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Returning 35 results for 'gift rest'.
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giant rest
Magic Items
Storm King's Thunder
a short or long rest.
Gift of Frost. You can transfer the shardâs magic to a nonmagical item â a cloak or a pair of boots â by tracing the ise rune there with your finger. The
finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy
Magic Items
Storm King's Thunder
ât use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennantâs magic to a nonmagical item â a suit of armor, a pair of boots, or a cloak &mdash
property, you canât use it again until you finish a short or long rest.
Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can
Magic Items
Waterdeep: Dungeon of the Mad Mage
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you canât do so again until you finish a short or long rest
.
Gift of Vengeance. You can transfer the shieldâs magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two
Magic Items
Storm King's Thunder
, you canât use it again until you finish a long rest.
Gift of Truth. You can transfer the gavelâs magic to a place by tracing the venn rune on the ground with your finger. The point where
Magic Items
Storm King's Thunder
rest.
Gift of Battle. You can transfer the bannerâs magic to a place by tracing the krig rune on the ground with your finger. The point where you trace it becomes the center of a spherical
property, you canât use it again until you finish a short or long rest.
Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your
Magic Items
Storm King's Thunder
;t use it again until you finish a short or long rest.
Gift of Stone. You can transfer the orbâs magic to a nonmagical item â a shield or a pair of boots â by tracing the stein rune
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
âblessingâ and worship of Vaprak from one generation to the next.ColdVaprakâs Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cultistâs forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts.
Baphomet appears as a fearsome, 20-foot-tall
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Magic Items
Baldurâs Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a
any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.
Thriving Wildlife. Animal
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
the clairvoyance spell, requiring no spell components and targeting any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair
Backgrounds
Guildmastersâ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds â with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything thatâs edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zuggtmoyâs gift has disadvantage on attack rolls against plant creatures. In addition, whenever an infected creature finishes a short or long rest, it must make a DC 15 Wisdom saving throw. On a failed
â) ZUGGTMOY'S GIFT
A myconid with Zuggtmoyâs gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isnât already âblessed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Chromatic Dragon Youâve manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial
use this bonus action, you canât do so again until you finish a long rest. Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your characterâs gift came from. Is it tied to the god you serve? Was it the
characterâs gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and invite them to seek rest at his palace. There, Nafas imparts the faraway plea he has heard and escorts the characters to the door where it originated. After the adventure, characters can return to
one or more of the following: Magical Gift. Nafas bestows a supernatural charm (see the Dungeon Masterâs Guide) on the party. Tale. Nafas recites a story or poem that reveals information pertinent to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in any Extracurriculars or Jobs for the rest of this academic year. All the characters immediately lose any benefits from these activities. A Siblingâs Gift. If a student asked the characters for
whom a character has at least 1 positive Relationship Point asks the characters for the doll to give it as a gift to her younger brother shortly after this quest ends.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
this Dark Gift. Additionally, you gain the traits that follow. Misty Travels d4 Origin
1 You learned a secret about the nature of the Mists. Ever since, you can manipulate them, but the lands
you walk have turned against you.
2 You fled into the Mists to escape someone or something thatâs hunting you. You can never rest for long, knowing youâre still being pursued.
3 Youâre
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatureâs speed is halved until the end of the turn. On an odd number, the creatureâs speed is doubled until the end of the turn. Aberrations and creatures with a psychic gift from the Psychic Well
gains a psychic gift of its choice: either the ability to cast the dimension door spell requiring no spell components, or the use of a mind flayerâs Mind Blast action. The psychic gift fades when the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Gem Dragon Youâve manifested some of the power of gem dragons, granting you the following benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to
pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isnât pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gift detailed in the Dungeon Masterâs Guide). Way of the Dragon. You are as elusive and free as the Dragon of Heavenly Blessings. This charm has 6 charges. As an action, you can expend 1 charge and
gain one of the following benefits: Difficult terrain doesnât cost you extra movement until the end of your next long rest. The next time you end your turn paralyzed or restrained, that condition ends on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Sorcery Breathe the Magic of Dragons Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You
ancestor. Level 3: Draconic Resilience The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
discern colors in that darkness only as shades of gray. Gift of the Svirfneblin. Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the
nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You can
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
horns. The mark fades after you finish a long rest. Involuntary Change. Certain circumstances can activate your Dark Gift. After you experience this catalyst, at the start of your next turn you must
. Casting alter self in this way requires no spell slot, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). You regain this ability after you finish a short or long rest. Gift of Frost. You can transfer the shardâs magic to a nonmagical itemâa cloak or a pair of bootsâby tracing the ise rune there with your
you use this property, you canât use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above an open eye.
âWelcome to Candlekeep,â says the elf in Common. âA gift is required from those seeking admittance. You must donate a book or scroll that isnât already in the libraryâs archives
. Please present your gift for inspection.â
All three monks are neutral good priests of Deneir. (Apply racial traits to their statistics as needed.) The monks study any book or scroll thatâs handed to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. You discern colors in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fey Gift. You can use this
trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
protection from evil and good with this trait, targeting only yourself and requiring no material components. Once you do so, you canât cast it in this way again until you finish a long rest. Wisdom is your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Inscrutable Like a sphinx, you have a mind like a maze, impenetrable to mortal scrutiny. This might be a gift or training from an actual sphinx, the blessing (or curse) of a god, or an inexplicable
times.
5 Why wouldnât I phrase every statement as a question?
6 I was born a sphinx, but a god cursed me into humanoid form and saddled me with the limits of mortal knowledge. I wonât rest until I break the curse.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Once you use this property, you canât use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennantâs magic to a nonmagical itemâa suit of armor, a pair of boots, or
damage from the fall. Once you use this property, you canât use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this invocation, you canât use it again until you finish a short or long rest. Gift of the Depths Prerequisite: 5th level You can breathe underwater, and you gain a swimming speed equal to your
walking speed. You can also cast water breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest. Gift of the Ever-Living Ones Prerequisite: Pact of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can roll a d4 and add the number rolled to the ability check. Makerâs Gift. You gain proficiency with one type of artisanâs tools of your choice. Spellsmith. You know the mending cantrip. You can also
finish a long rest. Intelligence is your spellcasting ability for these spells. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells






