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Returning 25 results for 'explosive ranged'.
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Oaken Bolter
Legacy
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Monsters
Mordenkainen’s Tome of Foes
one harpoon attack.
Lancing Bolt. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Lancing Bolt"} to hit, reach 5 ft. or range 100/400 ft., one target. Hit
: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction":"Lancing Bolt","rollDamageType":"piercing"} piercing damage.
Harpoon. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7
Monsters
Guildmasters’ Guide to Ravnica
Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area
must make a DC 12 Dexterity saving throw, taking 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Explosive Tank","rollDamageType":"fire"} fire damage on a failed save, or half as much
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The clockwork makes two Lancing Bolt attacks or one Lancing Bolt attack and one Harpoon attack.
Lancing Bolt. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit
"} piercing damage.
Harpoon. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Harpoon"} to hit, range 50/200 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4
Orthon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Infernal Crossbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Explosive Retribution","rollDamageType":"fire
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
’s available.
Flying Fangtrap. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Flying Fangtrap"} to hit, reach 5 ft. or range 60 ft., one target
one.Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature must succeed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect on itself on a success.
Brass Crossbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Brass Crossbow"} to hit, range 100/400 ft., one target. Hit: 14
a DC 17 Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Explosive Retribution", "rollDamageType":"fire"} fire damage plus 9 (2d8);{"diceNotation":"2d8
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
two lancing bolt attacks or one lancing bolt attack and one harpoon attack.
Lancing Bolt. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 15 (2d10 + 4
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Giff My travels in Wildspace are always brightened by my giff associates. Their use of gunpowder reminds me of my own explosive wizardry. Spectacular!
—Mordenkainen
It’s easy to spot giff in a
., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
following benefits.
Ranged Weaponry. You gain proficiency with Martial Ranged weapons.
Tool Proficiency. You gain proficiency with Woodcarver’s Tools. If you already have this proficiency, you gain
burning. Force Ballista. Make a ranged spell attack originating from the cannon at one creature or object within 120 feet of it. On a hit, the target takes 2d8 Force damage, and if the target is a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, or drag enemies toward traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force. Clockwork Oaken Bolter
Medium Construct, Unaligned
Armor Class 16 (natural armor
require air, food, drink, or sleep.
Actions
Multiattack. The clockwork makes two Lancing Bolt attacks or one Lancing Bolt attack and one Harpoon attack.
Lancing Bolt. Melee or Ranged Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighting and snaring aerial threats. Battle balloons that see a lot of combat are typically well stocked with other ranged weapons and polearms for ship-to-ship and crew-to-crew fighting. Whether
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
saving throw at the end of each of its turns, ending the effect on itself on a success.
Infernal Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) piercing
.
Reactions
Explosive Retribution. When it is reduced to 15 hit points or fewer, the orthon causes itself to explode. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target
any one language (usually Common)
Challenge 1/2 (100 XP)
Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ballista Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is
artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled. Explosive Cannon 9th-level Artillerist feature Every eldritch cannon you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried. Force Ballista Make a ranged spell attack, originating
of the spell’s damage rolls equal to the number rolled. Explosive Cannon Starting at 9th level, every eldritch cannon you create is more destructive: The cannon’s damage rolls all increase by 1d8. As
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) force damage. The target also suffers one of the following effects of the orthon’s choice; the orthon can’t use the same
attack roll.
Reactions
Explosive Retribution. In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
.
Flying Fangtrap. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the creature must succeed on a DC 14 Dexterity saving
.
Reaction
Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
. Grenade Palms. The trees are grenade palms, bearing explosive fruits that look like pineapples. The palms evolved this way so they could scatter their seeds far and wide. A character who examines the trees
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
statistics, plus immunity to cold damage but without Keen Smell and Innate Spellcasting) sits at the table in his chain mail jack with his arrow-catching shield nearby (AC 18, or AC 20 against ranged attacks
of protection (fiends). Number 5 contains a scroll of gibberish with an explosive runes glyph of warding on it (spell save DC 15). Number 6 has two spell scrolls, one of delayed blast fireball and one