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Returning 35 results for 'given domain xgte'.
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giving domain xgte
classes
Xanathar's Guide to Everything
delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Features
Cleric Level
Feature
1st
Domain Spells, Circle of Mortality, Eyes of the Grave
classes
Xanathar's Guide to Everything
these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
monsters
.
Legendary Resistance (3/Day, or 4/Day in Domain). If Lord Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Lord Soth has Advantage on saving throws against spells and other
. Failure or Success: If this damage reduces the target to 0 Hit Points, the target dies.Legendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn, Soth can expend a use to take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
around him. Given enough time in a single location, Graz’zt can twist it with his power.
Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with finery and decorations
Ezmerelda d'Avenir
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Curse of Strahd
they had given him. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.
Van Richten’s Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her
he might need help and traveled for months to reach Strahd’s domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cycle of the Plague The Gnawing Plague is an ever-present threat in Richemulot. At any given time, every community in the domain is in one of four stages of the plague. Whenever characters find
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Lord Soth’s Tale Lord Soth was given a quest to save the people of his world, Krynn, from the wrath of the gods. Possessed by baseless paranoia and possessiveness of his elf wife, Soth forsook that
Caradoc as the Mists rose around them. When the Mists faded, Soth found himself in the domain of Barovia. For a time, he found an ally in Count Strahd von Zarovich, but the two villains couldn’t abide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to keep track of where the characters are in the carnival at any given time. The reverse side of the poster map shows the Feywild domain of Prismeer, now divided into three splinter-realms called
reach the palace, from where they can look out over the whole domain. DM-friendly versions of this map appear in chapters 2, 3, and 4, to help you track the party’s progress through Prismeer’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Walker The Mists grip all who tread the Domains of Dread, but you know how to slip through their grasp. You can navigate the Mists successfully given enough time and a little luck, but this
, you can cast this spell with them. Mist Traveler. When you enter the Mists intent on reaching a specific domain, you are treated as if you possess a Mist talisman keyed to that domain. To use this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlik’s Powers and Dominion Hazlik is a vain, egotistical overlord, convinced he is the supreme being in his domain. His statistics echo those of an archmage, but he favors using an array of magic
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
four hours or less. Murder Among Thieves occurs in the Free City of Greyhawk, located in the Domain of Greyhawk within the Central Flanaess on Oerth. See the Dungeon Master’s Guide for more details
whether they want this experience before beginning the adventure if you think they qualify. You can always adjust as you play to keep the challenge appropriate for the group, regardless of the suggestions given in this adventure.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
four hours or less. Sword in the Shadows occurs in the Free City of Greyhawk, located in the Domain of Greyhawk within the Central Flanaess on Oerth. See the Dungeon Master’s Guide for more details
whether they want this experience before beginning the adventure if you think they qualify. You can always adjust as you play to keep the challenge appropriate for the group, regardless of the suggestions given in this adventure.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
does, it’s to possess those who can work his will elsewhere in the domain or to expand the eclectic structure that is the House on Gryphon Hill. The Apparatus. Lord Godefroy has not given up hope that
Godefroy’s Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island domain has its own values, goals, and feuds with other domains. The Lhazaar are the finest sailors in Khorvaire. During the Last War, they served all nations as privateers and engaged in piracy on
a principality. Leadership is earned, not given. Nevertheless, High Prince Ryger ir’Wynarn of Regalport seeks to forge the principalities into a unified force. He has the finest fleet, and his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is located in the village of Barovia, in the domain of Strahd von Zarovich. Although it’s a small village, Barovia teems with supernatural threats—including the forebodingly named Death House, the
Elisabeth Durst, who run a small cult devoted to Barovia’s Darklord, Strahd von Zarovich. Given the domain’s many greater threats, this minor cult and the house draw scant attention. If the characters ask
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
is favored by a god, pantheon, or religious order. This section presents the Life Domain, Light Domain, Trickery Domain, and War Domain subclasses. Life Domain Soothe the Hurts of the World
The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vetistiqua
Tatenna Fulchighora
DOMAIN WITH TWO DARKLORDS
Ivana Boritsi and Ivan Dilisnya are coequal rulers of Borca. As they both committed depraved crimes in the same land at the same time
, the Dark Powers gathered them both into the Domains of Dread. Generally, though, Ivana and Ivan have little to do with one another. Their homes occupy opposite ends of the domain, and their interests
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
completed in four hours or less. Shadows Over the Free City occurs in the Free City of Greyhawk, located in the Domain of Greyhawk within the Central Flanaess on Oerth. See the Dungeon Master’s Guide
with your players on whether they want this experience before beginning the adventure if you think they qualify. You can always adjust as you play to keep the challenge appropriate for the group, regardless of the suggestions given in this adventure.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is always cast at its lowest possible level and can't be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster's challenge rating. An innate
drow mage. A monster's innate spells can't be swapped out with other spells. If a monster's innate spells don't require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is always cast at its lowest possible level and can’t be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster’s challenge rating. An innate
drow mage. A monster’s innate spells can’t be swapped out with other spells. If a monster’s innate spells don’t require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time crafting and animating scarecrows to hunt down and kill the ravens and the wereravens that infest Strahd’s domain. When she isn’t working evil magic, Baba Lysaga sacrifices beasts to Mother
Wines vineyard (chapter 12), in the hope that the wereravens who protect the vineyard will try to reclaim it. She keeps it in her hut as bait to lure her enemies to their deaths. The gem has given her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
occasional gargoyle attack, however. The myconids provide strangers with food, water, shelter, and safe passage through their small domain. 4a. Melding Cave Most of the myconids live in this cave, the
. Characters who make telepathic contact with the myconids are greeted warmly. The myconids offer to take visitors to their sovereign (area 4b) or escort them to the edge of their domain. The friendly
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
differentiated are given below. The Queen of Air and Darkness floats above her throne, attended by her quickling spies and satyr spymaster Summer Court (Seelie Fey) Favors sunshine, butterflies, flowers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among the gods, deeds of creation, past interactions with mortals, or battles between gods and other cosmic forces. Given the incomprehensible nature of the gods, these myths might not actually reveal
for each of the Outer Planes described in chapter 6, except for the Nine Hells (ruled by the archdevil Asmodeus) and the Abyss (the domain of demons). So Arborea might be the domain of a god who is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the surface world has faded from her mind. She is distant but kind toward those who pass harmlessly through her domain, but turns violent whenever her forest or its peaceful denizens are
pities him, for the Mad Mage too appears to be trapped in a prison of his own making. Wyllow believes he is no longer human, but an immortal entity composed of pure magic. Thus, she has given up any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Madness At the best of times, the Underdark is a bizarre, alien, and inhospitable world, but the influence of the demon lords has transformed it into a domain of madness and chaos. Faerzress acts as
Dungeon Master’s Guide. Given the demonic source of the madness, remove curse and dispel evil are also effective as cures. A greater restoration spell or more powerful magic is needed to cure indefinite madness and also resets a creature’s madness level to 0.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Graz’zt’s Lair Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skin. Alternatively, a character might hear words from the Prophecy in dreams or visions, or surfacing from some deeply buried memory of a traumatic event.
Given access to the words of the Prophecy
, it’s up to the characters to decide what they mean. The Prophecy is notoriously difficult to interpret, and a given passage might be fulfilled in different ways (or, possibly, in multiple ways over the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
History Death House is the name given to an old row house in the village of Barovia (area E7 on the village map). The house has been burned to the ground many times, only to rise from the ashes time
House in despair. The cult’s habit of trapping and devouring wayward visitors proved to be its downfall. On one occasion, the cult snared a band of adventurers whom Strahd had lured to his domain to be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Graz’zt’s Lair Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stories are rarely tolerant of nonbelievers. Outsiders might be given a chance to adopt the community’s ways, but otherwise are considered heretics or corrupting elements. Assuredly, their ancient
traditions have ways of excising blasphemers. Consider the following genre tropes when creating your folk horror domain: Strange and potentially dangerous traditions flourish in isolated or otherwise private
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stew, he explains that he came to Omu to find a fabled treasure called the Navel of the Moon (see chapter 5). He hoped to use its alleged powers to find his lost son, but he has long since given up hope
of ever finding it. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has no intention of letting the characters leave his domain alive. He laces the stew with midnight tears (see