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                        Returning 35 results for 'foreign take'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.
Neogi mark themselves and those they capture through the use of dyes, transformational magic, and other
                                                
                                            
                                                
                                                     day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogiâs commands and canât take reactions, and the neogi and the target can communicate
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     you might or might not choose to share.
Although you will undoubtedly find some of this landâs ways to be strange and discomfiting, you can also be sure that some things its people take for
                                                
                                            
                                                
                                                     speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
                                                
                                            
                                                
                                                     believe that Iâm intellectually superior to people from other cultures and have much to teach them.
4
Iâve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.
5
I complain about everything.
6
I wear a tribal mask and never take it off.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Chapter 2: Distant Lands This section of the gazetteer provides a glimpse of the wonder and adventure found in the lands beyond Khorvaireâs horizon. Use these entries to inspire adventures that take
                                                
                                            
                                                
                                                     place in these distant lands, and to introduce trinkets or relics from foreign realms into Khorvaire.  Map 2.2: Islands of Aerenal View Large Version
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
                                                
                                            
                                                
                                                     serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     code of honor or sense of propriety that others donât comprehend. 4 I express affection or contempt in ways that are unfamiliar to others. 5 I honor my deities through practices that are foreign to this
                                                
                                            
                                                
                                                     people are a comfort to me so far from home. 3 I hold no greater cause than my service to my people. 4 My freedom is my most precious possession. Iâll never let anyone take it from me again. 5 Iâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     lost decades earlier to Darguun and Valenar. Cyrans who survived the war must now carve out a new destiny in the lands of their enemies or in foreign nations beyond what was once the Kingdom of Galifar
                                                
                                            
                                                
                                                    . In creating a Cyran character, first determine how you survived the Mourning. Were you outside Cyre when it occurred, or did you somehow escape the destruction? Where did you take shelter? Breland
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     approach a house or shop and give three sharp knocks followed by a heavier one. The residents are then obligated to take that person in and hide them. This applies even to members of opposing crews, though
                                                
                                            
                                                
                                                     some degree of collective protection. NOTEWORTHY LAWS
 Of the cityâs nuanced and unreliably enforced laws, the following tend to be the most surprising to newcomers.
 Foreign Agents. While traders and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Kingâs Citadel The members of the Kingâs Citadel are the direct agents of the Brelish Crown. As such, the Kingâs Citadel stands above the Sharn Watch. Its members have the authority to take
                                                
                                            
                                                
                                                     organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     approach a house or shop and give three sharp knocks followed by a heavier one. The residents are then obligated to take that person in and hide them. This applies even to members of opposing crews
                                                
                                            
                                                
                                                     some degree of collective protection. Noteworthy Laws
 Of the cityâs nuanced and unreliably enforced laws, the following tend to be the most surprising to newcomers.
 Foreign Agents. While traders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     threats. These wizards are highly dedicated to their work and their city, and generally donât take bribes. Itâs up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if
                                                
                                            
                                                
                                                     thereâs a case that a noble doesnât want investigated, it probably wonât be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from foreign powers and facilitating the rise of the seven merchant princes. Its members now work tirelessly to prevent the Zhentarim and other dubious factions from taking over the government or
                                                
                                            
                                                
                                                     triceratops. Itâs up to the marked individual to figure out the meaning of the token and take steps to correct the offending behavior or undo the damage. If the person ignores the warning and persists in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     donât reveal themselves to those not of their kind. Rather, they infiltrate Keeper societies as reclusive members, traveling experts, or foreign scholars. Some Keepers also tell of sightings or
                                                
                                            
                                                
                                                     visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     by a foreign enemy, spurring you to travel the wider world in search of information and revenge. You might be guided by the spirits, who send you whispers and visions that lead you on your adventures
                                                
                                            
                                                
                                                     central role in the life of the Talenta halflings. You might flavor your spells and class features as dinosaur-related: you could have a clawfoot companion, take on a fastieth form, name your combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the Last War and youâve remained with the comrades you met in the conflict. Maybe your tribe was wiped out by a foreign enemyâthe Aurum, the Emerald Clawâand you are traveling the wider world in search
                                                
                                            
                                                
                                                     world, or simply sent to learn more about the lands beyond the plains. Are you amazed by the wonders of the Five Nations and their everyday magic, or do you take the world of the big folk in stride
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The serpent gods taught the humans how to take
                                                
                                            
                                                
                                                     canât resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     under the Grand Masterâs leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
                                                
                                            
                                                
                                                    , and fiends take particular pleasure in corrupting the faithful to evil. Lycanthropes. All types and alignments of lycanthropes have a particular hatred for the Church of the Silver Flame, thanks to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     curries are fragrant with spices imported from foreign lands, while Ashwadhatuj cook their fish with locally farmed vegetables, and Tippuris ferment their mountain fish in tea. Sign of the Shankha The
                                                
                                            
                                                
                                                     Manivarsha (many of whom still use âManivarshiâ) and majhis who take the last name âBhatiyali.â The following are common names in Shankhabhumi: Feminine. Amrapali, Bhanumati, Jamdani, Phullora Masculine. Anuttom, Chakrayudh, Rudrashekhar, Udayaditya Gender-Neutral. Kheya, Kobi, Palki, Ulka
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     happy to share what she knows. She volunteers the following information: Foreign Complex. The complexâs architectural style is different than local traditions, so the complex must have been built by
                                                
