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Monsters
Candlekeep Mysteries
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
decade ago, during a time when the boundaries between the planes thinned, the hags became aware of the magic spring controlled by Sylvarie—and decided to control and corrupt it for their own purposes
Magic Items
Icewind Dale: Rime of the Frostmaiden
Weave that can be harnessed for various purposes. For example, Netherese mages used mythallars to keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can
Human
Legacy
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
DM might decide that a threat can be noticed only by characters in a specific area of the ship. For example, only characters below deck might have a chance to hear or spot a creature hiding on board
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Handbook rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
have Attunement with magic items as noted in the Player’s Handbook. A monster with a class tag after its creature type is considered a member of that class for Attunement purposes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
items as noted in “Equipment”. A monster with a class tag after its creature type is considered a member of that class for Attunement purposes.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the Cleric, Druid, and Wizard lists, a Bard must have that spell prepared via Magical Secrets for it to count as a Bard spell. For example, if a Bard has a Spell Scroll of Spirit Guardians (a spell
, does using Combat Inspiration’s Offense feature mean that the Bardic Inspiration die counts as a damage die for purposes of Critical Hits? Yes.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cave’s crystal walls don’t restrict where Vecna can teleport using Fell Rebuke, although he still must be able to see his destination. Empowered by Secrets In the Cave of Shattered Reflection
of Secrets table to determine what additional powers, if any, the characters have in the Cave of Shattered Reflection. These powers are cumulative. For example, if the characters kept seven secrets
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
spell has a casting time. For example, the Chill Touch spell has a casting time of an action. A game mechanic, such as Opportunity Attack, doesn’t let you alter that casting time unless a feature says
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. For the purposes of spell effects that change across or are blocked by planar boundaries (such as the Sending spell), each domain is considered its own plane. Planar Travel. Magic that allows travel
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
in your campaign. For example, if a player chooses the Criminal background, help the player flesh out their character’s criminal past, and use that information when building relevant storylines into
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, both of these characters head directly for the gate beneath the castle and teleport to Talis the White’s hunting lodge (see chapter 7). For purposes of this adventure, do everything you can to ensure
ward, for example — bullywugs who feel as if he has abandoned them are likely to leap away into the mere and never come back. If Pharblex is killed, most bullywugs desert immediately. The lizardfolk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
internal logic, adventurers can use their understanding of that logic to make informed decisions. For example, characters who find a pool of fresh water in a dungeon might infer that many of the
creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
. Though dreamlily isn’t illegal if used for medicinal purposes, it’s heavily taxed, and thus most dreamlily is smuggled in and sold on the black market. Dreamlily dens can be found across the lower
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
practice, Rosie retrieves two bright blue wooden dummy mascots from area A2. She explains that the characters need to split into two teams for the purposes of scrimmaging; if there is an odd number of
a successful ability check for the purpose of determining the winner. Ask the player to describe which spell the character casts and how it helps their team during play. For example, a player might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, both of these characters head directly for the gate beneath the castle and teleport to Talis the White’s hunting lodge (see chapter 7). For purposes of this adventure, do everything you can to ensure
ward, for example—bullywugs who feel as if he has abandoned them are likely to leap away into the mere and never come back. If Pharblex is killed, most bullywugs desert immediately. The lizardfolk are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
example, a player who has avoided spellcasting so far might want to give a cleric or wizard a try. The player should determine who their character is and why the character suddenly appears when the
purposes. While the leaders of this apocalyptic cult are nihilists intent on the destruction of the multiverse, many lower-ranking members believe the organization has altruistic intentions and works for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creatures. Because of their varied origins and purposes, dungeons have a range of distinctive qualities. For example, a dungeon that serves as a stronghold for hobgoblin soldiers has a different mood
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for purposes of determining random encounters and whether or not the group becomes lost. Increase the pursuit level by 1 each time the party has a random encounter with one or more creatures, unless
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
Caster feat is an example of a feature that does let you bypass a 1-action casting time to cast a spell in place of making an opportunity attack. A few monsters can make opportunity attacks with melee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, random encounters can serve a variety of useful purposes. Create Urgency. Wandering monsters encourage characters to keep moving and to find a safe place to rest. (Sometimes you can create a sense of
that define the environment the characters are exploring. For example, an encounter table filled with bats, wraiths, giant spiders, and zombies creates a sense of horror and suggests the possibility of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the table, that’s fine, but treat the monster as its official size for all rules. For example, you might use a miniature that has a Large base to represent a Huge giant. That giant takes up less
space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Creature Size and Space Size Space in Squares Space in Hexes Tiny 4 per square 4 per
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster takes up an amount of space different from what’s on the table, that’s fine, but treat the monster as its official size for all other rules. For example, you might use a miniature that has a
Large base to represent a Huge giant. That giant takes up less space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Sizes: Tiny, Small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
up to ten carts without obvious strain, and most trains are configured accordingly. The other carts that make up the train have various purposes. A typical train has a crew cart at each end, with two
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your group. For purposes of this explanation, these terms are described as follows: A soft limit is a threshold that one should think twice about crossing, as it is likely to create genuine anxiety
them without attribution to the whole group. For example, the players could write their limits on index cards for you to read aloud. However these limits are presented, it would be useful for you or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to obliterate what it touches). For example, to guard against magical spying, a beholder might use either ray to eliminate all common vermin (bats, rats, spiders, and so on) from its lair
intends to use the group for its own purposes, and keeping the leader alive is advantageous to those plans. This ray is also used to pacify potentially useful captives, perhaps in preparation for
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, a Shield, or cover—unless its AC is higher than 17. For example, if you’re the target of a Barkskin spell and your AC is normally 14, your AC is 17 while under the effects of the spell; however, if
effects of an instantaneous spell are brought into being by magic, but the effects aren’t sustained by magic. The magic flares for a split second and then vanishes. For example, the instantaneous
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
cumulative. If you have temporary hit points and receive more of them, you don’t add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
modifier, your armor, a shield, and cover—unless your AC is higher than 16. For example, if your AC is normally 14, it’s 16 while barkskin is on you. If your AC is normally 15 and you have half cover, your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
noncombatants. Orcs establish their encampments mainly in mountainous areas, around and within deep caves or large crevasses in the rock. Although they prefer such terrain for strategic purposes, they can
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Designing Simple Traps You can create your own simple traps by using the following guidelines. You can also adapt the example traps for different levels and severity of threat by modifying their DCs
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respect. These allies are often unaware that their activities are oriented around the dragon’s purposes, becoming unwitting pawns in the dragon’s plans. Deep attachments might form between the dragon and
ruses (posing as their own children and grandchildren, for example) that allow them to reign across multiple generations. The size of a dragon’s territory is irrelevant to the “emperor” role. A dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
in The Rise of Tiamat). If characters stray from the lizardfolk’s path between the work camp and Castle Naerytar, intentionally or unintentionally—if, for example, they follow will-o’-wisps into the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
Tiamat). If characters stray from the lizardfolk’s path between the work camp and Castle Naerytar, intentionally or unintentionally — if, for example, they follow will-o’-wisps into the mere — they could