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Returning 35 results for 'gas short for'.
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Monsters
Misplaced Monsters: Volume One
lives in the ocean and in the clouds. Cookies are her favorite snack. She has the power to bolster other creatures, and she can bestow upon animals the ability to speak for a short time. When she is
-smelling cloud of gas that surrounds and shields the target. The target has half cover until the gas disappears at the start of Coral’s next turn.
Gift of Speech (1/Day). Coral targets one Beast she
Monsters
Tomb of Annihilation
":"6d6","rollType":"damage","rollAction":"Snakes","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one.
Sleep Breath (Recharges after a Short or Long Rest
). The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Paralyzing Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Paralyzing Breath"}. The collector releases paralyzing gas in a 30-foot
time.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't AdamantineSummon Specters (Recharges after a Short or Long Rest). The collector calls up the
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessent’s Lair
A storm giant quintessent has no need for castles or dungeon
15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in its area. Protected flames, such as those of
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
failed save, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
are trapped when the stone block seals off the tunnel. Once the tunnel is sealed, caustic gas billows out from the mouths of the relief-carved skulls. Any creature trapped in the tunnel must succeed on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20b and 20c. Noxious gas seeps into this mine through small fissures in the walls, filling areas east of the door to area 19a and south of the door at area 20d, except for area 21. The gas is invisible
, but characters can smell the toxic fumes and hear a faint hissing. It takes 1 minute for the gas to build up in a creature’s system, after which the creature must succeed on a DC 15 Constitution
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
planes of existence by donating to this car. All proceeds benefit the establishment of order across the multiverse.” Before disappearing, the modron gestures toward a short tube protruding from the floor
Outlands. If the train is in some other location not represented in this car, no mote is visible. Donation Tube The short tube rising from the floor near the dais has a slot large enough to insert coins
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
bestow upon animals the ability to speak for a short time. When she is upset, her rainbow tail lights up. If she smacks her tail on the ground, magical force spreads outward to engulf an enemy
, potentially turning it to dust. When Coral has the hiccups, bubbles shoot from her horn. These bubbles transform into tasty cookies, bursts of glitter, and protective clouds of stinky gas. Coral Large Fey
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Sleep Breath (Recharges after a Short or Long Rest). The kamadan exhales sleep gas in a 30-foot cone
two creatures are unrelated (though some sages claim otherwise). Kamadans typically hunt alone or in mated pairs. They can exhale clouds of sleep gas, which they typically do before entering melee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
down the banks and rocks in the walls shift slightly.
There is no poison gas in the room, or in any of the upper areas (40 and higher), because the gas escapes out the hole in the ceiling. The floor
so takes 1 minute. Serpent Doors. The southeast exit from this chamber is a set of double bronze doors in the north wall at the end of a short corridor. Above them hangs a plaque inlaid with jade (worth 25 gp). The plaque depicts a two-headed serpent, with its second head where its tail should be.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Village No More, but he has given up trying to remember his lines. Hurly used to work at the Witchlight Carnival, but his short temper and blustery nature made him unpopular. One of Endelyn’s spies lured
destroyed, poison gas billows up from its shards, filling the room. Each creature in the room must make a DC 11 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. The gas doesn’t spread beyond this room and dissipates quickly.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Paralyzing Breath (Recharge 5–6). The collector releases paralyzing gas in a 30-foot cone. Each
the effect on itself with a success.
Bonus Actions
Summon Specters (Recharges after a Short or Long Rest). The collector calls upon the spirits of those it has slain; 1d4 specters (without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature that enters the inferno for the first time on a turn or starts its turn there takes 22 (4d10) Fire damage and is burning. Poisonous Gas Nuisance Hazard (Levels 1–4) Poisonous gas is usually
encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
canyon. Within lies a cave with green-tinged vapor flowing from it. This passage leads to area C1 of the Crystal Caves (see below) and the source of the gas. A creature that enters this trail of gas
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver collector calls up the
paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
will interfere. She refuses to take orders, and if the characters treat her badly, she tries to frighten them into leaving the outpost—but stops short of fighting them without provocation. Using the
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
.
Paralyzing Breath (Recharge 5–6). The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A
paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Bonus Actions
Summon Specters (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
Statues. Four statues in this lair depict the following figures (see the “Lair Features” sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, north, and southeast.
Breakaway Roof. Nakari has carefully weakened the roof of this cave so she can burrow through it quickly to reach the surface (see “Lair Features”). Laughing Gas. This area is
filled with magical laughing gas (see “Lair Features”). N10: Reception Cave This oddly shaped cave smells like candy and has exits to the west and southeast. An alcove in the northeast corner is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
You’re the loveliest hag in the coven.
8 You’re not the sharpest piercer in the cave.
9 Aren’t you a little short for a giant?
10 Truly, your intellect is as deep as a Tenser’s
don’t know a beholder from a gas spore.
17 I suspected you’d fallen out of the idiot tree, but I didn’t know you were dragged through Stupid Forest afterward.
18 There’s nothing about your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its
(silver), fire (brass or gold), or lightning (bronze)—on a failed save, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who opens the door. The ballista makes an attack (+6 bonus to hit) with advantage against that individual. The attack deals 16 (3d10) piercing damage on a hit. 11. Entrance Guardroom A short tunnel
poisonous gas hidden above the door. A thin wire connects it to the latch of the door. A character who has a passive Perception score of 16 or higher notices the wire. A character who is searching
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the semiprecious stones in the crates are worth a total of 1,000 gp. T4: Scrolls and Potions Room This room has four short bookshelves, each bearing eight glass vials of liquid. Several open barrels
. Touching the fake bridge (which is shown on map 8.2) reveals that it has no substance. Similarly, feeling around the pit for the real bridge reveals it in short order. Casting dispel magic on either
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to short-circuit and rapidly overheat, frying the electronics within—and Aphelion along with them. As Aphelion fades from existence, the computer briefly sings the following coda in an artificial tone
) check understands how to release the pod’s inhabitant. Freeing the Scientist. The stasis pod opens with a hiss of depressurized gas. Inside the pod is a scientist (lawful good, human noble) named Nova
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to pick. The characters must find a new way out of the ziggurat. Gas Trap. When the door closes, the area begins to fill with an odorless, dizzying gas. Characters who have a passive Wisdom
(Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
simple. Their effects include poisoned needles that spring out when a lock is tampered with, blasts of fire that fill a room, poison gas, and other lethal measures. Saving throws — usually Dexterity
for healing. A deadly trap might reduce a creature to 0 hit points in one shot, and leaves most creatures hit by it in need of a short or long rest. Consult the following tables when determining a