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Returning 35 results for 'fully table'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
Species
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Fizban's Treasury of Dragons
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Backgrounds
Ghosts of Saltmarsh
again until after it has been pulled ashore and fully repaired.
Suggested Characteristics
Shipwrights are resourceful carpenters and designers. They often have a dedicated spot at the local
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Monsters
Fizban's Treasury of Dragons
amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Backgrounds
Baldur’s Gate: Descent into Avernus
the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that—no matter how long you spend in the city&mdash
table provides ideas for how your character might have come to Baldur’s Gate.
d10
Origin
1
Someone stole something precious from your people. You tracked the thief to the city
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field.Lair Actions
While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have as a
classes
Basic Rules (2014)
that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes
Warlock Table
Level
ProficiencyBonus
Features
CantripsKnown
SpellsKnown
SpellSlots
SlotLevel
InvocationsKnown
1st
+2
Otherworldly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Unscarred Like the great hero Haktos, you are resistant to physical harm. Use the Unscarred Origin table to determine how you gained your legendary invulnerability. Additionally, you gain the
god’s work.
4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
5 I was born on one of the Dakra Isles. All my people are naturally resilient, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
feedback. It’s important to hear honest feedback from players so you can ensure everyone is fully immersed in the story and you can address any issues that might prevent them from enjoying the next game session.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
itself by its birth name, by its adopted name, or (especially among purebloods) by a name it borrows from the local populace.
The Yuan-ti Names table provides yuan-ti birth names suitable for any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, assuming that the players will miss several of them. You can use the Ghost’s History table to determine how long the ghost has been Undead. Ghost’s History d6 Ghost’s History
1 The ghost
died so recently that they might not yet fully realize they are dead.
2 The ghost died recently enough that people who knew them in life are still around.
3 The ghost died years ago, and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Wilderness Regions table summarizes the regions in the order they appear within this section. If fully explored, each region provides about 60–90 minutes of gameplay. Each region is roughly the same
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Officer table offers suggestions for the personality and goals of that officer. Commanding Officer d8 Officer 1 An angry officer who yells every order, reprimands you for even the smallest
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Xanathar Roll percentile dice to determine the beholder’s location when the characters arrive, and consult the Xanathar’s Location table. Xanathar’s Location d100 Location 01–50 Xanathar is
demands that they accompany it to the Vault of Dragons and help it defeat the vault’s draconic guardian. Not fully trusting the characters to keep their part of the bargain, Xanathar brings along its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are two 9-foot-tall statues of ogres transforming into giant flies.
Table. A large stone table stands in the middle of the room. Several curious items rest atop it, including a black cube-shaped box
eventually finds the treasure hidden under the table (see “Treasure” below). The shadow demon watches for trouble while the drow busies himself with the search. Vanar fights to keep any treasure he has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
is fully above the water. A gash on its starboard side makes an adequate doorway. Everything but the ship’s keel is submerged at high tide. Plundered by tortles shortly after it sank, the Dirty
(Perception) check. The check is made with disadvantage if the wreckage is underwater. Myldryd’s chest contains three trinkets (determined randomly by rolling on the Trinkets table in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
by the astral elves of the Xaryxian Empire, who are the system’s primary inhabitants. The Xaryxispace table and the accompanying diagram provide an overview of this system. Xaryxispace Planet or
crystal-leaf trees used in the construction of star moths. Imperial Citadel The imperial citadel is the administrative heart of the Xaryxian Empire and is described more fully in the “Citadel Overview” section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Event Descriptions The events from the Bastion Events table are detailed here in alphabetical order. All Is Well Nothing significant happens. Roll on the following table, fleshing out the details as
fully as NPCs on separate sheets (perhaps using the NPC Tracker in chapter 3). Similarly, the Bastion Tracker provides space to indicate the space of each special facility, but encourage players to draw
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of beautiful music—a melody so enchanting that it adds a bit of much-needed warmth to the otherwise freezing room. A black shroud covers a humanoid shape lying on a wooden table. The music does
nothing to stir it.
A cot heaped with furs rests in the northeast corner, surrounded by empty wine bottles. An oil lamp burns atop a table nearby, silhouetting a squat creature that has two heads. It
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, but this shouldn’t be immediately obvious. Drop hints about your villain’s awful secrets before revealing them fully. Gothic Horror Villains Though thoroughly wicked, villains in gothic horror tales act
they are slowly revealed as shockingly cruel, immoral, or the antithesis of good. Choose from or roll on the Gothic Horror Villains table to inspire villains appropriate to this genre. Gothic Horror
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locker at its foot.
A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table.
A cookstove is installed near the
table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove.
A sturdy set of stairs leads to a trapdoor in the ceiling above. There are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two-legged beasts, and one no-holds-barred “unchained” race. Many of the dinosaurs involved are juveniles, since fully grown versions can be too large and too difficult for riders to manage. The
cash. The racers, the available odds, and the chance to win are listed in the Betting on Dinosaur Races table. Bets can range from 1 cp to 500 gp. Once bets are placed, roll a die for each bet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tent, revealing a low table covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. As the crone speaks, her voice
, cunning and sharp of mind. She has met a good many adventurers in her time and knows they can’t be fully trusted. She wants to free the land of Barovia from its curse, and her fate is interwoven with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sea Characters can row a boat for 8 hours per day, or can row longer at the risk of exhaustion (as per the rules for a forced march in chapter 8 of the Player’s Handbook). A fully crewed sailing
and the stars. Use the Wilderness Navigation table earlier in this chapter to determine whether a ship veers off course. Random Encounters at Sea You can check for random encounters at sea as often
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawer. C13. Captain Dapplewing’s Study This large office serves as both parlor and study. Antique furnishings line the walls, along with the sculpted heads of several magic creatures. A heavy table
leading to area C20. Because the students and faculty here don’t bother to fully close it, the secret door can be found with any search of the area. C15. Faculty Storage Boxes and filing cabinets have been
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon who stole those items might be an opportunity for such spirits to find rest at last. A haunting spirit might fully manifest as a ghost, a specter, a wraith, or a similar creature, or it
the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be. Unfinished Business d6 Unfinished Business
1 Entrust the haunted item to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and why they’ve been brought together is a mystery they might never fully understand. One thing they are likely to realize, though, is that all of them just came from home, which is supposedly back the
the Mists table in chapter 3 to inspire other events. No matter what the characters do, the Mists lead the characters back to the crossroads. Development. As the realization that they’re trapped
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Sea’s
. Saltmarsh Ties Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose or roll on the table. d6 Contact 1–2 Eda Oweland 3–4 Gellan Primewater 5–6 Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
(perhaps away from the table) that you have a group to please, not just one player. Tragic Limits Some players resist getting invested in the world of the game because they don’t want to endure the pain of