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Returning 35 results for 'gone rest'.
Monsters
Curse of Strahd
.
When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd's deeds were so heinous that Barovia and the knight's spirits became trapped behind
curtains of mist.
Blinded by Hatred. Vladimir hates Strahd but doesn't want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever for the deaths of Godfrey and Argynvost, the
Monsters
Curse of Strahd
+ 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Silvered Shortsword","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Ezmerelda targets one creature
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Magic Items
Tasha’s Cauldron of Everything
, while others act as their tales dictate. In either case, the tooth is gone forever.
Teeth of Dahlver-Nar
1d20
Tale and Tooth
Creatures Summoned
Implanted Effect
1
The Staring
tooth expends 1 charge and casts revivify on you.
2
Duggle’s Surprising Day (human molar)
1 commoner
When you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
points are gone, any creature that touches the dragon turtle or hits it with a melee attack takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Armor of Storms","rollDamageType":"lightning"} lightning damage.
Backgrounds
Van Richten’s Guide to Ravenloft
told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.
3
You helped a spirit find peace by finding its missing
corpse. Ever since, other spectral clients have sought you out to help them find rest.
4
You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
husband, Brastos, but he died many years ago. He was laid to rest in the graveyard atop the cliffs at the northern point of the island, northwest of Dragon’s Rest. The graves in the little clifftop
while the characters are rowing away, and the ship is gone when the fog lifts the next day. If the characters undo the talisman’s curse, the next time they sleep, the cleric character has another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
experiment gone awry). 32a. Soldiers’ Quarters Thirty hobgoblins rest in wooden bunk beds stacked three tiers high. There are enough beds to accommodate sixty guards. The hobgoblins sleep in their
(see area 33) and contemplating what to do about it. So far, the captains have hidden Doomcrown’s bizarre preoccupations from the rest of the hobgoblin legion and remain, for the time being, loyal subordinates.
Magic Items
Infernal Machine Rebuild
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skeleton led Citlali to a hidden cenote. Citlali dove in to assuage her thirst, and when she resurfaced, the skeletal figure was gone. Observing that the area was rich in precious minerals, Citlali returned
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, you lose sight of the intruder in the deepening darkness. When the spray clears, the figure is gone. Night has fallen.
The undead assault against the hermitage can be played out in two broad
. REST AND RESOURCES
Having explored the hermitage and taken on its varied threats, the characters have had a busy day. Thanks to the hags, rats, giant snakes, and the monstrous peryton, their resources
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
4. Tresendar Crypts The elders of the long-gone Tresendar family were once laid to rest in this mausoleum. Three large stone sarcophagi stand within this dusty crypt, and propped up against each
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. the next morning, but the last of the raiders are gone by 4 a.m. For time-keeping purposes, assume that each mission takes an hour. Time during the hour that isn’t spent fighting or slipping through
town is spent tending gear, bandaging minor wounds, patrolling the keep’s walls, briefing Nighthill on the situation, and other mundane tasks. If characters take a short rest, they can’t undertake any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. the next morning, but the last of the raiders are gone by 4 a.m. For time-keeping purposes, assume that each mission takes an hour. Time during the hour that isn’t spent fighting or slipping through
town is spent tending gear, bandaging minor wounds, patrolling the keep’s walls, briefing Nighthill on the situation, and other mundane tasks. If characters take a short rest, they can’t undertake any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters if Miska has been sealed or the Rod of Seven Parts is gone. Characters who keep their presence hidden have enough time to take a short rest. If the characters do something more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one turned. All trace of the gigantic building is gone now except the foundations of its thickest, highest walls, which jut like lines of stone teeth from thickets of trees and creeping vines. For
Torhild’s rest. Reason to Visit. Characters have a chance to explore Torhild’s tomb in the “Halls of the Hunting Axe” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, blotting out the light as it expands toward you. You turn away, and when you look back, the darkness is gone. The city is a half-flooded, overgrown ruin.
While in Omu, the character who saw
the vision has the same dark dream whenever he or she takes a long rest. In the dream, the character is standing in the city during its fall and sees a skeletal figure walking alone through the dead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
war, even as Strahd tightened his grip on the valley. When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd’s deeds were so heinous that Barovia and
the knight’s spirits became trapped behind curtains of mist. Blinded by Hatred. Vladimir hates Strahd but doesn’t want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Spaces was donated to Candlekeep with the rest of the library of the mage Fistandia, following her untimely disappearance. In her will, Fistandia bequeathed her collection to Candlekeep in appreciation for
time. Rumors said that she was not even seen to eat or sleep during her visits. She would, however, go missing for hours at a time. Matreous concluded that she must have gone through the gateway during
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
!”
“Erik, I’ve gone in search of the nine shrines. V.”
“The puzzle cubes are the key.”
“Beware the frog monster!”
“Who is Unkh?”
“All hail the King of Feathers!”
“The snakes are not what they
goal is to ambush the characters and capture at least one of them. If they remain out of sight, the yuan-ti launch their attack when the characters try to take their first long or short rest in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 You’re told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.
3 You helped a spirit find peace by finding its
missing corpse. Ever since, other spectral clients have sought you out to help them find rest.
4 You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ships to crash on the shoal and feasting on the unlucky sailors. The sailors who escape the harpy’s talons end up as zombies menacing the people of Dragon’s Rest. The harpy is only the most immediate
curse is responsible for the drowned sailors animating as zombies. Most of the sailors who were aboard the ship when it wrecked are long gone, but some zombies have been trapped in the wreck for years
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin Before the characters travel to any dungeons, they should return to Phandalin from Zorzula’s Rest. If they don’t immediately seek her out, the dwarven sage Gwyn Oresong invites
, mining, and gemstones.
“Talhundereth was a great temple to Dumathoin, and many important priests were laid to rest in the Crypt of the Talhund beneath it. Academics postulate that the crypt’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of lightning, and the human woman is gone. In her place is an enormous dragon with bronze-colored scales. “Now you see me as I truly am,” she says, tilting her head with an expression that might be a
came to the island a few months ago and studied with her at Dragon’s Rest. Five days before the characters’ arrival, he argued with her, angrily rejected her teaching of peace, and stormed away from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than
the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than one
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W14. Wine Cellar In the winery’s heyday, the wine cellar was packed with barrels awaiting shipment, but those days are long gone. Wooden pillars and beams support the ten-foot-high ceiling of this
eastern portion of the cellar rest three frosty barrels containing Purple Grapemash No. 3, a fact that is emblazoned on each barrel’s side. A single bottle of Purple Grapemash No. 3 lies on the flagstone
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverine’s Shankha or the magical shankha Plabon gifted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When Strahd died and became a vampire, Vladimir’s knights should have gone to their everlasting rest, but their spirits couldn’t leave Strahd’s domain. They marched to Castle Ravenloft and were
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isn’t at rest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spends an hour or more in the village asking questions, getting a meal or rest, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the
village has been infiltrated. After the castle is gone, the villagers drop all pretense of friendliness and send Captain Othelstan, one veteran, and six guards to attempt to capture the intruders and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
irregular intervals. Perched atop a distant bluff, overlooking the rest of the city, is a crumbled fortress.
Traxigor gazes up at the black orb nervously, utters a few arcane syllables, and
disappears in the blink of an eye.
Traxigor casts time stop, giving him time to flee using his fly spell. He’s long gone before the time stop ends and the characters can react. Any character who succeeds on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the village has been infiltrated. After the castle is gone, the villagers drop all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
these troubled spirits to be quelled quickly. Gwishin of Dae Won-Ha The rage of Won-Ha’s gwishin has gone unchecked for decades and is focused on the statue of Queen Young-Soo in the Park of the Elders
gwishin to rest. Won-Ha’s spirit manifests its power throughout Yeonido in two ways. Spirit Fog. Won-Ha’s gwishin can cause fog to lightly obscure the city within 1 mile of the Park of the Elders. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
into his coffin. However, Frody could do nothing to stop the theft of his mandolin, and the halflings were long gone by the time he figured out how to animate his own corpse. Halflings’ Whereabouts
characters slay Frody instead, he reappears 24 hours later as a neutral good ghost and haunts Toadhop until his spirit finds rest—which happens only when Golden Axe is returned to Frody’s grave.






