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Returning 16 results for 'gibbering moves'.
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Aberrant Restoration. If destroyed, the emissary revives with all its Hit Points in 1 day in the space of a Gibbering Mouther that was within 300 feet of the emissary when the emissary was destroyed
within 120 feet. Failure: 54 (12d8);{"diceNotation":"12d8", "rollType":"damage", "rollAction":"Unearthly Bile", "rollDamageType":"Acid"} Acid damage, and a Gibbering Mouther appears in an unoccupied
Greater Star Spawn Emissary
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monsters
Van Richten’s Guide to Ravenloft
a successful one. For each creature that fails the saving throw, a gibbering mouther (see its entry in the Monster Manual) appears in an unoccupied space on a surface that can support it within 30
feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gibbering Mouther Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its
former victims. Tormented by the destruction of their bodies and absorption into the mouther, those victims gibber incoherently and are forced to consume everything in reach. Amoeboid Form. The gibbering
Monsters
Quests from the Infinite Staircase
, surrounds the target. The sphere is centered on the target, moves with the target, and lasts until the end of Zargon’s next turn.
Slime Wave (Recharge 5–6);{"diceNotation":"1d6", "rollType
0 hit points by the acid damage dies and dissolves into a puddle of slime that rises as a gibbering mouther at the start of Zargon’s next turn. The creature obeys Zargon’s commands and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end, hundreds of saucer-sized eyes with fanged pupils open and begin repeating a random character’s name. The wall is a gibbering mouther controlled by the Drought Elder. It moves out of the way for any
impression of a dream belonging to someone from Atagua. Egg Sucker. A moment after the characters arrive, a whistler (detailed at the end of this adventure) enters the chamber from area D2, moves to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
can’t make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Spellcasting (Psionics). The grell psychic casts one of the
stairs lead down to a large grotto. Wordless burbling echoes from it.
The sound originates from the gibbering mouthers in the next cavern, although creatures in the tunnel are too far away to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
(Perception) check sees that fine wire ties the bones to the mimic, so that when the mimic moves, the bones move too. Treasure. One of the larger coffins has a pouch sewn into the lining under an
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Aberrant Restoration. If destroyed, the emissary revives with all its Hit Points in 1 day in the space of a Gibbering Mouther that was within 300
(Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 30-foot-radius Sphere centered on a point the emissary can see within 120 feet. Failure: 54 (12d8) Acid damage, and a Gibbering Mouther
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
23 Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as much damage on a successful one. For each creature that fails the saving throw, a gibbering mouther (see its entry
in the Monster Manual) appears in an unoccupied space on a surface that can support it within 30 feet of that creature. The gibbering mouthers act right after the emissary on the same initiative
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
Engulf. The cube moves up to its Speed without provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it
cube’s turns. When the cube moves, the engulfed target moves with it. An engulfed target can try to escape by taking an action to make a DC 12 Strength (Athletics) check. On a successful check, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
within which they’ve previously defeated most of the monsters. The party moves between zones while the Doomvault has an alert level of 6 or higher. The alert level rises. These encounters are more for
table) Far Realm Cysts* d4 Encounter 1 1 gibbering mouther 2 1 grell 3 1d4 gricks 4 1 otyugh Forests of Slaughter* d4 Encounter 1 1d2 hook horrors 2 1d4 cockatrices 3 1 displacer beast 4 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Antimagic Field spell, surrounds the target. The sphere is centered on the target, moves with the target, and lasts until the end of Zargon’s next turn.
Slime Wave (Recharge 5–6). Zargon spews slime in a
on a success.
A creature reduced to 0 hit points by the acid damage dies and dissolves into a puddle of slime that rises as a gibbering mouther at the start of Zargon’s next turn. The creature obeys
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the cube is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its speed. While doing
cube moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thin web of slime, lead down to areas B66 and area B67. A creature that moves over a pit must succeed on a DC 15 Dexterity saving throw or slide down the chute, landing with the prone condition in an
still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: “I have been
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
must succeed on a DC 12 Wisdom saving throw or suffer one of the following effects, rolled randomly. 2d4 Eye Ray 2–3 Charm. For its turn, the target moves toward its nearest ally and attacks with a
weapon or a cantrip. The target can’t check for danger as it moves. 4–5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6–7 Slow. Until the start of its next turn, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to
minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears