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Returning 35 results for 'example roles have prefer could'.
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Species
One Grung Above
humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.
Tree-Dwelling Amphibians. Grungs live in trees and prefer shade. A
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
Kobold
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
Half-Elf
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Species
Basic Rules (2014)
between these two worlds.
In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether
contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Half-Elf Names
Half-elves use either human or elven
Backgrounds
Ghosts of Saltmarsh
.
2
I laugh loudly and see the humor in stressful situations.
3
I prefer to solve problems without violence, but I finish fights decisively.
4
I enjoy being out in nature; poor weather
. Job.
3
I must set an example of hope for those who have given up.
4
I’m searching for a fellow marine captured by an elusive enemy.
5
Fear leads to tyranny, and both must be
Aasimar
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks are stalwart companions who can perform tasks both in and out of combat, including
things such as setting up camp and carrying gear. Ideally, a sidekick’s abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or rogue.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks are stalwart companions who can perform tasks both in and out of combat, including
things such as setting up camp and carrying gear. Ideally, a sidekick’s abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or rogue.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
How Patrons Work Each type of patron in this section includes the following information: An example of the general type of patron, including information about its organization, headquarters, allies
, and enemies Suggestions for various roles that characters in your party might take on, including classes, backgrounds, and skills that are useful for filling that role Possibilities regarding your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Environment Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting, since food
is relatively scarce in such areas. Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be found in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Alternatively, if you prefer not to populate the adventure with such prominent names, you can substitute those characters with unnamed general NPCs who can fill the same roles. Some of the NPCs in this
Monsters
Fizban's Treasury of Dragons
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
interaction, which takes many forms. For example, you might try to convince a burglar to confess to wrongdoing or try to flatter a guard. The Dungeon Master assumes the roles of any nonplayer characters who are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language Like Sigil, the Outlands are home to speakers of every language, but creatures generally speak Common. Still, certain locations attract those who favor a particular tongue. For example
, residents of towns with high concentrations of devils tend to also speak Infernal, while those in locales frequented by angels prefer to trumpet their holy praise in Celestial.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Dragonmarked houses employ adventurers who suit their needs. The roles characters play in a group with a dragonmarked house patron often have more to do with their relationship to
the house than with the specific roles in the party. Consider some or all of these roles for your characters: Adventurer. Some characters are associated with your patron house because of their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
between these two worlds. In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether
, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers. EXCELLENT AMBASSADORS
Many half-elves learn at an early age to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
between these two worlds. In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether
, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers. EXCELLENT AMBASSADORS
Many half-elves learn at an early age to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or no longer needed, the character can return to Phandalin and acquire a new one. Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks
are stalwart companions who can perform tasks both in and out of combat, including things such as setting up camp and carrying gear. Ideally, a sidekick’s abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or rogue.
Monsters
Fizban's Treasury of Dragons
dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Adult Moonstone Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
monsters that would rather talk than fight. In those situations, it’s time for social interaction, which takes many forms. For example, you might try to convince a burglar to confess to wrongdoing or try
to flatter a guard. The Dungeon Master assumes the roles of any nonplayer characters who are participating. An NPC’s attitude toward your character is Friendly, Indifferent, or Hostile, as defined in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
helps the other players visualize what’s happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and
, refereeing — every DM handles these roles differently, and you’ll probably enjoy some more than others. It helps to remember that Dungeons & Dragons is a hobby, and being the DM should be fun. Focus
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks are stalwart companions who can perform tasks both in and out of combat, including
things such as setting up camp and carrying gear. Ideally, a sidekick’s abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the usual chance of the encounter being a terrain encounter, a creature encounter, or both (as described under “Random Encounters”). For example, if roll a result of 4, you would tell the players
handling the roles of some or all of their nonplayer character companions (see “A Motley Crew” in chapter 1), ask them to elaborate on the activities of those characters as well, filling in details
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
extra d20 for an attack roll, ability check, or saving throw; and then choose which d20 to use. This is true no matter how many d20s are in the mix. For example, if you have advantage or disadvantage
die. The Lucky feat is a great example of an exception to a general rule. The general rule in this case is the one that tells us how advantage and disadvantage work. The specific rule is the Lucky feat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds. Use these
stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the game, and it comes to the fore during social interactions. As you roleplay, consider whether you prefer an active approach or a descriptive approach, each of which is described in “Social
Interaction Example.” The DM uses an NPC’s personality and your character’s actions and attitudes to determine how an NPC reacts. A cowardly bandit might buckle under threats of imprisonment. A stubborn
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
, the yuan-ti will do so—and they actually prefer these tactics to open warfare. Because abominations and malisons can change into the shapes of snakes, they can keep their presence hidden and
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are humanoids with an angelic spark in their souls, which grants them supernatural power. Firbolgs are forest guardians who prefer peaceful methods to protect their homes but take up arms they must
the DM, including any of these races in your campaign is a storytelling opportunity, a chance for you to decide the roles that different peoples play in the tales you weave. You might decide that a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adapt other evil gods or archfiends for an Eberron campaign (assuming you don’t want Eberron to be connected to the wider multiverse) by recasting them as overlords. For example, Tiamat could be an
. Two other races of fiends, though, play important roles in its history. Night Hags Night hags have been around since the Age of Demons, when they often served as ambassadors and carried messages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For
example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales. Elemental Nature. A mephit doesn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
also offer hints about its properties. For example, if a character puts on a ring of jumping, you could say, “Your steps feel strangely springy.” Perhaps the character then jumps up and down to see
what happens. You then say the character jumps unexpectedly high. Variant: More Difficult Identification If you prefer magic items to have a greater mystique, consider removing the ability to identify
classes
Basic Rules (2014)
point where they prefer animal form to their natural form.
Preserve the Balance
For druids, nature exists in a precarious balance. The four elements that make up a world—air, earth, fire, and
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
different genders, ethnicities, and sexualities, as well as people with varied beliefs, capabilities, roles, professions, interests, and outlooks.
Fresh Spin. Whenever possible, put a fresh spin on a