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Returning 6 results for 'famine take'.
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Firbolg
Legacy
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
tactics fail, the firbolgs take more direct action. Their observations of a settlement determine what happens next. If the outsiders seem peaceful, the firbolgs approach and gently ask them to leave, even
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than strain the land during a famine. FIRBOLG CLASSES
Most firbolgs are druids, rangers, or fighters. Among their kind, these vocations are passed down from one generation to the next. The firbolgs
enforcers of that god’s will.
Firbolg warlocks are rare, but some clans forge alliances and arcane pacts with powerful fey beings.
Firbolg monks are almost entirely unheard of, though a monastery might take in the young survivors of a devastated firbolg clan.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
methods to bring about famine and other natural disasters. A mind flayer colony using this strategy collects and feeds on humanoids mainly to use the knowledge they gain to understand their victims
society’s central authority, such as by inciting years of famine while driving the local nobility to bouts of madness through psionic assaults, they can create widespread unrest that the colony can use to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
, famine, fire, plague, flood — disasters on a grand scale can eradicate whole civilizations without warning. Natural (or magical) catastrophes redraw maps, destroy economies, and alter worlds. Sometimes the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
together. But when the anger of the gods struck the world, mountains fell and seas rose. Although many settlements of dwarves were wiped out, Thorbardin survived. When the famine and plagues caused by the
Neidar eventually founded new communities, many of the surface dwellers drifted apart to take up life with humans or as lone traders andcrafters. Meanwhile, within Thorbardin, disagreements over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
expected to take sides. The majority of those who follow a dualistic religion worship the deity or force identified as good. Worshipers of the good deity trust themselves to that god’s power to
struggle, and therefore all things can fall on one side or the other of the conflict. Agriculture, mercy, the sky, medicine, and poetry reside in the portfolio of the good deity, and famine, hatred