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Returning 35 results for 'falls tells'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see Speed in the Basic Rules. All creatures have a walking speed; those that have no form of ground
or part of its movement to fly. If the creature is incapacitated or knocked prone while flying, it falls unless it can hover. Swim. A creature that has a swimming speed doesn’t need to spend extra movement to swim.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; creatures that have no form of ground-based
reduced to 0, or is otherwise deprived of the ability to move, it falls unless it can hover or is being held aloft by magic, such as by the fly spell. Swim. A creature that has a swimming speed doesn’t need to spend extra movement to swim.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; those that have no form of ground-based
incapacitated or knocked prone while flying, it falls unless it can hover. Swim. A creature that has a swimming speed doesn’t need to spend extra movement to swim.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table). Armor Class (AC). The table’s Armor Class column tells you what your base AC is when you wear a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table). Armor Class (AC). The table’s Armor Class column tells you what your base AC is when you wear a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ominously outside the grippli village. Then the serpentfolk rush forth, capturing or killing any of the frogfolk who try to stand against them. As the village falls into disarray, the giant crabs escape
from their cages and head back into the sea. The third cylinder depicts, and briefly tells about, the aftermath of the serpentfolk’s assault. The village is vacant, most of its buildings flattened
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “Akharin Sangar Gazetteer” section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack “a calamity incited by
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clandestine variety. I would be interested to learn your secrets.”
Landro wishes to learn secrets from the characters through a type of osmosis. Landro tells the characters that this process is
graymatter engine’s consciousness to it. Landro tells the characters that a suitable id crystal can be found in the colossus’s left foot (area L6). When an id crystal touches the graymatter engine, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Krazbrax Nixel (Medium, Lawful Good Noble) is on death’s door in Dagger Falls in the Dalelands, and the characters have a close relationship with him. Unable to travel, Krazbrax asks the characters to
go to Fool’s Needle, travel through the time gate’s portal, confirm it leads to ancient Netheril, and report back with proof. Krazbrax promises to pay each character 150 GP for their efforts and tells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability checks. 71–75 The character does whatever anyone tells him or her to do that isn’t obviously self-destructive. 76–80 The character experiences an overpowering urge to eat something strange such as
dirt, slime, or offal. 81–90 The character is stunned. 91–100 The character falls unconscious. Long-Term Madness d100 Effect (lasts 1d10 × 10 hours) 01–10 The character feels compelled to repeat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the nearest creature. 61-70 The character experiences vivid hallucinations and has disadvantage on ability checks. 71-75 The character does whatever anyone tells him or her to do that isn't obviously
self-destructive. 76-80 The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. 81-90 The character is stunned. 91-100 The character falls unconscious
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in Neverlight Grove too long. It tells them another group of “softers” (the name myconids use for fleshy creatures) arrived not too many cycles ago and accepted Phylo’s offer. They were taken to the
Garden of Welcome and Basidia hasn’t seen them since, nor has Phylo made any further mention of them (see “Questions for the Sovereigns”). Basidia also tells the characters that the Circle of Masters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon—a member of the metallic family. If characters ask Runara about the statue, she tells them it depicts Astalagan, who died on these cliffs centuries ago. She doesn’t tell them that Astalagan was
lever, the pallet falls down to the water and floats there. As an action, a character can operate the winch to pull the pallet back up 10 feet. A3: Kitchen A doorway in the rock opens into a dining room
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, one of the Vistani tells them, “It was fated that you would visit our humble camp. Madam Eva foretold your coming. She awaits you.” The Vistana then points to the largest tent. If the characters head
ground and were never seen again.
“The wizard and the vampire cast spells at each other. Their battle flew from the courtyards of Ravenloft to a precipice overlooking the falls. I saw the battle
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
result tells me whether your character succeeds or fails. Then I’ll describe the outcome, and the story moves forward. Now let’s begin playing this adventure! It’s called Borderlands Quest: Dagger
falls unconscious or is defeated. When a character or creature is damaged by an attack, trap, or hazard in the game, the amount of damage dealt is subtracted from the character or creature’s Hit Points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the walls above the beams.
The wall relief shows Kubazan (a froghemoth) fighting Papazotl (an eblis). An inscription written in Old Omuan tells how Kubazan earned his tentacles from the god
Ubtao (see “Legend of the Nine Gods"). Spiked Pit. The pit is 30 feet deep. A creature that falls into the pit takes 10 (3d6) bludgeoning damage from the fall and must make a DC 12 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stepping on a pit cover causes it to swing open and falls in unless it succeeds on a DC 15 Dexterity saving throw. Each pit is 10 feet deep and has a patch of green slime (see chapter 5 of the Dungeon
comes from the serpent’s mouth.” Another inscription encircles the floor and tells the story of how Moa upheld the truth to Ubtao and betrayed Wongo’s trust (see “Legend of the Nine Gods”). The puzzle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the experiment, Bazelsteen taps on the bathysphere before lowering it into the water and tells its occupants, “Whichever of you sucks up the most silted souls gets a soul coin.” Tortured souls
one of its pincers to try to snip through the bathysphere’s rusty chain, doing so with a successful DC 20 Strength check. If the chain breaks, the bathysphere falls to the bottom of the River Styx
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by a large, dirty cloth. When a character steps on the cloth, it gives way, dumping the character into the pit, at which point the pit is no longer hidden. A creature that falls into the pit takes 1d6
they charge brashly ahead, the character in the lead falls into the pit. However, if a player says their character looks carefully, they spot the trap.
Narrate the Results. Once the pit’s presence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
tells the characters that she worked for the Acquisitions Incorporated franchise in Phandalin, and that while working on their ongoing renovation of Tresendar Manor, the franchisees were attacked at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tells fortunes by studying patterns of raven’s blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnock’s disguise and is contemplating whether to blackmail the rock gnome
off and falls prone on the ground near the slope. On a failed save, the creature falls 150 feet onto icy rocks with goblin bones scattered among them, taking 52 (15d6) bludgeoning damage from the impact.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
. If pressed, Corrin admits his connection to the Boromar Clan, and tells the characters it would be mean a lot to the powerful halfling family if they freed him. A character can untie Corrin from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and its floor is covered by a patch of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Any creature that falls into the pit takes 1d6 bludgeoning damage and automatically
influence on the cultists. The characters can complete a quest by turning over the books, scrolls, and letter to Errde Blackskull. Award 150 XP to each character when they deliver the items. If the characters ask Errde about Narrak, she tells them that he was a junior member of the Council of Savants.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
falls asleep. A miniature model of a red submarine shaped like a manta ray has a brass plate affixed to its pedestal that reads, “The Scarlet Marpenoth. Lantanese submersible. Launched in 1489 DR
divination magic around it. If asked about it, Nim tells Valetta that it built this device to find the errant nimblewright and tried to seek it out, only to discover that Nim couldn’t leave the temple grounds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
of Decay since before the Grim Harrow came; it remembers the faerie forest that used to be here, which it once tended. If anyone asks, Magtubo tells the story of the Grim Harrow’s arrival and slaughter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
appears Xanathar has gotten to him first. Fenerus had something in his possession that I desire. Perhaps you can help retrieve it.” “Laeral” tells the characters that Fenerus had a sentient magic item
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
make a DC 10 Dexterity saving throw. On a failed save, the creature takes 7 (2d6) bludgeoning damage from falling debris and falls with the prone condition. On a successful save, the creature takes half
Dexterity saving throw to dart across the bridge safely. On a failed save, a creature falls, takes 2d6 bludgeoning damage, and has the prone condition. Flood! The large pools in area H7 have collapsible
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pair. The contract is written on parchment made of halfling skin. If any character interrupts the signing and asks to read the contract, the imp tells them this is none of their business. Pilster
from fiendish creatures and undead in Elturel, the characters quickly become aware of the threats presented by the city itself.
Falling. Any creature that falls from Elturel’s location high above
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lost. If the characters have Boy with them, the dog and Garret become inseparable. If the characters tend to his wounds, Garret comes around and tells them that a yeti surprised him and his
, 30 hit points, and immunity to cold, psychic, and poison damage; if reduced to 0 hit points, the ice sheet fractures and falls into the chasm. Any creature standing on the ice sheet when it begins to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slime pool between this area and area C9. Crossing the slippery log requires a successful DC 12 Dexterity (Acrobatics) check. A creature that fails this check slips and falls in the slime below. C8
. A creature notices the moss is not actually attached to the ground with a successful DC 15 Wisdom (Perception) check. A Medium or smaller creature that steps on the moss falls 10 feet onto the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
as the sword likes the person. It tells them to swing true, like Thrommel. Fragarach can confirm they are the package from the Temple of Elemental Evil. Picking up or leaving the sewers with
ritual, the lair falls silent, save for the heroes’ heavy breaths and the glint of the recovered blade. Fragarach is happy to answer any questions the party has about what has transpired. Here are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
triple-headed flail at a beholder, crushing it. As the eye tyrant falls to the floor, a pack of hyenas leaps onto the corpse and tears off its eyestalks while the demon lord licks the gore off his weapon
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
tells them that ability applies.
Equipment. A character has equipment they can use to overcome challenges. They also might find more equipment during their adventures.
Spells or Other Abilities. Each
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a