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Returning 35 results for 'fire tavern'.
Other Suggestions:
fire taken
fire taverns
fire taeri
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
6
Instrumentalist
7
Poet
8
Singer
9
Storyteller
10
Tumbler
FEATURE: BY POPULAR DEMAND
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s
Magic Items
The Book of Many Things
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
routines or roll on the table below to define your expertise as an entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
6
Instrumentalist
7
Poet
8
Singer
9
Storyteller
10
Tumbler
FEATURE: BY POPULAR DEMAND
You can always find a place to perform, usually in an inn or tavern
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fight the Fire If the characters remain outside the tavern, they can put out the fire in the following ways: Bucket Brigade. A character can take the Influence action to rally other passersby and
dock workers. With a successful DC 12 Charisma (Intimidation or Persuasion) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire. Magic. Water created by the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fight the Fire If the characters remain outside the tavern, they can put out the fire in the following ways: Bucket Brigade. A character can take the Influence action to rally other passersby and
dock workers. With a successful DC 12 Charisma (Intimidation or Persuasion) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire. Magic. Water created by the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Beginning the Adventure The characters begin in Respite in the morning, within sight of Morkoth Tavern. Before the adventure begins, ask the players why their characters are here. For instance, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Beginning the Adventure The characters begin in Respite in the morning, within sight of Morkoth Tavern. Before the adventure begins, ask the players why their characters are here. For instance, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is hearty, and the ale is warm and frothy. A fire blazes in the hearth, and the tavern is alive with the tumbling voices of country folk.
Suddenly, the tavern door swings open, and a hush falls over
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is hearty, and the ale is warm and frothy. A fire blazes in the hearth, and the tavern is alive with the tumbling voices of country folk.
Suddenly, the tavern door swings open, and a hush falls over
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, though it’s certainly shadier than the other major markets in the city. Middle Dura is home to a host of inns and taverns. The King of Fire is a popular tavern and reputable gambling establishment
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, though it’s certainly shadier than the other major markets in the city. Middle Dura is home to a host of inns and taverns. The King of Fire is a popular tavern and reputable gambling establishment
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
“n” has been scratched over with the “f.”) This once finely appointed tavern has grown shoddy over the years. A blazing fire in the hearth gives scant warmth to the few huddled souls within. They
E2. Blood of the Vine Tavern A single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Amid the Ashes Once the fire is extinguished and the villagers rescued, calm descends on the scene once more. The characters can talk with the grateful villagers they saved. Each villager is Friendly
, thanks the characters profusely, and gladly provides them with information. If the characters took no action in this crisis, the fire is extinguished; however, Brezo, Nelida, and Rubert are killed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
“n” has been scratched over with the “f.”) This once finely appointed tavern has grown shoddy over the years. A blazing fire in the hearth gives scant warmth to the few huddled souls within. They
E2. Blood of the Vine Tavern A single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Amid the Ashes Once the fire is extinguished and the villagers rescued, calm descends on the scene once more. The characters can talk with the grateful villagers they saved. Each villager is Friendly
, thanks the characters profusely, and gladly provides them with information. If the characters took no action in this crisis, the fire is extinguished; however, Brezo, Nelida, and Rubert are killed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sporting events. Hareth’s Folly, Middle Dura The King of Fire A comfortable tavern and gambling hall, known as one of the safest places to bet on the Race of Eight Winds and the events at the Hollow Tower
institution that provides adventurers with camaraderie and profitable work. Clifftop, Upper Dura The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer’s Guild. The food is modest, but it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sporting events. Hareth’s Folly, Middle Dura The King of Fire A comfortable tavern and gambling hall, known as one of the safest places to bet on the Race of Eight Winds and the events at the Hollow Tower
institution that provides adventurers with camaraderie and profitable work. Clifftop, Upper Dura The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer’s Guild. The food is modest, but it
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavern’s menu is legendary, but shipments from Holrow Homestead, the
for a special pasta dish beloved by the tavern’s youngest patrons. On arriving at the homestead, the characters discover a fire giant named Ignis and her twin toddlers, Flauma and Calor. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep
, having drained copious amounts of the troll’s blood, and fly back down the shaft to digest their meal. As the troll regenerates, the effects of its blood loss become less apparent. Most tavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep
