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                        Returning 35 results for 'following the tricks'.
                    
                
                        
                            
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                                        Following the Tracks
                                    
                                
                                    
                                        following the thick
                                    
                                
                                    
                                        following the tries
                                    
                                
                                    
                                        following the traces
                                    
                                
                                    
                                        following the tracks
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     following spells, using Charisma as the spellcasting ability:
At will: dancing lights, message, prestidigitationWitchlight hands are the backbone of the Witchlight Carnival, a motley collection of
                                                
                                            
                                                
                                                    , clothed, and cared for. Some hands work longer hours or do extra chores to pay off debts and loans.
Most Witchlight hands are taught how to perform minor magic tricks, which they use to amuse themselves as well as entertain the masses.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     following spells, using Charisma as the spellcasting ability:
At will: dancing lights, message, prestidigitationWitchlight hands are the backbone of the Witchlight Carnival, a motley collection of
                                                
                                            
                                                
                                                    , clothed, and cared for. Some hands work longer hours or do extra chores to pay off debts and loans.
Most Witchlight hands are taught how to perform minor magic tricks, which they use to amuse themselves as well as entertain the masses.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Rictavio has the following
                                                
                                            
                                                
                                                     looking for him. He taught her many of his monster-hunting techniques, but she doesn’t know all of his tricks and disguises. So far, their paths haven’t crossed. In the event that van
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
                                                
                                            
                                                
                                                     to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
                                                
                                            
                                                
                                                    .
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: faerie fire
1/day each: calm emotions
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
                                                
                                            
                                                
                                                    ":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
                                                
                                            
                                                
                                                    .
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: faerie fire
2/day each: calm
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You’ve picked up a few magical tricks that assist your nefarious skills. You gain the following benefits:
You gain proficiency in the Sleight of Hand skill. If you already have proficiency
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
                                                
                                            
                                                
                                                     Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that
                                                
                                            
                                        
                                                     Feats
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Life in the Nine Hells Much of the adventure takes place on the first layer of the Nine Hells. This is not, to put it mildly, your run-of-the-mill D&D setting. The following tips and tricks can help you make the characters’ stay in Avernus a remarkable one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     dungeon.
 The following tables allow you to generate random tricks. Roll first to determine an object that the trick is placed on, then roll to determine the nature of the trick. Some tricks are
                                                
                                            
                                                
                                                    Random Tricks  Tricks are quirkier and less deadly than traps. Some are effects left behind by the dungeon’s creators, while others might be manifestations of the strange magical energy suffusing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage
                                                
                                            
                                                
                                                     growing one, or a visibly thicker beard if you already have one. If you aren’t a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
                                                
                                            
                                                
                                                     underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical lair has the following
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
                                                
                                            
                                                
                                                     lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Magical Skate-Off If the characters follow the student who invited them, that student leads them behind Bow’s End Tavern. Read or paraphrase the following: Behind the tavern, several groups of
                                                
                                            
                                                
                                                     sweetest tricks. What better way to try it out than a contest?
 “There are bets going around, and the crowd is sure to take your side! Want to pull off some wild moves?”
 The wand the student is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Locations in Hither The following encounters are tied to locations marked on the map of Hither. Move these locations as needed to put them in the characters’ path, and chalk up any discrepancy with
                                                
                                            
                                                
                                                     the map to the shifty nature of the Feywild. (The Feywild is known to play tricks on travelers, redirecting them without their knowledge to places they are meant to go. Consequently, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the following information: “Four fishers went missing on Lac Dinneshere a tenday ago. The coastline is hard to sail along because of the ice floes, but savvy anglers prefer it—there are fewer
                                                
                                            
                                                
                                                     spell scroll of fireball in a copper tube and a gray bag of tricks. They can have one or the other if they find the missing fishers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Feature You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits: Card Tricks. You learn the Prestidigitation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Foreshadow that threat after characters decide where they’re headed by reading the following description: To the southwest, the crack of shearing stone sounds from a distant temple whose grounds teem with
                                                
