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Returning 35 results for 'example rituals have prowess connect'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
weaponry, a foresworn maintains the martial prowess it had in life and can call on magic and its fallen brethren for aid.
Like revenant;revenants, foresworn fixate on a singular purpose, and they
refuse to abandon their undead state until the duty they had in life is fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact
Monsters
Storm King's Thunder
affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar).
By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Acquisitions Incorporated
folk hear the tales of her prowess, the “C” Team cartographer's fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number of
endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Species
Mordenkainen Presents: Monsters of the Multiverse
children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and
rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player
classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the
Satyr
Legacy
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Species
Mythic Odysseys of Theros
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tight-knit from the start. Similarly, ask your players to consider creating characters suited to undertaking heists. Combat prowess is less important when sneaking through a guarded complex, for
example, whereas stealth, skill with locks, social skills, clever problem-solving, and versatile character abilities will shine. Well-outfitted characters are also more likely to succeed at these
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eberron spin by connecting them to the magic of dragonshards. The four elemental weapons wielded by the prophets, for example, might be powered by Khyber dragonshards. Connect the economy of the Dessarin
of the lycanthropes and druids at Scarlet Moon Hall (described in chapter 3) might be shifters. Tweak the adventure’s background to connect it to the Last War. Perhaps the four prophets are war
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Relative Time Gates The time gates described below are relative—they connect two locations that are separated by a fixed interval of time. The time gate called Fool’s Needle, in the Anauroch desert
, leads to the flying city of Eileanar exactly 1,839 years in the past. For example, if characters step through the gate on the first day of Tarsakh, 1501 DR, they emerge in Eileanar on that same date
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character’s ritual feature specifies otherwise, as the wizard’s does.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, thought to connect to the Elemental Plane of Water, is covered by bars of starmetal, which prevent passage by solid creatures. The cult seeks the proper rituals to open the gate, allowing Olhydra’s scouring
as directives from their god. Those who join the cult and participate in its induction rituals hear the voice of Cthulhu more clearly than others do (see “Cult Dark Gifts”). CoupleOfKooks Symbol of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Savras The All-Seeing, the Third Eye, Divination’s Lord Savras is a god of divination and fortunetelling. Few people worship him, but many pray to him when performing small rituals of foresight. For
example, young men and women sometimes attempt to divine the names of their future spouses by saying a rhyming chant that calls upon Savras while gazing in a mirror. Savras has no currently active
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Putting It All Together Combine the techniques in this section to create a unique terror. If you have ideas about what you want your monster to do, write them down. Then develop stories that connect
those pieces or reinforce the type of horror you want to create. Helge C. Balzer A zombie beholder’s terror is
transformed when the monster is
recast as a flesh-stitched horror For example
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, sacrifice, and all the other hallmarks of daily life. The accompanying map is an example of such a location. Cultist Level The lowest level of the temple includes sleeping and living quarters for favored
mount. This level contains a library where the yuan-ti store the knowledge of their transformation rituals, and a chamber where those rituals are performed. Temple Mount At the apex of the pyramid
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
List The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to. Skills Skill Ability Example Uses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
List The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to. Skills Skill Ability Example Uses
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contemplation. Stone Giant Guide If the characters don’t have the ring to guide them, a duergar NPC (for example, Ghuldur Flagonfist in Mantol-Derith) might suggest that they talk to Stonespeaker Hgraam in
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Foresworn Foresworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and weaponry, a foresworn maintains the martial prowess it had in
fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact against thieves. If a foresworn is destroyed before it can complete its duty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of folk hear the tales of her prowess, the “C” Team cartographer’s fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number
the endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spells based on tribal affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar). By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
always require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
feat can represent the manifestation of a Siberys mark. A character with ties to House Lyrandar, for example, might choose the Boon of Energy Resistance, gaining Resistance to Lightning and Thunder
Ritual spell prepared can cast that spell as a Ritual. This rule means the Ritual spells granted by Dragonmark feats can now be cast as Rituals by anyone who has those feats.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the serpent gods began to demand more and more
sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need. The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their holdings for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
example), the character must make a successful DC 14 Wisdom check to find that location. On a failure, the character takes a wrong turn and must make additional checks until successful. If led by one of the library’s keepers, characters don’t need to make checks to find the location they seek.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
higher level for a new adventure. Connect to the Greater Story To help make a low-level adventure feel epic, give it a clear connection to the campaign’s greater story. For example, if your campaign
lieutenants and minions appropriate to the party’s level. For example, Venger is an epic foe, but he relies on a Shadow Demon (CR 4) to be his eyes and ears, and he makes extensive use of bullywugs and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba