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Returning 14 results for 'exposure remain'.
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exposure remains
Genasi
Legacy
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Species
Elemental Evil Player's Companion
an elemental heritage that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the threat until they’ve disturbed the creatures by making noise or by pulling back the blankets under which they lay. Characters who are aware of the undead, or that want to remain undetected in
worn by sailors in the Turmish navy. Since they died suddenly from drowning, their clothing is only slightly worn from exposure to the briny depths. Any conflict in this area will also attract the attention of the drowned undead in area 7, who join the fight at the end of the second round.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
1d6. If the saving throw DC drops to 0, the creature overcomes the arcane blight and becomes immune to the effect of further exposure. A creature that fails three of these saving throws transforms
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
power could somehow be harnessed and controlled? Beyond this, player characters are remarkable people. Perhaps you were caught in the Mourning and survived the experience… but its effects remain with you
result of your exposure to the Mourning. Were you physically transformed as well, or are your powers the only manifestation of the Mourning? Are you comfortable using your abilities, or are you afraid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
whenever she leaves their suite, fearing that she will come to harm without his protection. He lives in constant fear that adventurers might invade Shadowdusk Hold and lay waste to it. Prolonged exposure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
angel, but her impetuous nature and love of battle led to her fall. In her previous life, she was charged with observing the battles on Avernus and tracking their progress. From this exposure, she
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
enslave the elves, too, the elves united with other fey to drive the fomorians underground. The giants, now grossly misshapen thanks to a curse brought about by their own inner foulness, retreated to the Underdark of the Feywild, where they remain today.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expand at any moment? What was to be done with the Cyran refugees surging into every adjacent nation? Fear of the Mourning ended the war. But all those questions remain unanswered. Breland opened its
? Perhaps you were caught in the Mourning and survived the experience, but its effects remain with you. Consider the following aftereffects of your experience: As a barbarian, you could have been a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
Warded
full-grown kraken, so the creature should be destroyed for the aboleths’ own safety. The kraken’s substantial intellect has been hopelessly tainted by exposure to Sgothgah’s religious beliefs. All gods
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unnaturally. A rusty iron double door at the tower’s base hangs ajar.
Exposure to Shadowfell magic has caused the upper levels of Wakenreth to deteriorate. Caught between that plane and the Material
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
succeeds on a DC 15 Wisdom (Medicine) check can identify the effects of exposure to a virulent form of oil of taggit (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). Magic, such as
to exposure to drow poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). The mechanism for this trap is inside the chest, thus it cannot be detected from the outside. A character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rotates clockwise. The tower and the chamber are all that remain of a much larger facility that served principally as a dock for flying ships. Characters who enter the tower see a staircase coiling around
shards across the floor, and centuries of exposure have ruined most of the paintings that hang on the walls in elaborate frames. Lower Level. Six nothics are searching the lower level of the museum for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Yignath is torturing the prisoner for fun while Kazzira watches. Both attack intruders but prefer to remain on dry ground. The skull on Kazzira’s shield has been painted in fresh blood. Hanging from
that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
they remain sulking under the water’s surface. Determined not to stand for further intrusion, the Elementals rise to attack anyone other than cultists. The water weirds consider the water elemental
commands the nothic to enter melee while he fights from a distance, summoning Undead defenders if the nothic falls. Jerot fears exposure more than anything else and thus fights to the death. Jerot’s