Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'fighting tribes'.
Other Suggestions:
fighting trees
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100
exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurerâs life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Ghaalâdar is filled with strife; when they werenât fighting Galifar or Zilargo, the tribes usually turned on one another. This came to an end with the Last War. House Deneith hired Ghaalâdar
The Ghaalâdar The Ghaalâdar tribes arose from the remnants of the Dhakaani Empire. Hobgoblins are the leaders of the Ghaalâdar, enforcing their will on their goblin and bugbear peers. The history of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Carrion Tribes The Carrion Tribes descend from explorers and refugees twisted by the evil in this realm. Explorers usually encounter these savage folk as enemies, but occasionally a hero emerges
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlockâs pact
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
under the chin and tore a gaping hole in his throat. Fighting for breath, the drow managed to score two nasty hits on his opponentâs back, but those two strikes did little in the face of the flurry
tribes and fierce warriors, such as the Reghed and Uthgardt barbarians of the North and the seafaring Northlanders of the Moonshae Isles and the northernmost reaches of the Sword Coast. Barbarians of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
, due to wars with orcs and battles against their own kind, not to mention the encroachment of civilization, only four Reghed tribes remain. They follow herds of reindeer on the animalsâ annual
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. Itâs up to the player whether the barbarianâs rage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Athas The city-states and nomadic tribes of Athas have a set of factions and alliances shaped by that worldâs harsh history. Here are suggestions for converting the adventureâs faction
power. The Order of the Gauntlet The Free The desert wilds are dotted with the hidden camps and strongholds of Athasâs slave tribes â bands of people who have managed to escape from slavery in one or
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
, uniting them into a fighting force capable of defeating the giants who tyrannized them, and they threw the giants down, claiming the vale between the mountains for their descendants. Giants aplenty still
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
threats sometimes seed the High Moor with traps, but are normally occupied with fighting and killing their prey and each other. There is something of a cycle to the hunts of the High Moor: wolves are killed
tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strife; when they werenât fighting with Galifar or Zilargo, the tribes usually turned on one another. This came to an end with the Last War. House Deneith hired Ghaalâdar mercenaries, and this gave
Ghaalâdar tribes arose from the remnants of the Dhakaani Empire. Hobgoblins are the leaders of the Ghaalâdar, enforcing their will on the goblins and bugbears. The history of the Ghaalâdar is filled with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
subsided, its surviving crew members dropped anchor near an uncharted island. When they came ashore to look for food and water, they discovered the island was inhabited by tribes of primitive humans
-based forces. In response, rather than staying and fighting it out, the cultists aboard the ship pulled up anchor â and thanks to an offshore wind, they rode the waves and left the island far behind
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
passing ship or convoy. Simply put, the Nelanther Isles are a chain of reavers and raiders, who eke out a living fighting whomever they can find. No oneâs ever bothered to count or name all the tribes of
these islands, and I doubt anyoneâs going to start now. For one thing, itâs a foolâs errand: tribes split up or are destroyed at such a rapid pace that by the time you finished counting, youâd have to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
vegepygmies arose. Their tribes prowl the flooded backstreets. Yuan-ti have learned to shun these areas and kill the âmoldiesâ on sight. Omu contains several small tribes of vegepygmies. They clash over
characters could offer to gain their help. Hooded Lantern has graying black fur, and cataracts cloud his left eye. He is preparing himself for a glorious death fighting the great tyrannosaurus rex
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily laden wagon or after
somewhat differently from other foes, because they covet the homes that dwarves fashion for themselves. If a tribe succeeds in fighting its way into a dwarfhold, the orcs will butcher any dwarf that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting donât necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
from the victim
Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, but once undertaken it is until death. To join a Ship, a Luskar must be of fighting age (fourteen or so, for humans), and possess at least one sword or axe, one spear, and three of the sturdy, bossed
donât kidnap people from other settlements or tribes, and they hold that women have social standing equal to men (two of the High Captains, Suljack and Taerl, are women). They donât distrust magic, as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other orcs in a tribe. A Chosen Few. Orcs donât become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Beorunnaâs Well The spirit mound of the Black Lion and Red Tiger tribes of Uthgardt rests in the heart of the Druarwood. Itâs not a mound per se, but an ice-cold cavern whose ceiling is partially open to
the sky. Characters are likely to come upon at least one Black Lion or Red Tiger hunting party as they make their way toward the site. According to legend, Beorunna, an Uthgardt hero, died fighting a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
Long Road. They are so named because the area has been the target of several meteor showers over the millennia. The hills are haunted by various tribes of Uthgardt, giving few others reason to visit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances
the while fighting off Grayvale militias attempting to recapture the town. After the mines were tapped out, the Zhents packed up and left the town in ruins. Llorkh later became a bandit lordâs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great pleasure in lording its power over humanoids and other lesser creatures. A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair
dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragonâs eye. When it hunts, a blue dragon buries






