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Tortle
Legacy
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Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non tortles to learn new customs and new points of view.
Tortle Names
Tortles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
events. Look for ways to test heroes’ psychology with your hauntings. Heroes need agency—a way to put spirits to rest. Once the story is revealed, ensure the way to combat the haunting is clear. Spirits are often evil, but they need not be. A spirit might appear to warn heroes of impending doom.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, the domain’s zulkir, a title meaning wizard-overlord. The Darklord postures as the domain’s most powerful wizard and views all others as either apprentices or test subjects. All the while, Hazlik
hides the fact that he’s lost the ability to learn new magic. Paranoid and controlling, Hazlik constantly spies on those in his domain through the Eyes of Hazlik. These pervasive, eye-shaped symbols
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains
sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
wounded. In fact, the knight and the bandits are four succubi in magical disguise, testing the party’s integrity on behalf of Hulgaz. The knight cries out for help, apparently assailed by the bandits. How
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
flees toward area A4, yelping a call to arms.
Ability Checks. When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. This is called a D20 Test. An
ability check is one type of D20 Test. Here’s how to run the ability check in area A2:
Describe the Scene. Paint a mental picture of the kobold either by describing its words and actions or by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stops, you are each no more than six inches tall.
The characters and all their equipment are reduced in size by the magic of the Test Market. This version of the inn is, in fact, empty, but the
once worked with Acquisitions Incorporated. In fact, he is enraged if they do not know his past. He fills in the details as needed, underscoring the travesty of his treatment from his own biased
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the middle of the month to inform the characters of new spirits that the guild has to offer, and to give them a list of which ones to push hard. To test the extent of their willingness to cooperate
cellar or dungeon under one of the city’s oldest estates. She uses teleport spells to enter and leave her home, and she’s never seen without her shield guardian close by. A little known fact is that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the
just a mad rumor. Several of Durnan’s regular patrons have spoken at length about it, and Durnan believes the source might be somewhere in Undermountain. In fact, he thinks a horrific, psionic monster
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
him to the dragon Hoondarrh, “the Red Rage of Mintarn.” The fact that Severin not only survived this encounter but befriended the dragon impressed Tiamat in her exile in the Nine Hells. As a reward and
further test, she allowed Severin a scrap of knowledge regarding the existence of the five dragon masks. Severin took that bit of information and did what few others could have accomplished
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the dragon Hoondarrh, “the Red Rage of Mintarn.” The fact that Severin not only survived this encounter but befriended the dragon impressed Tiamat in her exile in the Nine Hells. As a reward and
further test, she allowed Severin a scrap of knowledge regarding the existence of the five dragon masks. Severin took that bit of information and did what few others could have accomplished, searching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sundering, weakened by Mystra’s death, rebirth, and withdrawal from the world. Laeral’s magic isn’t as great as it once was, though she does her utmost to hide this fact. Only Elminster, her trusted friend
test of Vajra’s competence. Laeral Silverhand
Medium humanoid (human), chaotic good
Armor Class 18 (robe of the archmagi)
Hit Points 228 (24d8 + 120)
Speed 30 ft.
STR
13(+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
him to the dragon Hoondarrh, “the Red Rage of Mintarn.” The fact that Severin not only survived this encounter but befriended the dragon impressed Tiamat in her exile in the Nine Hells. As a reward and
further test, she allowed Severin a scrap of knowledge regarding the existence of the five dragon masks. Severin took that bit of information and did what few others could have accomplished
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wagon, which has a pair of drivers named Jostin and Lessilar (N male Illuskan human thugs). They take turns at the reins. If the delivery is made, the characters pass Nalaskur’s test. Unless they do
favor, Zira does her best to help them, though she will not cause direct harm to others or violate local laws. She tries to hide the fact that she’s a dragon, but if the characters need swift
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arkorran, a noncombatant. She is the cult’s soothsayer and oldest member—too old, in fact, to harm anyone. On the plate next to her is a knucklehead trout fillet topped with goat’s milk. Hethyl won’t
Ten-Towns, which the characters can discover if they search his fortress. The characters will die if they face Xardorok too soon. They must test their mettle against the horrors that haunt the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
to tell of it, but the appearance of the daggers is entirely a matter of chance, and unpredictable. So take my advice and don’t test Tymora’s favor.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across Faerûn flock to the Hosttower of the Arcane, hoping to gain admittance into the prestigious ranks of the brotherhood. Nearly all candidates are dismissed out of hand, without so much as a test
. After much thought, however, Nass came around to the idea. She could put her magic to the test and carve out a name for herself. As she was preparing to leave the Hosttower, Nass overheard her master
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the xorn, called Gorx, is an emissary from Ogrémoch sent to test the cult’s worth. In fact, the creature wandered through the earth portal out of curiosity. Since Keltar was eager to please
, so he allows them to pass. He also helpfully responds to inquiries. If the characters are undisguised, he directs them toward area G3, as another test of their worthiness. Keltar directs the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
northernmost door has a “No Trespassers!” sign hanging on the outside of it and is nailed shut on the inside (a fact not discernible from the outside). As an action, a character can try to force open the
. Thieves’ Test. The door leading to area G29 is unlocked and has the following note (handwritten in Common) tacked to it: Here are the rules. Look for keys and keyholes. Watch out for my pets. Follow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to as “the old crow”). Although Urwin could easily visit the winery himself, he considers dealing with his father to be a worthy test of the characters’ competence, and he makes good on his promise if
steak wrapped in a handkerchief. He claims the food is for his portly friend, “the destitute toymaker” (area N7) and his pet monkey. In fact, the apples are for his horse Drusilla (area N2f), and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Black Earth, and dream of the day when earthquakes reduce the world of mortals to rubble. They seek to recruit evil or destructive monsters that burrow or dwell in the ground, and in fact
to test themselves with deprivation and to punish those who doubt the strength of elemental earth. Sacred Stone Monk
Medium humanoid (human), lawful evil
Armor Class 14
Hit Points 22 (4d8 + 4
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, in fact, humanoids. They stand in alcoves or recesses along the towers’ upper reaches — and are crafted in disturbingly lifelike fashion. Gargoyles and caryatid columns also abound, anchored to
although the powered armor is still being researched, it requires a test subject. He is thus willing to loan the armor to any character, provided they use it as their sole suit of armor and report back to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beliard two tendays ago when he left. He is surprised by the fact that the dwarves have not turned up yet, since he thought they intended to stop in Red Larch soon. Trouble in Red Larch. Kaylessa has
overblown. She then suggests that if the characters are looking for something to test their mettle, there is a legendary treasure that is said to be hidden in Tricklerock Cave, and provides directions