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Returning 35 results for 'freeing'.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Freeing Miken If the characters leave the ship and race toward the cadet quarters, they hear sounds of musket fire as they get closer to Miken’s quarters. (See the inset map in the Spelljammer
Monsters
Monster Manual
Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends.
The tentacle can be damaged, freeing a creature it has Grappled when
Monsters
Monster Manual
stuck (escape DC 11). While stuck, the weapon can’t be used. The target can take an action to make a DC 11 Strength (Athletics) check, freeing the weapon on a success.
Magic Items
Dungeon Master’s Guide
spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Net
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a
Equipment
creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.
Equipment
make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.
Magic Items
Dungeon Master’s Guide
, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
Ioun
Vine Blight
Legacy
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Monsters
Monster Manual (2014)
creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
Monsters
The Book of Many Things
already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Force, Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Tales from the Yawning Portal
, but an enchantment laid on her by the demilich prevents her from telling visitors how to accomplish that task. If anyone succeeds in freeing her, she vows to be a lifelong friend.
Monsters
Tomb of Annihilation
restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.Cold, Fire
Monsters
Bigby Presents: Glory of the Giants
these giants, eventually freeing them from the limitations of flesh.
A lightning hulk is essentially a living bolt of lightning, with the one lasting vestige of its former nature being a vague face
Monsters
The Book of Many Things
the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature
Monsters
The Book of Many Things
the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing
Stone Giant Dreamwalker
Legacy
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Monsters
Volo's Guide to Monsters
unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20
Monsters
The Book of Many Things
creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of
Hunting Trap
Legacy
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Equipment
, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or
Monsters
Mythic Odysseys of Theros
as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is immune to fire, poison, and psychic damage.Thought to be a lesser
magic-items
Strength (Athletics) check, freeing the Restrained creature on a success.
Tying an object no larger than 6 inches in any dimension to the end of the Rope doesn’t prevent the Rope from reforming
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing
Monsters
Mythic Odysseys of Theros
action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.Three-headed cerberi dwell
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing
magic-items
amount of food). For a creature stuck inside the box to escape, it or a creature within 5 feet of the box must make a DC 10 Strength (Athletics) check, freeing the trapped creature on a success.
While
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing
classes
Player’s Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
Trickery Domain Spells
Cleric
Adult Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.The surface of the world is an alien
magic-items
escape, the target or a creature within 5 feet of it must take an action to make a DC 17 Strength (Athletics) check, freeing the Grappled creature on a success. The Whip breaks off from the hilt when
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing
classes
Player’s Handbook
, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to direct confrontation.
Gods of trickery are mischief-makers and instigators who stand as a constant
magic-items
make a DC 15 Strength (Athletics) check, freeing the Restrained creature on a success. A Small or smaller creature has Disadvantage on this check. Destroying the Net (AC 12; 15 HP; Resistance to
magic-items
target or a creature within 5 feet of it must take an action to make a DC 13 Strength (Athletics) check, freeing the Grappled creature on a success. While Grappled, the creature takes 1d4 + 2 Bludgeoning
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing
magic-items
Disadvantage (GM’s choice) while the limb remains pinned in this way. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength (Athletics) check, freeing