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Returning 31 results for 'extends raise'.
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Spells
Player’s Handbook
You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead.
The spell also effectively extends the time limit on raising the target from
the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Magic Items
Forgotten Realms: Adventures in Faerûn
powerful Undead scions. Should a wearer prove unworthy of this honor, the crown teleports away to find a new mortal to corrupt for its master.
Cursed. The crown is cursed. Attuning to the crown extends
.
Personality. The crown contains the essence of Myrkul and exists to spread that god’s will, which is to slay the living, raise the dead, and sow fear across the Material Plane. The crown urges its
Gentle Repose
Legacy
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Spells
Basic Rules (2014)
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the
dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Frog Lake Pharblex and the bullywugs raise giant frogs in this water-filled cavern. The ceiling arches 30 feet overhead. The floor of the pool drops off suddenly from the shore, with the water
length is 300 feet. At 80 feet from the entrance in this pool, the tunnel branches; the left branch leads to the surface and the right branch extends 50 feet to a dead-end. In the pitch blackness, a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Frog Lake Pharblex and the bullywugs raise giant frogs in this water-filled cavern. The ceiling arches 30 feet overhead. The floor of the pool drops off suddenly from the shore, with the water
length is 300 feet. At 80 feet from the entrance in this pool, the tunnel branches; the left branch leads to the surface and the right branch extends 50 feet to a dead-end. In the pitch blackness, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart. The shard’s curse
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
from the first wave of the attack, magical fog surrounds the fortress. This fog begins at the edge of the map and extends several hundred feet beyond the map’s edge. The area within the fog is Heavily
needed. A character can take a Utilize action to lower or raise a rope ladder. Walls. The fortress walls have few handholds, so climbing them requires a successful DC 10 Strength (Athletics) check. Siege
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
grounds. Lake Bral Lake Bral fills a chasm and provides most of the water that sustains Bral’s population. The chasm extends through the gravity plane of the asteroid, so that Lake Bral has two
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L5. Granny Nightshade’s Garden This outdoor garden extends almost the entire length of Loomlurch. The doors to areas L4 and L9 are locked, and Granny Nightshade has the only key that unlocks them
remains of a Humanoid. Mud-encrusted skulls protrude from the soil, with vegetation sprouting from their open jaws and eye sockets. As an action once per day, Granny Nightshade can raise eight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dolindar Tomb Locations The following locations are keyed to map 1.2. Dyson Logos Map 1.2: Dolindar Tomb View Player Version B1: Portico A roof supported by stone pillars extends from the Dolindar
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might “help” such creatures by disfiguring or transforming them. This embrace of the disturbing and unpleasant extends to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
what they say or do. Nylas wants to turn the Horned Sisters (see below) into zombies because they have acted cruelly toward him. He asks the characters to kill them so he can raise their corpses with
bloodshed. Elan extends the false hand of friendship to new arrivals while warning them to steer clear of the other students and the headmaster. “They’re all insane,” he says. He likes to hang around where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
G9. G9. Crowned Rooftop The icy crown encircling the fortress doubles as a battlemented rooftop. Each prong of the crown extends forty feet above the roofline, and the prongs have 10-foot-wide gaps
raise our horn.
We’ll fight and plunder in the morn.
To Vassavicken, we are sworn.
G12. Skeletal Guards This chamber has another door set into the far wall. Standing on either side of the door is a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
submerged chamber that’s 20 feet square. Water fills the staircase to within a foot of the top of the stairs. A 10-foot-wide tunnel (not shown on the map) extends from the west side of the chamber
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
toward you.
25
You can cast the raise dead spell once, requiring no material components.
If you drop to 0 hit points, you automatically suffer 1 failed death saving throw.
26
Each time you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
extends upward from the ceiling of this cave. This fifteen-foot-high cave contains four griffon nests: three clustered in the middle of the cave and one to the north. The northernmost nest contains a full
). GRIFFON TAMING
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shifts watching this area. The guards aim to prevent anyone from entering area E14. E14. Shaft to the Fire Node At the end of this passage, a wooden platform similar to a drawbridge extends into a
and lubricated.
This mechanism operates the canal and lock system that runs between areas E12 and E13. The levers activate counterweights and springs that raise and lower the great barrier door, which
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reliefs hint at Zybilna’s fondness for demons. Specifics about each room are provided below: P14a. The spiral staircase ascends 30 feet to area P14e. To the northeast, an elevated staircase extends over
, an elevated staircase extends over part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48b on the upper level). P14c. The spiral staircase ascends 30 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack but explode if they take any damage. The beholder zombie is immune to their Death Burst trait. X4. Tunnel to Skullport This magically lit tunnel extends 300 feet eastward off the map. It ends at
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it across the harbor mouth and keeping anything larger than a
is a twisting series of crypts that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from above would also have to contend with the massive chain running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it
that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped tomb, where hordes of sewer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver
extends from Loudwater and eastward, following the Grayflow River, to Llorkh and beyond. The trail’s name changes to the Dawn Pass where it cuts through the Graypeak Mountains. All along Grayvale Run are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
a needle trap. The needle extends 3 inches out of the opening, dealing 1 piercing damage to whoever pulled the lever. Someone who carefully and slowly pulls the lever open can easily see the needle
splint armor (AC 19) and has 18 hit points, a +4 bonus to hit, a +1 bonus to damage, and Strength 15 (+2). These changes raise his challenge rating to 1 (200 XP). When not in combat, Durnn sits on the