                                            
                                                
                                                     and Vogren are well versed in the religious history of the island. If asked, they provide the following advice: Reciprocity. Powerful nature spirits reside on the island and donât take kindly to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     outsiders. The gray dwarves constantly try to manipulate contracts to take advantage of foreign merchants, looking for any excuse to enslave random visitors who appear weak or vulnerable â including
                                                
                                            
                                                
                                                    , the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     instance, Daask agents could break into the vaults and workshops of dragonmarked houses and discover secret projects forbidden by the Treaty of Thronehold. They could clash with spies of foreign
                                                
                                            
                                                
                                                    , and you can take this idea wherever you like. Could drinking dragonâs blood cause someone to develop a dragonmark? Could it turn addicts into crazed, draconic creatures? Is Daask simply selling it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     cavern, all of them aiming heavy crossbows at the party. The duergar are hostile, and the guard who spoke follows up on every answer the characters give. One character can take the lead in the
                                                
                                            
                                                
                                                     guards to take the characters away. Getting caught stealing is punishable by death on the spot, but guards or the offended party might see some value in enslaving the culprits instead, so the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     control others, and they donât comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the
                                                
                                            
                                                
                                                     magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogiâs commands and canât take reactions, and the neogi and the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     werewolves consider the feasting maggots to be emblematic of Mother Nightâs âfeedings.â When the flesh of these corpses has been eaten away, the pack searches for new offerings to take their place
                                                
                                            
                                                
                                                    . Treasure The treasure piled around the base of Mother Nightâs statue includes: 4,500 cp, 900 sp, and 250 gp (all coins of mintages foreign to Barovia) Thirty 50 gp gemstones and seven 100 gp gemstones Twelve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . However, she is happy to take adventurers wherever they need to go. She knows about the dragon turtle in the Bay of Chult and expects the characters to provide the necessary tribute. She also knows that
                                                
                                            
                                                
                                                     the exclusive use of the merchant princes and those diplomats, dignitaries, and influential foreign merchants whom the merchant princes want to flatter with privilege or impress with magnificence. 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
                                                
                                            
                                                
                                                     help bolster the spirits of the Karrns as well as intimidate foreign diplomats. The forges of Korth produce some of the finest armor and weapons in Khorvaire. The Nightwood This massive forest has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the area, but it doesnât threaten the submersible. The DM might ask the players to describe a few undertakings the crew can engage in to pass the time, or might even ask players to temporarily take on
                                                
                                            
                                                
                                                     franchise, the ship that fought off the franchiseâs pirates might remember a few details about the franchise crew. Or perhaps the plundered vessel belongs to a franchise rival, or even a foreign dignitary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     tribesfolk, foreign to the area, have been wandering the forest, killing any animal they see on sight. Thereâs a community of pixies and sprites near the Polvarth Plateau called Dewlight. Tragor is friends
                                                
                                            
                                                
                                                     with a jovial sprite there, Wheeldoli, who might know more about recent happenings. Random Encounters The journey with the satyrs should take at least 2 hours and as long as 6 hours, at your discretion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Dragon Inn Sidharth Chaturvedi  The Silver Dragon Inn is a lively hub of activity in Greyhawkâs Foreign Quarter This grandiose, multistory inn sports a wooden sign bearing the words âSilver Dragon
                                                
                                            
                                                
                                                     Dragon Inn, located in the Foreign Quarter, is often the first place sought by new arrivals to the city. The prices are average, but the food servings are huge. The innâs menu includes spicy bean dishes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     for the Night Revelers and is pleased if they are. He tries to get the characters to admit theyâre seeking the outdated lore of a foreign land. He claims his faction has ways of learning everything
                                                
                                            
                                                
                                                    , insulted. While the insulted politician wonât oppose the charactersâ mission, they take the charactersâ choice as indicative of all surface dwellersâ stances, which might fray the relationship between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. Lands to the South To the south of the Sword Coast lie ancient
                                                
                                            
                                                
                                                     of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they canât agree enough on major matters of foreign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness. Damn
                                                
                                            
                                                
                                                     more than 1 mile from the target. The charmed target obeys the neogiâs commands and canât take reactions, and the neogi and the target can communicate telepathically with each other at a distance of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     immense wealth agreed on by the majority. The merchant princes surround themselves with loyal family and underlings, but they also employ foreign mercenaries both as city guards and as personal guards
                                                
                                            
                                                
                                                     eye, tutors are teaching Ymezra the skills she needs to take over the family business one day. Jessamineâs Curse. Before she went into business for herself, Jessamine worked as an assassin for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     foreign traders sell their wares. Tents and covered wagons provide some shelter against the cold wind, but not much. In a few places, campfires with people huddled around them crackle and smoke. One
                                                
                                            
                                                
                                                     stay on credit and then presenting them with a bill inflated by interest charges after they earn their next payday. Those who donât settle their accounts discover that the former mercenary doesnât take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ensure that Mirabarâs interests arenât ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
                                                
                                            
                                                
                                                     Princes of the Apocalypse (see that adventure for more information). As the battle winds down, before the characters have time to take a short rest, twenty tribal warriors and an Uthgardt shaman (see
                                                
                                            
                                        






