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Returning 14 results for 'fall thri'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage
see.
Clockwork horrors communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first
races
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also
Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also
Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also
Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
surfaces are in the character’s space. A character who is under the effect of a feather fall spell can be knocked prone by the trap but takes no damage from it. Roll with It! As an action, a character
the ship starts to spin, Petty Officer Winston Ryeback activates magic tattoo on his arm that allows him to cast the feather fall spell once. The tattoo then vanishes. If Miken, Krik’Lit, and Pffred
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
surfaces are in the character’s space. A character who is under the effect of a feather fall spell can be knocked prone by the trap but takes no damage from it. Roll with It! As an action, a character
the ship starts to spin, Petty Officer Winston Ryeback activates magic tattoo on his arm that allows him to cast the feather fall spell once. The tattoo then vanishes. If Miken, Krik’Lit, and Pffred
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
surfaces are in the character’s space. A character who is under the effect of a feather fall spell can be knocked prone by the trap but takes no damage from it. Roll with It! As an action, a character
the ship starts to spin, Petty Officer Winston Ryeback activates magic tattoo on his arm that allows him to cast the feather fall spell once. The tattoo then vanishes. If Miken, Krik’Lit, and Pffred
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP
) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP
) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP
) Proficiency Bonus +2
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
careful not to let its contents fall out. The chest contains four potions of resistance (one each of acid, cold, fire, and force). If no precautions are taken, the potions tumble out of the opened chest and
wall afford you a glimpse of the earth into which this structure impaled itself.
The metal cages got knocked around a lot during the crash and fall apart easily. One of them holds the carapace of an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
careful not to let its contents fall out. The chest contains four potions of resistance (one each of acid, cold, fire, and force). If no precautions are taken, the potions tumble out of the opened chest and
wall afford you a glimpse of the earth into which this structure impaled itself.
The metal cages got knocked around a lot during the crash and fall apart easily. One of them holds the carapace of an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
careful not to let its contents fall out. The chest contains four potions of resistance (one each of acid, cold, fire, and force). If no precautions are taken, the potions tumble out of the opened chest and
wall afford you a glimpse of the earth into which this structure impaled itself.
The metal cages got knocked around a lot during the crash and fall apart easily. One of them holds the carapace of an