                                            
                                                
                                                     continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
                                                
                                            
                                                
                                                     table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue’s skill list, proficiency with Thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
                                                
                                            
                                                
                                                     level 1 features, which are listed in the Rogue Features table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     layout of Revel’s End and a few useful tricks.”
 Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
                                                
                                            
                                                
                                                     wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     a bit about everyone’s business. She wears a simple yellow dress and keeps her hair short. When Friendly, Aunt Dellie shares the following: “Past the farms of the Ribbon is a wild, unsettled land
                                                
                                            
                                                
                                                     (Small Performer) is a human street magician whose attempts at card tricks and legerdemain are less interesting than his stories from when he worked on his father’s farm. He wears a floppy straw hat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     layout of Revel’s End and a few useful tricks.”
 Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
                                                
                                            
                                                
                                                     wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Legend of the Nine Gods Stories of Omu’s nine trickster gods died with the Omuans who worshiped them. As characters explore the gods’ shrines, the players piece together fragments of the following
                                                
                                            
                                                
                                                     tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Wizard Gizzard! Characters following the student who invited them to play Wizard Gizzard are led to the main dining room (area E2) of Bow’s End Tavern. Read or paraphrase the following: Along one
                                                
                                            
                                                
                                                     Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     menaces such communities.
   Oni Troubles    1d4 The Oni Torments People By... 
     1  Charming people to perform nasty tricks. 
   2  Claiming a bridge, gate, shrine, or trail and trying to eat
                                                
                                            
                                                
                                                    .
 Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
 1/Day Each: Charm Person (level 2 version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
                                                
                                            
                                                
                                                     also deal necrotic damage instead of other damage types. At your discretion, a legendary (adult or ancient) shadow dragon can use the following additional lair action while in its lair: Banish Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     extra chores to pay off debts and loans. Most Witchlight hands are taught how to perform minor magic tricks, which they use to amuse themselves as well as entertain the masses. (Characters who have the
                                                
                                            
                                                
                                                    .
 Spellcasting. The hand casts one of the following spells, using Charisma as the spellcasting ability:
 At will: dancing lights, message, prestidigitation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     workshop. They are large, treadle-driven machines that generate a considerable racket. The storeroom contains spools of yarn. Boggles. Three boggles (see appendix C) play tricks on the child workers when
                                                
                                            
                                                
                                                     her knowledge about the secret route to area L16 while Pud is present. Treasure. Searching the storeroom reveals the following items of value: A gold bodkin (2 gp) A pouch holding 35 sp (the coins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
 At will: druidcraft
 1/day each: confusion, dancing lights, detect evil
                                                
                                            
                                                
                                                     Tricksters. While the arrival of visitors piques their curiosity, pixies are too shy to reveal themselves at first. They study the visitors from afar to gauge their temperament or play harmless tricks on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Character Traits  As the players choose backgrounds for their characters, they can use the following tables to help determine their characters’ personality traits, ideals, bonds, and flaws. Players
                                                
                                            
                                                
                                                    .  Personality Traits   d8 Trait   1 I’m haunted by fey laughter that only I can hear, though I know it’s just my mind playing tricks on me. 2 Like a nomad, I can’t settle down in one place for very long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
                                                
                                            
                                                
                                                     the game board are ten stacks of playing cards. Each stack has four copies of the following six cards: Comet, Gem, Moon, Skull, Star, and Sun.
 A ghostly goblin in jester garb manifests on the far side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Bugbear Lair Locations The following locations are keyed to map H. Marc Moureau  Map H: Bugbear Lair (DM’s Version) View Without Tokens View Player Version  H1: Entrance Just inside the cave, a
                                                
                                            
                                                
                                                     paraphrase the following text: This room contains an old table and four upright logs. A poorly drawn map of the Borderlands covers the table. Two tall, furry goblinoids hunch over the map, arguing
                                                
                                            
                                        






