Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'flying twisted'.
Other Suggestions:
flying twist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a
bluish hue of a person who has frozen to death. The hag’s hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a twisted gray wooden
Monsters
Dragonlance: Shadow of the Dragon Queen
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Cataclysmic Rush (Costs 2 Actions). The dragon moves up to half its flying speed without provoking opportunity
of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons dwell in
takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing
it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it
, but nothing it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing
it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can
Monsters
Waterdeep: Dungeon of the Mad Mage
speak, his walking speed is 5 feet, and he has a flying speed of 30 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is
carrying does. He reverts to his true form if he dies.
While in mist form, Zorak can't take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons dwell in swamps
takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies
Monsters
Princes of the Apocalypse
);{"diceNotation":"2d6+6","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons
twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroys it. Any creature aboard the flying fortress when it crashes takes 70 (20d6) bludgeoning damage plus 70 (20d6) fire damage, and falls prone amid the twisted wreckage.
flying fortress, except that it’s not making any strange noises beyond a low, barely audible hum. This device keeps the flying fortress aloft and level. Encasing the giant bell in an antimagic field or
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netheril Returned In 1372 DR, the flying city of Thultanthar, also called the City of Shade, emerged from the Shadowfell, where it had lain hidden for centuries. The city’s rulers, calling themselves
DR, landing in Myth Drannor in the Heartlands, and the Shadovar empire fell with it. But survivors of that catastrophe work to re-create the fallen city, where elements of the ancient empire, now twisted by the Shadowfell’s influence, still persist.
Magic Items
Tasha’s Cauldron of Everything
dealt. While you are in sunlight, you can’t regain hit points.
12
Nightmares of Kaggash (twisted beholder tooth)
1 beholder
As an action, you can cast the eyebite spell from the tooth
.
13
Three Bridges to the Sky (lapis lazuli oni fang)
3 oni
You gain a flying speed of 30 feet, and you can use the tooth to cast the detect magic spell at will. While you are attuned to fewer
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
swooping overhead.
The blue shape is Sparkrender flying by. This glimpse of the dragon is an opportunity to make your players nervous about the foe they’re about to face. Feel free to elaborate on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
twisted gray wooden staff that can be ridden like a flying broom and that augments the hag’s magic. Bheur hags are attracted to selfish actions inspired by deadly cold, such as murdering a traveler for a
using Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
paper, twisted pieces of metal, and bird droppings. Other furnishings include a rocking chair, a trellis table, and the charred remains of a bookshelf, all shrouded in thick cobwebs. Arrow slits line
time a charge is expended, there’s a 50 percent chance that nothing happens and the charge is wasted) 2 A potion of healing mixed with a potion of flying (if this mixture is imbibed, roll on the Potion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an
, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the death dragon’s will, typically going on rampages to destroy all living creatures in sight. Greater Death Dragon Some death dragons manage to retain almost all of their former selves, albeit twisted
legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Cataclysmic Rush (Costs 2 Actions). The dragon moves up to half its flying speed without provoking opportunity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
presence of a soul so twisted, foul, and cruel that even the devilkin are brought to an awed silence.
The screaming devilkin are drawn to cruel evil as if it was a beacon. You might find these
XP)
Agile Flier. Opportunity attacks against the screaming devilkin have disadvantage while it is flying.
Ceaseless Screaming. Any creature other than a screaming devilkin that starts its turn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
impose its own twisted utopia. Aphelion is stalling. When the conversation flags or if the characters interrupt the monologue with combat, four combat robots pour out through the stairway access door
measures 10 feet long, 5 feet wide, and 1 foot thick. It has a flying speed of 60 feet and can hover. Its movement is controlled via a speed lever and steering wheel. A wheelie sled can transport up
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their way. Fell Minions. Harpies, vultures, crows, and other flying scavengers are attracted to an overlord’s presence, drawn by its evil and the promise of warm meat. An abhorrent overlord has no
twisted souls from the Underworld; 1d6 shadows (without Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
offer at least 1 sp in exchange for information, someone admits having seen a strange spotted owl flying in and out of the cenote at night.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
undead.
Map 2.5: Dungrunglung View Player Version 1. Thorn Maze Dungrunglung is surrounded by a 20-foot-high maze of magical, twisted vines. The outer wall bristles with thorns that zombies
encounter. Characters can avoid the maze entirely by flying over it. Thorn Maze Encounters d20 Encounter 1–9 No encounter. 10–12 1d6 + 6 grungs (green-skinned warriors) on patrol. 13 1d3 assassin vines
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Black Dragon Adult Black Dragon
Huge
prone. The dragon can then fly up to half its flying speed.
Young Black Dragon Young Black Dragon
Large dragon, chaotic evil
Armor Class 18 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
statistics as flying swords, except they deal bludgeoning damage on a hit. If a fight breaks out in this area, the creatures in area K14 come to investigate. K13. Holding Cell The door to this room has a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
2 2d4 aarakocra (attitude: 1d10 + 2) flying in formation
3 1d4 air elementals (attitude: 1d8 + 2) kicking up dust and debris
4 1d4 Evil Air cultists (veterans; attitude: 1d8) riding
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) or Wisdom (Medicine) check. If a creature picks up the armor or weapons, two flying swords and two suits of animated armor rise from the scattered gear to reclaim the stolen treasure. They attack the
lasts until the character moves away from the fluid. Treasure. A suit of chain mail, two shortswords, and a mace lie on the floor. All are twisted and malformed, as if they were affected by a roll of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on the floor of this cavern, the twisted runes around its edge pulsing with sickly purple light.
A successful DC 15 Intelligence (Arcana) check allows a character to recognize the runes as symbols
map, the ceiling stays level. Creatures. Four gricks climb and wander on the top two steps, while two gibbering mouthers lurk on the third. One grell starts out flying above area 45. Six prisoners
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
radiant damage on a hit. 31–36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37–42 A flying
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and wood. Above the bones, hanging from the domed ceiling by wires, is a wooden flying contraption that looks like a set of folding dragon wings fitted with leather straps, metal buckles, and taut
. While aloft, the wearer gains a flying speed equal to its walking speed, with the following limitations: except in a significant updraft, the wearer can’t use the glider to gain altitude, and the glider