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Returning 33 results for 'give of invulnerability'.
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Githzerai Anarch
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Monsters
Mordenkainen’s Tome of Foes
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
, githzerai anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invulnerability, plane shift, wall of forceThe githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
plane. An anarch can use its psionic power to give form to formless substance, creating mountains, lakes, and structures to serve as a foundation for a githzerai community.
Lair Actions. On initiative
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Gleaming Armor (Any Light, Medium, or Heavy), Common This armor never gets dirty. Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement)
You have Resistance to
Bludgeoning, Piercing, and Slashing damage while you wear this armor.
Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Gleaming Armor (Any Light, Medium, or Heavy), Common This armor never gets dirty. Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement)
You have Resistance to
Bludgeoning, Piercing, and Slashing damage while you wear this armor.
Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Gleaming Armor (Any Light, Medium, or Heavy), Common This armor never gets dirty. Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement)
You have Resistance to
Bludgeoning, Piercing, and Slashing damage while you wear this armor.
Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement) You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a
Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement) You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a
Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement) You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a
Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
each: globe of invulnerability, plane shift, wall of force
Legendary Actions
The githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
of the area.
An Anarch’s Lair In Limbo, githzerai anarchs create islands of tranquility in this turbulent plane. An anarch can use its psionic power to give form to formless substance, creating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
each: globe of invulnerability, plane shift, wall of force
Legendary Actions
The githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
of the area.
An Anarch’s Lair In Limbo, githzerai anarchs create islands of tranquility in this turbulent plane. An anarch can use its psionic power to give form to formless substance, creating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
each: globe of invulnerability, plane shift, wall of force
Legendary Actions
The githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
of the area.
An Anarch’s Lair In Limbo, githzerai anarchs create islands of tranquility in this turbulent plane. An anarch can use its psionic power to give form to formless substance, creating
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtz’s first mate is Rool (NE male half-orc assassin), a vicious
circle, wall of force
6th level: chain lightning, flesh to stone, globe of invulnerability
7th level: prismatic spray, teleport
8th level: dominate monster, mind blank
9th level: time stop
6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtz’s first mate is Rool (NE male half-orc assassin), a vicious
circle, wall of force
6th level: chain lightning, flesh to stone, globe of invulnerability
7th level: prismatic spray, teleport
8th level: dominate monster, mind blank
9th level: time stop
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtz’s first mate is Rool (NE male half-orc assassin), a vicious
circle, wall of force
6th level: chain lightning, flesh to stone, globe of invulnerability
7th level: prismatic spray, teleport
8th level: dominate monster, mind blank
9th level: time stop
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
then cast hold person on your companion who fails the save against it, you could unleash your readied dispel magic and end hold person. Can dispel magic end globe of invulnerability? Yes, dispel magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
then cast hold person on your companion who fails the save against it, you could unleash your readied dispel magic and end hold person. Can dispel magic end globe of invulnerability? Yes, dispel magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
then cast hold person on your companion who fails the save against it, you could unleash your readied dispel magic and end hold person. Can dispel magic end globe of invulnerability? Yes, dispel magic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
to a historian or collector. If the characters are on good terms with Oshundo, the alhoon might give them the maps once it’s done with them, although Oshundo keeps its crystal. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
to a historian or collector. If the characters are on good terms with Oshundo, the alhoon might give them the maps once it’s done with them, although Oshundo keeps its crystal. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
to a historian or collector. If the characters are on good terms with Oshundo, the alhoon might give them the maps once it’s done with them, although Oshundo keeps its crystal. At the DM’s discretion