the preceding adventure, although other mutates exist. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker mutate;cloaker and otyugh
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage and knock it prone.
Light Crossbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Light Crossbow"} to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
smaller creature, the horror can choose to deal no damage; instead, the target has the prone condition, and the horror can pull the target up to 5 feet toward itself.No one is certain of the true
described here, creatures found in and around Sweettooth Village might include gingerbrute;gingerbrutes as well as variations of oozes from the Monster Manual. For example, a black pudding might have
Kraken
Legacy
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Monsters
Basic Rules (2014)
feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. The kraken deals double damage to objects and structures.Multiattack. The kraken makes three tentacle attacks
inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If
Monsters
Ghosts of Saltmarsh
feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon
must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a
Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Firestorm Tattoo", "rollDamageType":"fire"} fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.
Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
and be knocked prone. The greatwyrm can then fly up to half its flying speed.
Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
and be knocked prone. The greatwyrm can then fly up to half its flying speed.
Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
and be knocked prone. The greatwyrm can then fly up to half its flying speed.
Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.
Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a
Warforged
Legacy
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Species
Eberron: Rising from the Last War
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6
You don’t understand clothing beyond its utility and assume it denotes a person’s function
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
escaping, depending on the nature of the bonds or confinement; for example, Manacles only work on a Small or Medium creature, so shape-shifting into a Tiny animal would allow a Druid to slip out of the
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Duration A condition lasts either for a duration specified by the effect that imposed the condition or until the condition is countered (the Prone condition is countered by standing up, for example).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Duration A condition lasts either for a duration specified by the effect that imposed the condition or until the condition is countered (the Prone condition is countered by standing up, for example).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounting and Dismounting Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your
against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounting and Dismounting Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your
against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Carrion Crawler There’s a 50 percent chance that the carrion crawler is feasting on the putrid flesh of a dead grimlock and ignores the party unless disturbed. Otherwise, it is scouring tunnels for food
Monsters
Fizban's Treasury of Dragons
+6", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Being Prone Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone. You can drop prone without
using any of your speed. Standing up takes more effort; doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to stand
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Being Prone Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone. You can drop prone without
using any of your speed. Standing up takes more effort; doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to stand
Monsters
Fizban's Treasury of Dragons
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your Speed (round down). For example, if your Speed is 30 feet, you spend
Prone condition (see the Rules Glossary) in an unoccupied space within 5 feet of the mount. While mounted, you must make the same save if you’re knocked Prone or the mount is.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has a markedly different theme. You might start with an encounter deck featuring mostly dungeon scavengers, like rats and carrion crawlers, then slowly add in cards from a deck made up of Undead
creatures and cultists. Alternatively, you can use special cards such as noncombat encounter cards to tell you when to begin shuffling in cards from the second deck. For example, adventurers exploring a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quirks Warforged often display an odd personality trait or two, given how new they are to the world. The Warforged Quirks table contains example quirks. Warforged Quirks d8 Quirk 1 You analyze
situation. 5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. 6 You don’t understand clothing beyond its utility and assume it denotes a person’s function. 7 You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a