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Returning 35 results for 'flame type'.
Other Suggestions:
flat type
flames type
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flail type
Monsters
Guildmasters’ Guide to Ravnica
Nimble. The performer can take the Disengage action as a bonus action on each of its turns.
Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire
acrobat. The performer’s type determines its action options, presented below.Blade Juggler Actions
Multiattack. The juggler makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5
Magic Items
Quests from the Infinite Staircase
This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces, and an unwavering amber flame burns within it. The faces of the lantern
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
Monsters
Waterdeep: Dragon Heist
Special Equipment. Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword.
Magic Resistance. While wearing her robe of the archmagi, Laeral
hair and flame tongue longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.
Silver Hair. Melee Weapon Attack: +11;{"diceNotation
Magic Items
Icewind Dale: Rime of the Frostmaiden
that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Lantern of Tracking
d10
Creature Type
1
lantern-of
certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Monsters
Acquisitions Incorporated
Strike"} damage of the same type dealt by the weapon.
Fey Ancestry. Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting. Omin is a 9th-level
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Monsters
Eberron: Rising from the Last War
type of artisan's tools
2
Entertainer
Minor illusion, thaumaturgy. Ritual only: disguise self.
Performance (+3)
3
Healer
Resistance, spare the dying. Ritual only: detect poison and disease
, lesser restoration (1 hour).
Medicine (+4), herbalism kit
4
Lamplighter
Light. Ritual only: continual flame (1 hour).
Tinker's tools
5
Locksmith
Mending. Ritual only: arcane lock (1
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Flame Bellows, you must take the Advanced Weapon
if it is Large or larger). Creatures other than the original target that fall within the weapon’s scatter range take damage equal to your 1 + your Dexterity modifier (minimum 2). This damage is of the same type you dealt to the original target.
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
opposite the rod's flanged head (you choose the type of sword).
If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic
Backgrounds
Guildmasters’ Guide to Ravnica
, Intimidation
Tool Proficiencies: One type of gaming set
Languages: Choose one of Celestial, Draconic, Goblin, or Minotaur
Equipment: A Boros insignia, a feather from an angel&rsquo
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
races
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including
Backgrounds
Guildmasters’ Guide to Ravnica
Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
style of performance.
Performance Options
d8
Type of Performer
1
Spikewheel acrobat
2
Lampooning satirist
3
Fire juggler
4
Marionette puppeteer
5
Pain artist
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
+ the spell’s level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.
Hurl Flame (Devil Only
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
General Features The areas in this underground grotto have the following features: Illumination. The glowing jade in area S1 fills that area with dim light. Lanterns holding continual flame spells
or any type of planar travel to leave the Old City; magic that creates such an effect automatically fails. Spells that enable travel to other sections of Old City (whether elsewhere in the secret grotto or back to the Yun dynasty ruins) still function, though.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
General Features The areas in this underground grotto have the following features: Illumination. The glowing jade in area S1 fills that area with dim light. Lanterns holding continual flame spells
or any type of planar travel to leave the Old City; magic that creates such an effect automatically fails. Spells that enable travel to other sections of Old City (whether elsewhere in the secret grotto or back to the Yun dynasty ruins) still function, though.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
General Features The areas in this underground grotto have the following features: Illumination. The glowing jade in area S1 fills that area with dim light. Lanterns holding continual flame spells
or any type of planar travel to leave the Old City; magic that creates such an effect automatically fails. Spells that enable travel to other sections of Old City (whether elsewhere in the secret grotto or back to the Yun dynasty ruins) still function, though.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of protection, all without altering the item’s properties.
Other substitutions are equally easy. An item that deals damage of one type can easily deal damage of another type. A flame tongue sword
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and an unwavering amber flame burns within it. The faces of the lantern are fitted with faceted gemstone lenses. Adrián Ibarra Lugo Daoud’s Wondrous Lanthorn The lantern is a symbol of the teachings
is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can’t be removed from the lantern’s base. The lantern’s flame can’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and an unwavering amber flame burns within it. The faces of the lantern are fitted with faceted gemstone lenses. Adrián Ibarra Lugo Daoud’s Wondrous Lanthorn The lantern is a symbol of the teachings
is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can’t be removed from the lantern’s base. The lantern’s flame can’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and an unwavering amber flame burns within it. The faces of the lantern are fitted with faceted gemstone lenses. Adrián Ibarra Lugo Daoud’s Wondrous Lanthorn The lantern is a symbol of the teachings
is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can’t be removed from the lantern’s base. The lantern’s flame can’t