Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'full rules'.
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
gliding wing.
Rules +2 weapon. As a Bonus Action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not Incapacitated
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
Monsters
The Book of Many Things
but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.
Spellcasting. The amnizu casts one of the following spells
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.
Summon Devil (1/Day). The amnizu summons 2d4;{"diceNotation
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
races
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and