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Returning 35 results for 'gas score friend'.
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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Gas Spore
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Death Burst. The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6);{"diceNotation":"3d6
infected creature's system, killing the creature in a number of hours equal to 1d12;{"diceNotation":"1d12","rollType":"roll"} + the creature's Constitution score, unless the disease is removed. In half that
classes
Basic Rules (2014)
she disappears into the shadows as her fighter friend moves forward to kick the door open.
A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When
a new means of support. Or maybe you made a new friend—another member of your adventuring party—who showed you new possibilities for earning a living and employing your particular talents
Monsters
Candlekeep Mysteries
gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
feats
Forgotten Realms: Heroes of Faerûn
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a
maximum of 20.
Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts.
Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gas Spore Fungus Gas spores are floating, orbicular fungi with rhizome growths and protuberances that resemble the stalks and eyes of beholders. If destroyed, a gas spore explodes in a poisonous
burst that can infect creatures and slay them in hours. Infected corpses spawn more gas spores that grow to full size in a matter of days. Gas Spore Fungus Large Plant, Unaligned
AC 8 Initiative −5 (5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Gas Spore The first gas spores are thought to have been spawned from dead beholders, whose moldering corpses fed a parasitic fungus with aberrant magic. Having long since adapted into a unique plant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Lawful Neutral
AC 16 Initiative +2 (12)
HP 32 (5d10 + 5)
Speed 40 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
.
Paralysis Gas (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Julie Dillon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting
characters, just for monsters, or for both. Initiative Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mending cantrip, the statuette can be sold for 125 gp. It weighs 5 pounds. 17d. Nerozar the Defeated Floating in the middle of this 30-foot-high cavern is a beholder zombie named Nerozar and three gas
spores that closely resemble it. Any character who can see the gas spores can discern their true nature with a successful DC 15 Intelligence (Nature) check. Nerozar has the statistics of a beholder zombie
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
support. Or maybe you made a new friend — another member of your adventuring party — who showed you new possibilities for earning a living and employing your particular talents. Quick Build You can make a
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust
Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 11 +0 +0
Con 18 +4 +4
Ability Score Mod Save
Int 2 −4 −4
Wis
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
, light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Caverns filled with smoke or gas. 3 Dead magic* or wild magic* zones. 4 The lair of a creature it is trying to bait out. 5 A nest of rats, insects, or other vermin. 6 Patches of brown mold* or green
Roper Large Aberration, Neutral Evil
AC 20 Initiative +5 (15)
HP 93 (11d10 + 33)
Speed 10 ft., Climb 20 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 17 +3 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a dangerous natural gas leak. Any member of the party with a passive Wisdom (Perception) score of 14 or higher detects signs of the gas. The characters’ travel pace for the day is slowed by half
clusters 4 Fungus cavern 5 Gas leak 6 Gorge 7 High ledge 8 Horrid sounds 9 Lava swell 10 Muck pit 11 Rockfall 12 Rope bridge 13 Ruins 14 Shelter 15 Sinkhole 16 Slime or mold 17 Steam vent 18 Underground
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
(Perception) check, a character notices tiny holes in the relief. Stuffing the holes with cloth or wax prevents the poison gas from penetrating through when the pedestal is disturbed (see below). Pedestal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to be Wongo’s friend than his enemy.” Portcullises. Portcullises are raised into the lintels above four of the five entrance corridors. When a character claims the puzzle cube from area 12B, the
portcullises slam shut and seal off these corridors. Each portcullis weighs 600 pounds and can be lifted by one or more characters with a combined Strength score of at least 20. A character can prevent a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
. Eladrin Traits Eladrin have the following traits in common, in addition to the traits they share with other elves. Choose your eladrin’s season: autumn, winter, spring, or summer. Ability Score
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lake (see area D16). Illig is Gullop’s greatest political rival. If the characters are proclaimed innocent, they earn their freedom. Each is given the worthless honorific of “True Friend of Gullop XIX
” and permission to use the king’s palace (area D11) as a place to rest. Morgort’s seemingly lifeless body is dumped into Murky Lake, whereupon she swims to area D2 and steals the swamp gas balloon there.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who have a passive Wisdom (Perception) score of 20 or higher, or who pass through the waterfall to see what’s behind it, find a ledge about 100 feet from the ground. Upon the ledge rests an elf
canyon. Within lies a cave with green-tinged vapor flowing from it. This passage leads to area C1 of the Crystal Caves (see below) and the source of the gas. A creature that enters this trail of gas
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
poisonous gas hidden above the door. A thin wire connects it to the latch of the door. A character who has a passive Perception score of 16 or higher notices the wire. A character who is searching
Winding Way are denoted by letters on the map. Each type is described below. A. Trip Wire A wire stretches across the floor at ankle height. A character who has a passive Perception score of 16 or higher
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
incident from a few months ago. She reported a former friend and Dran Enterprises operative named Arla Razortongue to her bosses for speaking out about the organization’s unethical practices. (See
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity modifier and any special modifiers). If you want
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival? Double-Bladed Scimitar The double-bladed scimitar is the signature
Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actively looking for a trap can attempt a Wisdom (Perception) check against the trap’s DC. You can also compare the DC to detect the trap with each character’s passive Wisdom (Perception) score to
from inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Candied apple on a stick Euphoreo cookie (saucer-sized cookies dusted with particles of faerie dragon euphoria gas) Eveningberry wine (a sweet, nonalcoholic drink) Faerie bell nectar (harvested from
, bunny-like creature with a horn like a unicorn’s). The almiraj teleports around on a tabletop, making it hard to score a success. A participant gets three rings. Tossing a ring over the almiraj’s horn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
friend: Renaer Neverember, the son of Waterdeep’s previous Open Lord, Dagult Neverember. “Chip off the old block, that one!” sneers one patron. “Just another spoiled, rich noble who likes to rub our
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
to pick. The characters must find a new way out of the ziggurat. Gas Trap. When the door closes, the area begins to fill with an odorless, dizzying gas. Characters who have a passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actively looking for a trap can attempt a Wisdom (Perception) check against the trap's DC. You can also compare the DC to detect the trap with each character's passive Wisdom (Perception) score to
inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure, contain
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
to be intuitive, sensible, fair-minded, and decisive, making the Captain role a good fit for someone with a high Wisdom or Charisma score. The Assignment After roles are assigned, Saerthe provides
outskirts of Coliar, a sodding big gas giant. There, you’re to salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
friend.
Round 6. Gar surprises the kraken, hitting it twice with Wave before the creature can react, and achieving a critical hit both times. The kraken is slain, and Gar begins the process of drawing
) and is grappled.
Round 5. Gar casts freedom of movement, escaping the grapple, and then uses a legendary action to attack the creature. He will score a critical hit, slaying the kraken.
Round 6