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Returning 35 results for 'ghost'.
Monsters
Monster Manual
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were
object.Multiattack. The ghost makes two Withering Touch attacks.
Withering Touch. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Withering Touch"}, reach 5 ft. Hit: 19 (3d10 + 3
Ghost
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
","rollType":"damage","rollAction":"Withering Touch","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on
Monsters
The Book of Many Things
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Guildmasters’ Guide to Ravnica
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
damage on a failed save, or half as much damage on a successful one.
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal
Monsters
Fizban's Treasury of Dragons
Incorporeal Movement. The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (3/Day). If the ghost dragon fails a saving throw, it can choose to succeed
Magic Items
Tomb of Annihilation
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30
Monsters
Spelljammer: Adventures in Space
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
Monsters
Candlekeep Mysteries
Ethereal Sight. The ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as
object.
Regeneration. The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or damage from a magic weapon, this trait doesn’t function at the start of
Monsters
Icewind Dale: Rime of the Frostmaiden
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
object.
Spellcasting. The ghost is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost has the following wizard spells prepared:
Cantrips (at will): mage hand
Magic Items
Tasha’s Cauldron of Everything
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the
Equipment
More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead body, the body is affected by the resurrection spell. A white ghost orchid seed has no effect if consumed.
Equipment
Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell feign
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghost A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. Unfinished Business. A ghost yearns to complete
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
destroying all three ritual rods, which the necromancer placed in the armory (area 3), the kitchen (area 7), and the observatory (area 15). Each rod is protected by a Glyph of Warding. Once the ghost
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
.
-Fizban
A dragon’s attachment to a hoard can be strong enough to bind the dragon’s spirit to existence after death. Such a ghost dragon haunts the hoard, often forming an attachment to a single
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ghost Stories Ivan Shavrin Ghost stories number among the more psychologically elaborate genres of horror. Only by revealing tales of tragedy and past wrongs can heroes bring peace to forces that
share their suffering with the living. Examples include The Woman in Black and The Haunting of Hill House. Ghost Story Principles Consider the following principles when creating Darklords and domains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yael’s Ghost If the characters move toward the Sword of Zariel, the ghost of Yael appears before them and pulls the characters into one of Lulu’s forgotten memories to see if they are worthy of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Grieving Ghost Sarah was one of the servants killed alongside Lady Maria and the three Yellowcrest children—all murdered by Lord Viallis as part of his willing descent into evil. For five years, the
her forth. Once she appears for the first time, Sarah (a ghost) reappears whenever the characters speak her name in the presence of the book. The anguished state of the young woman’s spirit is clear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ghost Lantern Wondrous item, rare (requires attunement) A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ghost Ship As the party’s ship gets closer to the Thunder Cliffs, the spectral ship that the characters heard about approaches. Use the following read-aloud text to set the scene: The skies darken
and a thick mist rises from the water, obscuring sight around the ship. The crew swears and make superstitious signs. Then, from the crow’s nest, a voice screams, “Ghost ship ahead.” Before the words
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
dune. At first, he seems to shimmer in the heat and desert haze, but as he walks closer, it becomes apparent that he’s a ghost.
This is the ghost of Amun Sa, former pharaoh of Bakar. He walks in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Adventure Sites Ghost stories are intensely personal, and adventures within the genre take place in a setting dripping with tragic history. Ghost Story Adventure Sites d6 Adventure
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ghost (p. 147) Speed: it can hover.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spirit’s motivations until the
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Monsters Any creature that embodies or serves as a response to past injustices or tragedies makes a strong addition to a ghost story. Don’t limit yourself to incorporeal undead when
creating your own hauntings. The “Haunted Traps” section of chapter 4 also explores options for creating threatening hauntings. Ghost Story Monsters Challenge Creature Source
1/2 Death’s head
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs
Obzedat ghost doesn’t require air, food, drink, or sleep. The Ghost Council’s Traits Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui When a character enters the giant termite mound in the Llanos, read the following description: The Llanos vanishes, replaced by the earthy scent of jungle. As you emerge through a
roaring waterfall cascades down the tepui, and a well-trodden path twists toward it through the trees.
Upon passing through the portal, the characters arrive at the Ghost Orchid Tepui, a mysterious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
nature of the horror is on display. Ghost Story Settings d8 Setting
1 A realm where speaking to spirits is just like speaking with the living
2 A graveyard city-state where all living
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Boarding the Sea Ghost How long it takes the characters to reach the ship depends on what arrangements they have made beforehand. If, for example, it is arranged that the guard members, once they
ship. The journey to the ship takes 30 minutes (20 minutes with more than two rowing), but if the boat is to approach the Sea Ghost from the seaward side, another 5 minutes should be added. The ship
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Villains While the villains in ghost stories are often spirits or haunted places, they might also be the individuals who provoked a haunting to begin with. Ghost Story Villains d10
accident victim who torments victims for fun
8 The spirit of a former tyrant who demands sacrifices from the village she once ruled
9 A ghost hunter who inflicts hauntings on unwitting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Torments Whether they’re living monsters or ghosts, Darklords in ghost story settings are the architects of their own tragedies. Ghost Story Torments d8 Torment
1 The Darklord
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Fire Ghost If the characters don’t bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
: “I’ve been smelling smoke in the storeroom for the past few days. Yesterday I peeked inside and saw a cloaked figure smoldering like an ember—surely it was a fire ghost! I threw a flagon of ale at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
7. Gray Ghost Garden The Gray Ghosts use this chamber to grow a variety of fungi for use in alchemical experiments. Double doors blocks the western tunnel. The doors are made of thick zurkhwood and
is a tall copper pipe that arcs over the pit. Crates line one wall.
Map 4.4: Gray Ghost Garden Three duergar work here. They are members of the Gray Ghosts who have been assigned gardening duty
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Sea Ghost In the next part of the adventure, the council asks the characters to take the fight to the remaining smugglers. A few days after their triumphant return from the destruction of the