, having drained copious amounts of the troll’s blood, and fly back down the shaft to digest their meal. As the troll regenerates, the effects of its blood loss become less apparent. Most tavern
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavern’s menu is legendary, but shipments from Holrow Homestead, the
for a special pasta dish beloved by the tavern’s youngest patrons. On arriving at the homestead, the characters discover a fire giant named Ignis and her twin toddlers, Flauma and Calor. If the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trademark beverage, which the manager, an elf mage named Ellina, brews with her fire magic. The Firejolt has a reputation as a hangout for first-year students, but older students from all five colleges can be
seen inside at all hours. Bow’s End Tavern At the western end of the Dawnbow, where it meets the ground, stands a smaller university landmark: Bow’s End Tavern, which serves as a hangout for older
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trademark beverage, which the manager, an elf mage named Ellina, brews with her fire magic. The Firejolt has a reputation as a hangout for first-year students, but older students from all five colleges can be
seen inside at all hours. Bow’s End Tavern At the western end of the Dawnbow, where it meets the ground, stands a smaller university landmark: Bow’s End Tavern, which serves as a hangout for older
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventurers to Barovia are described in the sections that follow. Use whichever one you favor. In “Plea for Help,” a colorfully dressed stranger approaches the characters while they are staying at a tavern
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
cinder storms away from the City of Brass, but elsewhere in the plane, the wind always blows, sometimes rising to hurricane force during the worst storms. The heat on the Plane of Fire is comparable to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
cinder storms away from the City of Brass, but elsewhere in the plane, the wind always blows, sometimes rising to hurricane force during the worst storms. The heat on the Plane of Fire is comparable to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Snack Sampling Characters who investigate any of the tavern tables laden with snacks find an array of magic-infused dishes. Roll or choose an option from Bow’s End Snacks table to see what’s
-infusedhoney-ginger sauce, and wriggling eels 2 Exploding cheese puffs that pop in the mouth with cheesy flavor and illusory fireworks 3 Fire beetle paste, a scorchingly spicy dip limned in illusory flames
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Snack Sampling Characters who investigate any of the tavern tables laden with snacks find an array of magic-infused dishes. Roll or choose an option from Bow’s End Snacks table to see what’s
-infusedhoney-ginger sauce, and wriggling eels 2 Exploding cheese puffs that pop in the mouth with cheesy flavor and illusory fireworks 3 Fire beetle paste, a scorchingly spicy dip limned in illusory flames
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters helped deal with the fire at the Morkoth Tavern, Mayor Gale Whittenby (Medium, Lawful Good Noble) is Friendly to the characters and expresses gratitude for what they’ve done. If not, the mayor is
Meeting the Mayor After the fire is extinguished and the characters have talked to any survivors, read the following: Relieved murmurs ripple through the crowd as a sturdy orc woman with white, cloud
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventurers to Barovia are described in the sections that follow. Use whichever one you favor. In “Plea for Help,” a colorfully dressed stranger approaches the characters while they are staying at a tavern
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters helped deal with the fire at the Morkoth Tavern, Mayor Gale Whittenby (Medium, Lawful Good Noble) is Friendly to the characters and expresses gratitude for what they’ve done. If not, the mayor is
Meeting the Mayor After the fire is extinguished and the characters have talked to any survivors, read the following: Relieved murmurs ripple through the crowd as a sturdy orc woman with white, cloud
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Candlekeep’s tavern, is an exception.) Thus, any spell that creates fire is wasted if it is cast within the keep. Theft Protection. Every book, scroll, and other work considered part of Candlekeep’s
easily reach the conclusion that certain creatures are exempt from this magical restriction. Fire Suppression. Flames larger than a candle are suppressed within the keep. (The fireplace in the Hearth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Wink and Kiss The Wink and Kiss is a large tavern staffed by a dozen dancers, servers, and cooks (all commoners) protected by two human thugs who serve as bouncers. Nareen Dhest and her group are
devastation orb in Triboar. She is protected by two mercenary veterans. In addition, the two thugs guarding the tavern are ready to come when called. The room has two small leaded-glass windows and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Wink and Kiss The Wink and Kiss is a large tavern staffed by a dozen dancers, servers, and cooks (all commoners) protected by two human thugs who serve as bouncers. Nareen Dhest and her group are
devastation orb in Triboar. She is protected by two mercenary veterans. In addition, the two thugs guarding the tavern are ready to come when called. The room has two small leaded-glass windows and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Candlekeep’s tavern, is an exception.) Thus, any spell that creates fire is wasted if it is cast within the keep. Theft Protection. Every book, scroll, and other work considered part of Candlekeep’s
easily reach the conclusion that certain creatures are exempt from this magical restriction. Fire Suppression. Flames larger than a candle are suppressed within the keep. (The fireplace in the Hearth