Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'foes score'.
                    
                
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
                                                
                                            
                                                
                                                     cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.
Minotaur horns range in size from about 1 foot long to easily three times that length. Minotaurs often
                                                
                                            
                                                
                                                     choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
                                                
                                            
                                                
                                                     character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Ogre Raging Hulk and Hoarder Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return for food, riches, and
                                                
                                            
                                                
                                                     promises of battle. Ogre Large Giant, Chaotic Evil
 AC 11 Initiative −1 (9)
 HP 68 (8d10 + 24)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  8  −1  −1 
  Con  16  +3  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  10  +0  +0 
  Dex  17  +3  +3 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  5  −3  −3 
  Cha  1  −5  −5 
   
 Immunities Poison, Psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     normal plants or woodland travelers. Once they spot foes, needle blights attack using their thorn-covered claws or by rapidly growing and flinging volleys of serrated, needlelike projectiles. Needle Blight
                                                
                                            
                                                
                                                     Medium Plant, Neutral Evil
 AC 12 Initiative +1 (11)
 HP 16 (3d8 + 3)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  12  +1  +1 
  Con  13  +1  +1 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bulette Pup Juvenile bulettes are known as pups. They travel in small groups, using their numbers to bring down larger foes. Their arrival frequently presages the appearance of an adult bulette
                                                
                                            
                                                
                                                    .   Olivier Bernard   
   Bulette Pup Medium Monstrosity, Unaligned
 AC 16 Initiative −1 (9)
 HP 45 (6d8 + 18)
 Speed 30 ft., Burrow 20 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     features you get at each level. The descriptions of those features appear in the “Artificer Features” section.  The gnome artificer Vi and her cockatrice-like Eldritch Cannon battle foes atop a lightning
                                                
                                            
                                                
                                                    
 —
 —
 —
 —
 4th
 +2
 Ability Score Improvement
 4
 2
 2
 3
 —
 —
 —
 —
 5th
 +3
 Artificer Specialist feature
 4
 2
 2
 4
 2
 —
 —
 —
 6th
 +3
 Tool Expertise
 6
 3
 2
 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Aarakocra Skirmisher Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above.   Aarakocra Skirmisher Medium
                                                
                                            
                                                
                                                     Elemental, Neutral
 AC 12 Initiative +2 (12)
 HP 11 (2d8 + 2)
 Speed 20 ft., Fly 50 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  14  +2  +2 
  Con  12  +1  +1 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bullywug Bog Sage Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants. Bullywug Bog Sage Medium Fey, Neutral
 AC 16 Initiative +3 (13)
 HP 52 (8d8 + 16)
 Speed
                                                
                                            
                                                
                                                     30 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str  8  −1  −1 
  Dex  16  +3  +3 
  Con  14  +2  +4 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  16  +3  +5 
  Cha  12  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Priest Priests draw on their beliefs to heal the needful and smite their foes. They can channel their faith as spells and empower their weapons with divine might. Priest Medium or Small Humanoid
                                                
                                            
                                                
                                                     (Cleric), Neutral
 AC 13 Initiative +0 (10)
 HP 38 (7d8 + 7)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  10  +0  +0 
  Con  12  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     this power to chase prey, baffle foes, and express joy. They’re frequently found among Feywild folk, such as centaurs and pixies—often as members of rollicking hunts between worlds.   John Patrick gañas
                                                
                                            
                                                
                                                       
   Blink Dog Medium Fey, Lawful Good
 AC 13 Initiative +3 (13)
 HP 22 (4d8 + 4)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  17  +3  +3 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     without fear of being followed by githyanki or mind flayer foes. Githzerai Zerth Medium Aberration (Gith), Lawful Neutral
 AC 17 Initiative +7 (17)
 HP 84 (13d8 + 26)
 Speed 40 ft.
     Ability Score
                                                
                                            
                                                
                                                     Mod Save 
    Str  13  +1  +4 
  Dex  18  +4  +7 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  16  +3  +6 
  Wis  17  +3  +6 
  Cha  12  +1  +1 
   
 Skills Arcana +6, Insight +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Bugbear Warrior Lurking Goblinoid Brute Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish
                                                
                                            
                                                
                                                     without a trace. Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
 AC 14 Initiative +2 (12)
 HP 33 (6d8 + 6)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  14  +2  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     flowering kudzu. They can cause plants to burst from the ground around themselves and entangle nearby foes. Unlike most other blights, vine blights can speak. They do so rarely, typically only to convey
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  15  +2  +2 
  Dex  8  −1  −1 
  Con  14  +2  +2 
      Ability Score Mod Save 
    Int  5  −3  −3 
  Wis  10  +0  +0 
  Cha  3  −4  −4 
   
 Skills Stealth +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     beasts or monsters in the kuo-toa’s service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with
                                                
                                            
                                                
                                                     electricity channeled through their bizarre whips. Kuo-toa Monitor Medium Aberration, Neutral Evil
 AC 13 Initiative +0 (10)
 HP 65 (10d8 + 20)
 Speed 30 ft., Swim 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Warrior Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain. Sahuagin
                                                
                                            
                                                
                                                     Warrior Medium Fiend, Lawful Evil
 AC 12 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     are merciless. Most white dragon wyrmlings survive by scavenging, hunting opportunistically, and quickly fleeing foes—including other white dragons. White Dragon Wyrmling Medium Dragon (Chromatic
                                                
                                            
                                                
                                                    ), Chaotic Evil
 AC 16 Initiative +2 (12)
 HP 32 (5d8 + 10)
 Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  10  +0  +2 
  Con  14  +2  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Cockatrice Regent Bolder than their smaller cousins, cockatrice regents brim with unstable magical energy they use to restrain distant foes. Cockatrice Regent Large Monstrosity, Unaligned
 AC 15
                                                
                                            
                                                
                                                     Initiative +2 (12)
 HP 136 (16d10 + 48)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  14  +2  +2 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , winged kobolds are as cowardly as their brethren and use their flight mostly to keep out of reach of their foes. Winged Kobold Small Dragon, Neutral
 AC 15 Initiative +3 (13)
 HP 10 (4d6 − 4)
 Speed
                                                
                                            
                                                
                                                     30 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  7  −2  −2 
  Dex  16  +3  +3 
  Con  9  −1  −1 
      Ability Score Mod Save 
    Int  8  −1  −1 
  Wis  7  −2  −2 
  Cha  8  −1  −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
                                                
                                            
                                                
                                                    -toa Whip Medium Aberration, Neutral Evil
 AC 11 Initiative +0 (10)
 HP 45 (7d8 + 14)
 Speed 30 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  10  +0  +0 
  Con  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Infiltrator Medium Monstrosity, Neutral Evil
 AC 11 Initiative +1 (11)
 HP 40 (9d8
                                                
                                            
                                                
                                                    )
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  14  +2  +2 
  Cha  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes
                                                
                                            
                                                
                                                     with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
                                                
                                            
                                                
                                                    , and signal to allies.   Kenku Medium Monstrosity, Neutral
 AC 13 Initiative +3 (13)
 HP 13 (3d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  16  +3  +3 
  Con  10  +0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , but this rarely impedes their abilities. These gorgons’ stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to
                                                
                                            
                                                
                                                     Initiative +0 (10)
 HP 114 (12d10 + 48)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  11  +0  +0 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , sporting rocky calluses, mossy growths, or frozen scars.
 Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
                                                
                                            
                                                
                                                     for food, riches, and promises of battle.
 
   Hinchel Or  Ogres  
 Ogre Large Giant, Chaotic Evil
 AC 11 Initiative −1 (9)
 HP 68 (8d10 + 24)
 Speed 40 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
                                                
                                            
                                                
                                                     or Small Humanoid, Neutral
 AC 17 Initiative +7 (17)
 HP 84 (13d8 + 26)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +3 
  Dex  18  +4  +7 
  Con  14  +2  +2 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
                                                
                                            
                                                
                                                    )
 Speed 20 ft., Fly 40 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1     Ability Score Mod Save   Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1   
 Resistances Cold
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     appearance is enough to drive off foes, but if forced to fight, water weirds crush enemies within their fluid coils. Water weirds might protect a site for generations and learn much about their
                                                
                                            
                                                
                                                     Elemental, Neutral
 AC 13 Initiative +3 (13)
 HP 65 (10d10 + 10)
 Speed 5 ft., Swim 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  16  +3  +3 
  Con  13  +1  +1 
      Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . These uprights can be toppled by creatures with a combined Strength score of 80 or higher. In the middle of the circle, two humanoid figures dance around a deer carcass, each wearing the rotting head
                                                
                                            
                                                
                                                     of a boar as a mask. These foes are Flenz and Narux, two anchorites of Talos. They are joined by frolicking twig blights — two blights for each character in the party, including sidekicks. Flenz and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel
                                                
                                            
                                                
                                                     score increase, with those of a fallen aasimar. Similarly, if your fallen aasimar turns to good, your DM might allow you to become a protector or scourge aasimar.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     presence. Despite their size and incredible physical and magical might, pit fiends are as likely to try to corrupt foes as they are to destroy them outright. Pit fiends’ arrogance can lead them to
                                                
                                            
                                                
                                                     underestimate mortal foes—a failing that can lead to their downfall. Pit Fiend Large Fiend (Devil), Lawful Evil
 AC 21 Initiative +14 (24)
 HP 337 (27d10 + 189)
 Speed 30 ft., Fly 60 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     followers, shadowy criminal networks, or cultic enclaves. Endlessly suspicious and wary of rivals, these dragons enact elaborate schemes to ruin their foes, test the loyalty of their servants, and ensure
                                                
                                            
                                                
                                                     their dominance for centuries. Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil
 AC 19 Initiative +10 (20)
 HP 212 (17d12 + 102)
 Speed 40 ft., Burrow 30 ft., Fly 80 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
                                                
                                            
                                                
                                                     14 Initiative +0 (10)
 HP 114 (12d10 + 48)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  11  +0  +0 
  Con  19  +4  +4 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
                                                
                                            
                                                
                                                     ft. rolling downhill)
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  14  +2  +2 
  Con  20  +5  +5 
      Ability Score Mod Save 
    Int  11  +0  +0 
  Wis  12  +1  +1 
  Cha  11  +0
                                                
                                            
                                        





