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Returning 35 results for 'from things'.
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Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you draw
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
magic-items
D&D Free Rules (2024)
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you draw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Things Use this adventure hook if you want the characters to have a strong personal investment in the story. Choose a settlement in the characters’ world near which the Witchlight Carnival will
their lost things will require the characters to explore the Feywild regions of Hither, Thither, and Yon (described in chapters 2, 3 and 4) and contend with the hags of the Hourglass Coven. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Things Use this adventure hook if you want the characters to have a strong personal investment in the story. Choose a settlement in the characters’ world near which the Witchlight Carnival will
their lost things will require the characters to explore the Feywild regions of Hither, Thither, and Yon (described in chapters 2, 3 and 4) and contend with the hags of the Hourglass Coven. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Things in Thither If you used the “Lost Things” adventure hook, check the Story Tracker to see if Skabatha Nightshade has anything the characters want to reclaim. When the characters enter
regains what was lost or leaves Thither without recovering it. To find what they’ve lost, the characters must travel to Loomlurch. Objects that Granny Nightshade created using things she stole from the characters can be found in her dollhouse (see area L16).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Things to Do Port Nyanzaru offers plenty of distractions for visitors, but the following sections describe four activities that the characters are likely engage in before setting out to explore the darkest reaches of Chult: Buying a special item Dinosaur racing Finding a guide Gathering information
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Zilargo The Library of Korranberg is considered to be the finest repository of knowledge in all of Khorvaire. The Korranberg Chronicle is the leading source of news in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Zilargo The Library of Korranberg is considered to be the finest repository of knowledge in all of Khorvaire. The Korranberg Chronicle is the leading source of news in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Q’barra There are ruins in Q’barra tied to the Age of Demons. So far the settlers know little of the history of this region, but the Poison Dusk has ties to fiendish powers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Droaam Droaam uses the supernatural abilities of its citizens as tools, just as other nations of Khorvaire use magic. The Daughters of Sora Kell keep their people fed with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Valenar The dragonmarked House Lyrandar has helped the elves build the infrastructure of their kingdom. The half-elves have no homeland, and some believe that the half-elves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thrane Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is also common in Thrane. Everbright lanterns light the streets while
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thronehold Representatives (and spies) of the Five Nations gather in the town of Throneport, where it’s impossible to tell friend from foe and alliances shift daily. Although
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Zilargo Most consider the Library of Korranberg the finest repository of knowledge in Khorvaire. The Korranberg Chronicle is the leading source of news in Khorvaire. Gnome
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Zilargo Most consider the Library of Korranberg the finest repository of knowledge in Khorvaire. The Korranberg Chronicle is the leading source of news in Khorvaire. Gnome
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Breland The great city of Sharn is the largest metropolis in Khorvaire. The City of Towers is almost a nation in its own right and is a hub for commerce and intrigue. Chapter
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Aundair The floating towers of Arcanix are a center for mystical research. Bear in mind that many of its sages specialize in ritual magic and abstract theory; it’s not filled
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Things Best Left Unsaid If the characters speak to Zybilna/Iggwilv about her past, her mood suddenly darkens: The archfey’s hair turns from white to raven-black, and she appears younger and angrier
beginning. Who are you that stands before me and speaks of things best unspoken?”
Ask the players in turn what, if anything, their characters try to do to quell the archfey’s anger, then have the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Q’barra Q’barra is one of the richest sources of Eberron dragonshards in Khorvaire, drawing waves of settlers and prospectors to this young and growing nation on the edge of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Lhazaar The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of these are concentrated in the Gray Tide, a domain founded by changelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Breland Sharn is the largest city in Khorvaire. Almost a nation in its own right, the City of Towers is a hub for commerce and intrigue. Chapter 3 provides more information
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Darguun House Deneith has a strong presence in Darguun. No one will employ goblin armies in the wake of Haruuc’s betrayal, but security forces value smaller units of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Darguun House Deneith has a strong presence in Darguun. No one will employ goblin armies in the wake of Haruuc’s betrayal, but security forces value smaller units of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Karrnath Rekkenmark Academy is the premier military institute in Khorvaire; prior to the Last War, all of Galifar’s officers trained at Rekkenmark. The Sovereign Host has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Things You Need What you need to play hasn’t changed much since the game’s first publication in 1974.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Things You Need What you need to play hasn’t changed much since the game’s first publication in 1974.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Things You Need What you need to play hasn’t changed much since the game’s first publication in 1974.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Things in Hither If you used the “Lost Things” adventure hook, check the Story Tracker to see if Bavlorna Blightstraw has anything the characters want to reclaim. When the characters enter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Things to Do Port Nyanzaru offers plenty of distractions for visitors, but the following sections describe four activities that the characters are likely engage in before setting out to explore the darkest reaches of Chult: Buying a special item Dinosaur racing Finding a guide Gathering information