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Returning 14 results for 'find tracing'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest
Dwarf
Legacy
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Species
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the power to cast the find the path spell as an action, no components required, by tracing the same path with his or her finger. Once used, this ability goes away. Once the statue has granted this benefit, it can’t do so again until the next dawn.
determine what treasure is found. If the roll indicates no treasure, the characters find worthless pieces of bone jewelry instead. Goblin, grung, and su-monster skulls are piled around the statue’s base. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the power to cast the find the path spell as an action, no components required, by tracing the same path with his or her finger. Once used, this ability goes away. Once the statue has granted this benefit, it can’t do so again until the next dawn.
determine what treasure is found. If the roll indicates no treasure, the characters find worthless pieces of bone jewelry instead. Goblin, grung, and su-monster skulls are piled around the statue’s base. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
explorer to find it. The inn’s sullen, elderly proprietor, Bartaban (neutral good human commoner), has heard the halfling’s rambling far too often to be humored by it. Séance. Rinaldo is planning to conduct
succeeds, Rinaldo can sense that the spirit is receptive and urges the characters to ask it questions. The spirit replies truthfully by tracing short, two- to five-word answers on the room’s frosted
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
don’t just snap their fingers. They may use lengths of wire or iron rods, tracing patterns around the lock they’re dealing with while murmuring incantations. An oracle might work with cards or dice, or
ritual, 105 gp cost). The term magewright specifically refers to an arcane spellcaster. In religious communities (such as those in Thrane) adventurers may find divine casters performing these same
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
don’t just snap their fingers. They may use lengths of wire or iron rods, tracing patterns around the lock they’re dealing with while murmuring incantations. An oracle might work with cards or dice, or
ritual, 105 gp cost). The term magewright specifically refers to an arcane spellcaster. In religious communities (such as those in Thrane) adventurers may find divine casters performing these same
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
explorer to find it. The inn’s sullen, elderly proprietor, Bartaban (neutral good human commoner), has heard the halfling’s rambling far too often to be humored by it. Séance. Rinaldo is planning to conduct
succeeds, Rinaldo can sense that the spirit is receptive and urges the characters to ask it questions. The spirit replies truthfully by tracing short, two- to five-word answers on the room’s frosted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If they failed to find the tracks earlier, they can pick up the trail here with a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check. The secret door can be discovered by someone
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If they failed to find the tracks earlier, they can pick up the trail here with a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check. The secret door can be discovered by someone
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
the characters defeat or circumvent these guards, they arrive at Nesmé to find Zhentarim representatives awaiting the arrival of a female fire giant representing Duke Zalto (see chapter 8, “Forge of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
the characters defeat or circumvent these guards, they arrive at Nesmé to find Zhentarim representatives awaiting the arrival of a female fire giant representing Duke Zalto (see chapter 8, “Forge of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its
to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its
to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending