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Returning 35 results for 'example retreat have priest clan'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Rival: High Priest Cheldar The temple of Pholtus, god of the sun, seeks to bring as many folk as possible under its sway. Though it has been in town for only two years, the temple is already
an influential force because of the determination and the brilliant oration of Cheldar, its high priest. Goals. Cheldar wants to make the temple of Pholtus the most popular religion in town by
Monsters
Princes of the Apocalypse
tremor,* expeditious retreat, shield
2nd level (3 slots): shatter, spider climb
3rd level (2 slots): slowMultiattack. The priest makes two melee attacks.
Glaive. Melee Weapon Attack: +4
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
Monsters
Princes of the Apocalypse
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
slots): burning hands, expeditious retreat, mage armor
2nd level (3 slots): blur, scorching ray
3rd level (2 slots): fireballDagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Princes of the Apocalypse
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
(4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet stormQuarterstaff. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Ghosts of Saltmarsh
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). It knows the following sorcerer spells:
Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, magic
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Backgrounds
Baldur’s Gate: Descent into Avernus
the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
to Strahd is quickly undone. For example, a critical hit might dislocate Strahd’s jaw, but only for a moment; then the vampire’s jaw quickly resets itself.
The ability of the Heart of
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
example, Alina Lorridan Lyrris and Tallian Talius Lyrris are members of different families within House Lyrris. Gnomish names are long and lyrical; a Zil proverb claims “the sweetest song is the name of a
friend.” Personal and clan names average three syllables in length, and there is a strong tradition of alliteration. Male Names: Alian, Castar, Dorius, Elymar, Haliar, Hasal, Illian, Jassian, Lassius
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
cataclysmic storm. Sacrifices to the Devourer fuels the ritual. 4 A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations. 5 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Factions of Gracklstugh The Deepkingdom is a feudal state with the Deepking as the absolute monarch, who passes the crown to descendants or relatives in his Steelshadow clan. Each clan is led by a
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. At least two cultists from any group the characters interact with serve as escorts. Driving the Cults into Retreat The cultists learn and adapt as the characters attack their strongholds. The four
is present, and the characters can engage their foe. After one prophet falls, the remaining three prophets retreat to lower levels, leaving their minions to defend the temple dungeons. The characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
typically have two syllables. Within each clan, siblings and cousins of the same generation often share one syllable of their name. For example, a couple might have a son named Ji-Min and a daughter
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Metagame Thinking Metagame thinking means thinking about the game as a game. It’s like when a character in a movie knows it’s a movie and acts accordingly. For example, a player might say, “The DM
gentle reminder: “What do your characters think?” You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Plan of Attack
Dragon Cultist
This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
their best option if they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
aspect as well, he is credited not only for the birth of the dwarves but for fostering in them a deep appreciation for clan and family. He demonstrates how dwarf parents should raise their children
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
low, strange chanting.
When the characters investigate, add the following information. Several strangely dressed people stand in the street. One who looks like a priest chants as the others open a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to you, but should be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—from the area of the plateau where the steps ascend from level 1 to level 2, for example—spot one of the dragonclaws. If characters approach openly through the camp, the dragonclaws spot them
automatically and retreat toward area 2 in the cave, to set up an ambush. If characters approach the cave quietly from the sides, they won’t be spotted. They then have a chance to surprise the dragonclaws.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
— from the area of the plateau where the steps ascend from level 1 to level 2, for example — spot one of the dragonclaws. If characters approach openly through the camp, the dragonclaws spot them
automatically and retreat toward area 2 in the cave, to set up an ambush. If characters approach the cave quietly from the sides, they won’t be spotted. They then have a chance to surprise the dragonclaws.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
priest of Orcus who hopes to supplant Kelek as leader of the league, is usually encountered in area P30. Two other members of the League of Malevolence can be found elsewhere in Prismeer: Zarak, an
in chapters 2, 3, and 4, the hags retreat to area P47. When the hags are in the palace, members of the League of Malevolence act as their underlings while steering clear of the hags whenever possible.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
clan’s size and status, its stronghold is a stony personification of the clan itself — what’s good for the clan is good for the stronghold, and vice versa. If a stronghold fails from within, or falls
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
table. Casting Times Superscript Casting Time A 1 action B 1 bonus action R 1 reaction + Longer than 1 action (see spell description) For example, a spellcaster’s utility spells might appear as follows: 1/day each: expeditious retreat ᴮ, mage armor ᴬ, phantom steed ⁺
that turn. For example, a creature who casts the misty step spell as a bonus action can also make a 2nd-level spell attack as an action. Similarly, many Multiattack actions let a creature make multiple
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
changelings shares an identity as a Sharn Watch captain. They use the disguise to free criminals from prison. 3 A changeling assassin murders members of the Boromar Clan, Daask, and House Tarkanan
mage masquerades as a priest of the Silver Flame and uses spells to send the religion’s faithful “signs” from Tira Miron that encourage them to spy, steal, and kill for the Tyrants.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the guards and five of the cultists fight the characters here while one guard and three of the cultists retreat to area 11 to protect Frulam Mondath. Treasure The guards’ scabbards are decorated with
cultist. For example, you might grant a +1 bonus to Charisma checks made to fool or influence cultists. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the guards and five of the cultists fight the characters here while one guard and three of the cultists retreat to area 11 to protect Frulam Mondath. Treasure The guards’ scabbards are decorated
cultist. For example, you might grant a +1 bonus to Charisma checks made to fool or influence cultists. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Instead of the official they expected to meet, they see a somber human man with gray hair wearing purple robes and sitting on a central rug among several books and sheafs of paper. As the guards retreat
, the man introduces himself as Atiba-Pa, regent of the People’s Stewards, and he thanks the characters for coming as he beckons them to join him. Atiba-Pa Atiba-Pa (lawful good, human priest) is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they play in a campaign: a ready source of sudden violence. Low-level characters might work with the Sharn Watch or the Boromar Clan to curtail Daask muggings and raid dreamlily houses. This crusade
to make money, or is the drug’s introduction part of a grander plan? Neither the Boromar Clan or the dragonmarked houses have been able to learn anything important about dragon’s blood. Daask can also