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Returning 23 results for 'first tenets'.
Classes
Player’s Handbook
Preserve Life and Light in the World
The Oath of the Ancients is as old as the first elves. Paladins who swear this oath cherish the light; they love the beautiful and life-giving things of the
to preserving life and light.
These paladins share the following tenets:
Kindle the light of hope.
Shelter life.
Delight in art and laughter.
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Death. Undead fill the ranks of the Heralds of Dust, from skeletons and zombies in menial roles to the sapient Undead who comprise the upper echelons of its leadership. At first glance, these Undead are
toward True Death. Factol Skall is further detailed in this supplement’s appendix. Outsiders—and other groups in Sigil diametrically opposed to its morbid tenets—find the Dusters’ fatalistic outlook
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Death. Undead fill the ranks of the Heralds of Dust, from skeletons and zombies in menial roles to the sapient Undead who comprise the upper echelons of its leadership. At first glance, these Undead are
toward True Death. Factol Skall is further detailed in this supplement’s appendix. Outsiders—and other groups in Sigil diametrically opposed to its morbid tenets—find the Dusters’ fatalistic outlook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
particular celebrations varying based on local traditions and popular faiths. Midwinter. The first festival day of the year is known generally as Midwinter, though some people name it differently
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
particular celebrations varying based on local traditions and popular faiths. Midwinter. The first festival day of the year is known generally as Midwinter, though some people name it differently
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perspectives they wouldn’t otherwise have. For example, you might use survivors in the following ways: Survivors serve as the first constables on the scene during a serial killer’s crime. Afterward, when the
be easy-to-use characters with a hint of talent but little that makes them remarkable: Apprentices have a minor talent for magic and tend to be well-read. Disciples faithfully adhere to the tenets of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perspectives they wouldn’t otherwise have. For example, you might use survivors in the following ways: Survivors serve as the first constables on the scene during a serial killer’s crime. Afterward, when the
be easy-to-use characters with a hint of talent but little that makes them remarkable: Apprentices have a minor talent for magic and tend to be well-read. Disciples faithfully adhere to the tenets of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
port. Three years ago the mission launched, but the Marshal never made it to the first stop. Harpies serenaded the travelers, luring the vessel shoreward until it crashed into the rocks near Saltmarsh
pieces of furniture. She is timid and knows very little about the ship’s history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the god’s hymns. If the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
port. Three years ago the mission launched, but the Marshal never made it to the first stop. Harpies serenaded the travelers, luring the vessel shoreward until it crashed into the rocks near Saltmarsh
pieces of furniture. She is timid and knows very little about the ship’s history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the god’s hymns. If the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
illustrating the god’s key tenets. LITTLE ONE
One of Candlekeep’s guests stands out from the rest of the crowd: a chaotic good ogre wearing a headband of intellect. He’s most often found sitting by himself
from the Keeper of Tomes, the First Reader, or one of the eight Great Readers. When permission to enter the Inner Ward is granted by such an individual, it’s customary for the beneficiary of this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
illustrating the god’s key tenets. LITTLE ONE
One of Candlekeep’s guests stands out from the rest of the crowd: a chaotic good ogre wearing a headband of intellect. He’s most often found sitting by himself
from the Keeper of Tomes, the First Reader, or one of the eight Great Readers. When permission to enter the Inner Ward is granted by such an individual, it’s customary for the beneficiary of this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G15-G23) G15. Tests of the Frostmaiden The first time the characters enter one of these chambers, read: The walls of this oddly shaped room are etched with elaborate panoramas
description in the Player’s Handbook). The march lasts 14 hours. Party members can weather the first 8 hours. At the end of every hour after that, each must make a Constitution saving throw. The DC is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G15-G23) G15. Tests of the Frostmaiden The first time the characters enter one of these chambers, read: The walls of this oddly shaped room are etched with elaborate panoramas
description in the Player’s Handbook). The march lasts 14 hours. Party members can weather the first 8 hours. At the end of every hour after that, each must make a Constitution saving throw. The DC is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
, such as holding all the knowledge on a subject or ceaselessly abiding by the tenets of a virtue. An angel of dreams isn’t a quori, but it understands dreams, it can explain and interpret them, and it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
existence through the lens of three tenets: laws are representations of power, knowledge is power, and knowledge of law is the ultimate power. By understanding those laws, individuals can exploit them—or
simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
, such as holding all the knowledge on a subject or ceaselessly abiding by the tenets of a virtue. An angel of dreams isn’t a quori, but it understands dreams, it can explain and interpret them, and it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
existence through the lens of three tenets: laws are representations of power, knowledge is power, and knowledge of law is the ultimate power. By understanding those laws, individuals can exploit them—or
simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
first time the characters visit, one fathomer (see chapter 7) and three cultists are here, sorting through the newest pile of looted cargo. The sounds of fighting here alerts the lizardfolk in area C13
protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an “X” of the forefingers, with thumbs overlapping) triggers the trap. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
first time the characters visit, one fathomer (see chapter 7) and three cultists are here, sorting through the newest pile of looted cargo. The sounds of fighting here alerts the lizardfolk in area C13
protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an “X” of the forefingers, with thumbs overlapping) triggers the trap. A