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Returning 35 results for 'five tavern'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Tabaxi
Legacy
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races
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Locations The following locations are keyed to map 3.3. All descriptions assume the characters are in the tavern during its hours of operation. Outside of those hours, the tavern is
locked and devoid of other students or staff, except for Tulk Tusktooth and a few staff members who perform cleaning duties during the day. Map 3.3: bows end tavern View Player Version E1. Patio
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Locations The following locations are keyed to map 3.3. All descriptions assume the characters are in the tavern during its hours of operation. Outside of those hours, the tavern is
locked and devoid of other students or staff, except for Tulk Tusktooth and a few staff members who perform cleaning duties during the day. Map 3.3: bows end tavern View Player Version E1. Patio
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Locations The following locations are keyed to map 3.3. All descriptions assume the characters are in the tavern during its hours of operation. Outside of those hours, the tavern is
locked and devoid of other students or staff, except for Tulk Tusktooth and a few staff members who perform cleaning duties during the day. Map 3.3: bows end tavern View Player Version E1. Patio
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
-towers radiate from the Biblioplex like enormous spokes. These Torches of Enlightenment stretch out to the five college campuses and beyond, more than a hundred miles into the surrounding countryside
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, where students spend a lot of time. Two other popular locations are Firejolt Café and Bow’s End Tavern, whose maps are found later in this chapter. Colleges. Characters know the overall details
presented in chapter 1 about the five colleges that make up Strixhaven. They also know that each Strixhaven student chooses membership in a specific college at the start of their second year.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, where students spend a lot of time. Two other popular locations are Firejolt Café and Bow’s End Tavern, whose maps are found later in this chapter. Colleges. Characters know the overall details
presented in chapter 1 about the five colleges that make up Strixhaven. They also know that each Strixhaven student chooses membership in a specific college at the start of their second year.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
-towers radiate from the Biblioplex like enormous spokes. These Torches of Enlightenment stretch out to the five college campuses and beyond, more than a hundred miles into the surrounding countryside
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
-towers radiate from the Biblioplex like enormous spokes. These Torches of Enlightenment stretch out to the five college campuses and beyond, more than a hundred miles into the surrounding countryside
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, where students spend a lot of time. Two other popular locations are Firejolt Café and Bow’s End Tavern, whose maps are found later in this chapter. Colleges. Characters know the overall details
presented in chapter 1 about the five colleges that make up Strixhaven. They also know that each Strixhaven student chooses membership in a specific college at the start of their second year.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stories tall and boasting balconies, a turret, and five chimneys, the abandoned building is one of the grandest in Trollskull Alley. Characters can refurnish, rebuild, rename, and otherwise personalize
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
dull tavern in another dull town in some nameless province. It is but another span of time between the challenges of true adventuring.
Outside the tavern, a fog lies over the town this evening. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stories tall and boasting balconies, a turret, and five chimneys, the abandoned building is one of the grandest in Trollskull Alley. Characters can refurnish, rebuild, rename, and otherwise personalize
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stories tall and boasting balconies, a turret, and five chimneys, the abandoned building is one of the grandest in Trollskull Alley. Characters can refurnish, rebuild, rename, and otherwise personalize
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
dull tavern in another dull town in some nameless province. It is but another span of time between the challenges of true adventuring.
Outside the tavern, a fog lies over the town this evening. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
dull tavern in another dull town in some nameless province. It is but another span of time between the challenges of true adventuring.
Outside the tavern, a fog lies over the town this evening. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavern’s location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
the tavern in the hopes of hearing it. Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavern’s location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
the tavern in the hopes of hearing it. Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavern’s location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
the tavern in the hopes of hearing it. Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
disappeared whence he came. The other residents of Good Mead tried to save Kendrick, to no avail; his body lies in a local shrine. Five members of the militia went after the verbeeg but haven’t returned.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
disappeared whence he came. The other residents of Good Mead tried to save Kendrick, to no avail; his body lies in a local shrine. Five members of the militia went after the verbeeg but haven’t returned.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
disappeared whence he came. The other residents of Good Mead tried to save Kendrick, to no avail; his body lies in a local shrine. Five members of the militia went after the verbeeg but haven’t returned.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable. Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, 3, and 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep, cold, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noses in it!” says another. The two drank and played a few rounds of Three-Dragon Ante before leaving around midnight. Five men followed them out, and no one in the tavern knows what happened after that
Finding Floon Volo last saw Floon outside the Skewered Dragon, a dubious (and Zhentarim-owned) tavern between Net Street and Fillet Lane in the Dock Ward. The following encounters kick off the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable. Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, 3, and 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep, cold, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable. Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, 3, and 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep, cold, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep