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Returning 35 results for 'friends'.
Spells
Player’s Handbook
You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target
Friends
Legacy
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Spells
Player’s Handbook (2014)
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic
Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Friends If Korvala invited the characters to have a civil talk with her, she brings them to her office (area A4). Understandably, the jackalweres are uncomfortable with strangers in their home
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Friends Enchantment Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 10 feet
Components: S, M (some makeup)
Duration: Concentration, up to 1 minute
You magically emanate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
, consider the following allocation.
Bard Spells
1st level: distort value
2nd level: gift of gab
3rd level: fast friends, motivational speech
Cleric Spells
3rd level: fast friends, incite
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Friends and Followers In their travels through Hither, Thither, and Yon, the characters might have gained a follower or three. Likely companions include the three guides (Clapperclaw the scarecrow
friends and followers outside the front gate or in the palace garden. These friends and followers, justifiably afraid that the palace will make mincemeat out of them, encourage the characters to explore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lava Children and Friends Several lava children (see appendix A) brought to Undermountain by Halaster’s apprentice Trobriand have migrated from level 13 to the Obstacle Course and taken residence
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Help from Friends If the characters rescued the entire family, the trio hide in the jungle foliage and throw rocks at the enemies on Initiative count 1. Each has a +2 to their attack roll and deal 2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Friends and Foes As they so often do, destruction and creation intermingled. As Purphoros cut into Nyx, he rattled the celestial creatures that populated the night sky. He accidentally dislodged
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Friends and Foes This chapter provides more than forty monsters and NPCs who live in and around Strixhaven. They appear in this book’s adventures, and you’re free to use them in adventures of your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
With Friends Like These … Buppido, Prince Derendil, and Sarith might be gone well before the adventurers are ready to return to the surface, having already revealed their dark secrets and treacherous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Family and Friends Who raised you, and what was life like for you when you were growing up? You might have been raised by your parents, by relatives, or in an orphanage. Or you could have spent your
haunted by my childhood, when I was treated badly by my peers. 4–5 I spent most of my childhood alone, with no close friends. 6–8 Others saw me as being different or strange, and so I had few companions. 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Old Friends Fog. The room is lightly obscured by fog.
Tapestries. Shredded tapestries that once depicted coastal scenes lie in heaps near the walls. Disturbing the tapestries causes a harmless
noble asks the character to join him on a dangerous quest into the Black Jungles. Putting a hand on the character’s shoulder, the man asks, “We are the best of friends, Glyster, are we not?” With that, the vision ends.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
With Friends Like These Characters who wait for Tarina’s pirate friends find their patience rewarded in due time. Read the following to the players when it’s time for the pirates to arrive: Eight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Troll and Friends In the third round of the brawl, trouble arises from out of the gaping well in the middle of the Yawning Portal’s taproom: Shouts of alarm suddenly ring out as a hulking creature
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 6: Friends and Foes TOMASZ JEDRUSZEK Ravnica is home to a great variety of creatures, including some that are unknown on other worlds in Dungeons & Dragons. This chapter provides stat blocks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Appendix B: Friends and Foes This appendix describes creatures that appear in the adventure, presenting them in alphabetical order. The introduction of the Monster Manual explains how to read a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 6: Friends and Foes Even as the Five Nations slowly recover from the Last War, rumors spread of the alien daelkyr, the Emerald Claw, the Lord of Blades, and other threats growing in power
Khorvaire, and NPCs that can serve as either friends or foes. The chapter’s monsters appear first in a bestiary. They’re followed by a collection of generic NPCs—various people who can populate your
Species
Player’s Handbook
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Backgrounds
Player’s Handbook
, Gaming Set (any), Bedroll, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP
You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals
Feats
Dungeon Masters: Living Spells Play-Along Pack
Origin Feat
You gain the following benefits.
Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat
Monsters
Forgotten Realms: Adventures in Faerûn
components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Friends, Silent Image
1/Day: Hold PersonAraneas are reclusive shape-shifters. An aranea’s natural form resembles
Monsters
Ravenloft: The Horrors Within
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Forgotten Realms: Adventures in Faerûn
":"Spellcasting"} to hit with spell attacks):
At Will: Friends, Silence, Thaumaturgy
2/Day: Ray of Sickness (level 5 version)
1/Day: Blight, MisleadLegendary Action Uses: 3 (4 in Lair). Immediately after
Monsters
Ravenloft: The Horrors Within
domains to conduct research or aid friends.
Over the years, Rudolph has adventured alongside heroes like monster hunter George Weathermay and detectives Alanik Ray and Arthur Sedgewick. A new generation
Backgrounds
Eberron: Forge of the Artificer
of house leadership in the world. You might have many old friends, mentors, and rivals in the house you serve, plus allies or enemies in other houses.
Magic Items
Tales from the Yawning Portal
with its wielder.
Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes
Monsters
Waterdeep: Dragon Heist
crafts magical ones for his Zhent friends.
Skeemo can add “sellout” to his credentials, his services having been bought by House Gralhund and the Black Network operatives loyal to Manshoon. The rock gnome uses paper bird;paper birds to send messages both to his new friends and his old ones.
Mirror, Steel
Legacy
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Equipment
A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Monsters
Tomb of Annihilation
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): friends, mending, prestidigitation
1st level (2 slots): comprehend languages, detect magic, disguise selfDagger. Melee or
Feeblemind
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Monsters
Strixhaven: A Curriculum of Chaos
: dancing lights, friends
1/day each: command, mage armorRousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the apprentice magically weaves together
students prefer the benevolent side of language, using their words to uplift their friends and illuminate harsh truths about those in power. Others, though, choose to wield words more ruthlessly and