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Returning 35 results for 'fine trust'.
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free trust
find trust
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fine trait
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through
field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
your own needs.
3
There are no simple meals, only lavish feasts.
4
You stock up on fine food and drink. You hate going without such comforts.
d4
Autumn Flaw
1
You trust others without a second thought.
2
You give to others, to the point that you leave yourself without necessary supplies.
3
Everyone is your friend, or a potential friend.
4
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high
’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out of love easily, and am
backgrounds
Eberron: Forge of the Artificer
Utensils, Fine Clothes, Iron Pot, Lamp, Oil (5 flasks), Perfume, 26 GP; or (B) 50 GP
Thanks to your connections to House Ghallanda, you grew up accustomed to creature comforts, lively conversation
trust and friendship to bend others to your will. You might pursue an adventuring career to master the cuisines of other cultures and ages, expand your network of useful contacts, or earn enough money to open your own inn.
Backgrounds
Baldur’s Gate: Descent into Avernus
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
layers of intrigue and blackmail that are often invisible to human eyes. And below that lies The Trust, a ruthless secret police force that eliminates any threat to society. Zilargo isn’t a tyranny. Each
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Cook’s Utensils
Equipment: Choose A or B: (A) Cook’s Utensils, Fine Clothes, Iron Pot, Lamp, Oil (5 flasks), Perfume, 26 GP; or (B) 50 GP
Thanks to your connections to House Ghallanda, you grew up
hearth. Or you could be a schemer who exploits bonds of trust and friendship to bend others to your will. You might pursue an adventuring career to master the cuisines of other cultures and ages, expand your network of useful contacts, or earn enough money to open your own inn.
Backgrounds
Sword Coast Adventurer's Guide
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character for punishment. Don’t Make It Personal. Don’t punish a character for a player’s behavior or some personal grudge. That’s probably the quickest way to undermine your players’ trust in you as DM
encounters. It’s fine to throw tough encounters at them and sometimes to let them face monsters they can’t beat. But it’s not fair if the players have no way to know they can’t win the fight or have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a mighty ancestor, lost on the field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a mighty ancestor, lost on the field of battle centuries ago. SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fine. But if there’s no money changing hands, how do you measure the value of the work? The Silver Sliver exemplifies what goes wrong when good people fail to grasp the complexities of the world. They
go around wearing masks, acting all heroically willy-nilly, righting wrongs and defending the weak … for no profit whatsoever! That brand of zealotry is dangerous, because you can’t trust anyone who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s Homestead Locations The following locations are keyed to map 3.2. The “Trial of Trust” section later in this chapter explains how events might unfold in the homestead. Sean Macdonald Map
center of the yard, watching how the characters behave. The “Trial of Trust” section later in this chapter details how the druid observes and interacts with the characters. Derwyth is a neutral good
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two tendays ago, the spy was suddenly nowhere to be seen. My father didn’t trust many people, but he trusted that gnome.
I spoke to a few of Dalakhar’s friends. Apparently, he was on a special mission
constables spoke to Lord Gralhund. He assured them that no one had broken into the estate and that everything was fine. The constables had no grounds to get a search warrant, so they didn’t pursue the matter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
my faith’s religious hierarchy. (Lawful) 5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) 6 Aspiration. I seek to prove myself
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
band dedicated to Yeenoghu. What? Are you expecting me to comment on these creatures? Fine, how’s this: a loyal pet deserves a loyal pet.
—Mordenkainen
Trust Mordenkainen to look down on any sort of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
of my faith’s religious hierarchy. (Lawful) 5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) 6 Aspiration. I seek to prove myself
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
than shocking. The Trust—the shadowy secret police who maintain order in Zilargo—is well represented on this board, raising questions about the extent to which the Chronicle is a propaganda engine for
, the Muscle physically wrestles it free. Any character who’s proficient with armor and martial weapons (such as a fighter) makes a fine choice for this role. Characters in this role are often former
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
previous employer containing a small piece of useful information, a set of fine clothes, and a belt pouch containing 10 gp Feature: Inside Informant You have connections to your previous employer or other
making money if you can’t enjoy the finer things in life? (Any)
6 Power. Money is fine, but real power means never having to say you’re sorry. (Evil)
d6 Bond
1 I have a family member
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
able to hire members of the Carpenters’, Roofers’, and Plaisterers’ Guild to erect the structure. Moreover, the work will not be complete until members of the Guild of Fine Carvers and the Guild of
strongly advise you to seek out a local solicitor and pay to be guided through the process. No guild of solicitors exists, so be sure your choice comes highly recommended by individuals you can trust
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a warlock of the Celestial, you meld the powerful magic of your class with the heavenly attitude of the Upper Planes. Your light-infused, radiant-based power makes it easy to establish trust among
walking the fine line between light and shadow. Or, you know, walking the shadow but being pretty sure the light is over there somewhere. As such, you’re the perfect person to take point when your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whatever befalls them, enjoying good fortune but not grieving its loss. Anapsians. Anapsian philosophy embraces the fine delights of life: the pleasures of love and friendship, fine food and drink, art and
Meletis Meletis strives to be a beacon to all of Theros’s people. Well-intentioned members of any culture are welcome on Meletis’s streets, and the polis’s people work to earn the trust of their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. These marvels sound implausible, but you make them sound like the real deal. Skill Proficiencies: Deception, Sleight of Hand Tool Proficiencies: Disguise kit, forgery kit Equipment: A set of fine
people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues. d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
I received was nearly as warm as I might have found among the Gunds, and I found the Rocklanders to be a fine audience for my tales of travel and adventure. However, something makes me think I
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone bridges arc over chasms, their surfaces embellished with fine carvings and intricate patterns. The great stone doors leading outside can withstand a battering ram when secured, but glide open
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
sword can ascertain the true value of any gemstone brought within 5 feet of it. Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sorcerer Yes, that’s a fine idea. We should totally put that to a vote. Hey, that’s weird — my hands are starting to glow. Is anyone else seeing that? A sorcerer’s use of magic runs the range from
chaotic to catastrophic — which suits the style of many Acquisitions Incorporated franchises alarmingly well. When a loud and emphatic marketing statement needs to be made using magic, trust a sorcerer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
to mask his efforts to shield his smuggling operation. Personality Traits. Gellan loves to play the role of the foppish dandy. He enjoys fine wine, good food, and the latest fashions. He is a patron
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
betrayed by your adventuring party before, and there’s no way now that you’ll trust anyone else to hold on to the loot
3 Once, through a series of increasingly complex negotiations, you traded a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
other shelter available. The villagers know about the cave and may have mentioned it. If the party leaves no guard, they will just have to trust the villagers not to steal their belongings. (Dishonest
covered with several inches of fine muck. Only careful probing of the muck near the back of the cave will reveal a small trapdoor with a rusted iron ring set in it. Once the muck has been cleared away, a