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Returning 35 results for 'folk trust'.
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folk trait
Monsters
Storm King's Thunder
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
her that they were involved in their mother’s death or their father’s kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust.
Hekaton left
races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
races
rush; they have little to prove and trust in the currents of fate to take them where they need to be Masters of adaptation, it is the lotol’s propensity to find joy in all things that sets them
newly-arrived population of semi-nomadic salamander-folk.
With their supple, permeable skin, lotol are extremely sensitive to pollutants. If a black dragon poisons the water upstream or heavy metals
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
from observing nature.
5
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6
I’m always picking things up, absently
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I don’t pay attention to the risks
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are raiders who pillage and destroy any caravan or homestead they come across.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are raiders who pillage and destroy any caravan or homestead they come across.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are raiders who pillage and destroy any caravan or homestead they come across.”
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
holding the copper dragon’s inheritance in trust.
6
A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
that is not a quality to scorn. They’re good folk, they care for each other and tend their gardens, and they have proven themselves tougher than they seem when the need arises.”
Humans
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. EDGAR SÁNCHEZ HIDALGO Shadowmoor denizens such as this
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. EDGAR SÁNCHEZ HIDALGO Shadowmoor denizens such as this
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. EDGAR SÁNCHEZ HIDALGO Shadowmoor denizens such as this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a mighty ancestor, lost on the field of battle centuries ago. SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a mighty ancestor, lost on the field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a mighty ancestor, lost on the field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a mighty ancestor, lost on the field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a mighty ancestor, lost on the field of battle centuries ago. SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a mighty ancestor, lost on the field of battle centuries ago. SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, two Red Wizards of Thay (Rath Modar and Azbara Jos), a vampire named Sandesyl Morgia, and an adult white dragon named Glazhael the Cloudchaser. These adversaries do not entirely trust one
play their hand wisely, this lack of trust will be the villains’ undoing. The NPCs have dozens of servants, cultists, and guards at their disposal. If more than one or two of these turn up dead, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small folk. She visited them often in the years before the ordning was sundered, rising up out of the sea to meet them on the shores of the Sword Coast. Neri continually urged her husband to respect the
civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both humans and giants that keep them separate. In my time in Hartsvale, I saw no giants, but surely I saw their works. At the boundaries of lands where humans (and other folk smaller than giants) may
not go stand titanic menhirs, likely erected by stone giants. The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both humans and giants that keep them separate. In my time in Hartsvale, I saw no giants, but surely I saw their works. At the boundaries of lands where humans (and other folk smaller than giants) may
not go stand titanic menhirs, likely erected by stone giants. The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both humans and giants that keep them separate. In my time in Hartsvale, I saw no giants, but surely I saw their works. At the boundaries of lands where humans (and other folk smaller than giants) may
not go stand titanic menhirs, likely erected by stone giants. The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small folk. She visited them often in the years before the ordning was sundered, rising up out of the sea to meet them on the shores of the Sword Coast. Neri continually urged her husband to respect the
civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small folk. She visited them often in the years before the ordning was sundered, rising up out of the sea to meet them on the shores of the Sword Coast. Neri continually urged her husband to respect the
civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
world. Her fundamental concern is for the well-being of mortal folk, starting with their physical health but also including their need for security, love, and belonging. Divine Relationships Karametra
might not want to wield power over other gods, but her position of detached compassion lends her significant influence to wield as she chooses. The other gods trust her to be impartial in their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to borrow or use her conch of teleportation, she demands to know why but ultimately refuses to help them, even if they offer to buy it or trade for it. Simply put, she doesn’t trust “puny folk” and
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to borrow or use her conch of teleportation, she demands to know why but ultimately refuses to help them, even if they offer to buy it or trade for it. Simply put, she doesn’t trust “puny folk” and
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters