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                        Returning 35 results for 'good reduces'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, spare the dying1st level (4 slots): detect evil and good, healing word, sanctuary, shield of
                                                
                                            
                                                
                                                    ","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Hlam catches the missile if it's small enough to hold in one hand and he has a hand free.
Slow Fall. Hlam reduces the bludgeoning damage he takes
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    ":"radiant"} radiant damage.
Spellcasting. The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: detect evil and good
1
                                                
                                            
                                                
                                                    , and Slashing from Nonmagical AttacksShift Radiance. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
                                                
                                            
                                                
                                                    , Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 3 (1d6);{"diceNotation":"1d6","rollType":"heal","rollAction":"Reversal of Fortune"} hit points.When
                                                
                                            
                                                
                                                     as hallow, magic circle, or protection from evil and good, the spirit searches for another goblin to possess. The spirit can leave its host at any time, but it wonât do so willingly unless it
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Yagaâs adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces
                                                
                                            
                                                
                                                     the start of each of its turns. If the swallowed creature is one of Bavlornaâs lornlings, Bavlorna gains all the lornlingâs memories when the acid damage reduces it to 0 hit points
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and despair are bound up in
                                                
                                            
                                                
                                                     beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    );{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and
                                                
                                            
                                                
                                                     the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
                                                
                                            
                                        
                                                    Night Hag
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic
                                                
                                            
                                                
                                                     (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Nightmare Haunting"}. If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is
                                                
                                            
                                        
                                                    Night Hag (Coven Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists
                                                
                                            
                                                
                                                    ":"roll","rollAction":"Nightmare Haunting"}. If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The
                                                
                                            
                                        
                                                    Nilbog
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the
                                                
                                            
                                                
                                                     possess that goblin for 24 hours. If its host is killed or the possession is ended by a spell such as hallow, magic circle, or protection from evil and good, the spirit searches for another goblin to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not
                                                
                                            
                                                
                                                     your name, and salt your fields.
d6
Ideal
1
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into
                                                
                                            
                                                
                                                     target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it. Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6. JAVIER CHARRO  A tiefling Cleric casts Dispel Evil and Good to expel an evil spirit from a possessed innocent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    . Not that Iâd know anything about that.â
 âMorte
  Lantern Archon Small Celestial, Typically Lawful Good
 Armor Class 13
 Hit Points 22 (5d6 + 5)
 Speed 0 ft., fly 60 ft. (hover)
  STR
 1 (â5
                                                
                                            
                                                
                                                     spells, requiring no material components and using Charisma as the spellcasting ability:
 At will: detect evil and good
 1/day: aid
 Teleport. The archon teleports, along with any equipment it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (P) Pegasus Large Celestial, Chaotic Good
 AC 12 Initiative +2 (12)
 HP 59 (7d10 + 21)
 Speed 60 ft., Fly 90 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +4
                                                
                                            
                                                
                                                     the same web.
 Actions
 Multiattack. The spider makes two Bite attacks.
 Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage plus 9 (2d8) Poison damage. If this damage reduces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     succeed on at least two DC 17 Constitution ability checks. Even if a character loses, they earn Bkolâs respect, and he reduces his price to 50 gp. Once Bkol and the Courier are hired, they and their crew of eight rowers (chaotic good guards) are ready to leave at the charactersâ convenience.
                                                
                                            
                                                
                                                     Glorium are a hearty lot. Locals can offer directions anywhere the characters want to go, but some might make a good-natured demand for a contest first (see the following section). If the characters ask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     from adventuring.  Sir Vecken Sir Vecken Vecken (a lawful good human knight) is a burly figure, heavily scarred but with a pleasant disposition. He turned to adventuring to help him move past the
                                                
                                            
                                                
                                                    .â Ideal. âGood will prevail as long as the strong stand against evil.â Bond. âMy frail father needs my care. It is good that I gave up my adventuring life.â Flaw. âWhen anger and grief take hold of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
 Armor Class 15 (natural armor)
 Hit Points 60 (11d6 + 22)
 Speed 30 ft
                                                
                                            
                                                
                                                     successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     takes for the dragon to get from one location the next one. Dragon Flight Times    From/To Flight Time 
     Sunblight to Douganâs Hole  2 hours 
   Douganâs Hole to Good Mead  30 minutes 
   Good
                                                
                                            
                                                
                                                     possessions and some of their livestock.  Dragon Damage. The dragon takes no damage. Target 2: Good Mead The dragon spares the Mead Hall, but it destroys every other structure in town in 1 hour.  Casualties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     target. Hit: 7 (1d6 + 4) piercing damage.
 Reactions
 Stoneâs Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).
 Goliath
                                                
                                            
                                                
                                                     myth, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure. Oyaminartok and others of her kind try to help creatures they come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way.â
 In accordance with the rule of
                                                
                                            
                                                
                                                     (minimum 1 gp). A common magic item reduces his supply by 100 gp, while an uncommon magic item reduces it by 500 gp. A character might feel obliged to honor the rule of reciprocity (see âRules of Conductâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     punching and kicking. And maybe a head-butt for good measure. Monks in an Acquisitions Incorporated campaign find a way to integrate a typical ascetic life with the grandeur, majesty, and over-the-top
                                                
                                            
                                                
                                                      Boisterous Brewmaster â Hand raised as if making a toast (excellent at preventing being slapped) 
   7  Hardy Harpy â Arms flapping wildly while singing (inspires people to leave you alone, and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    , Chaotic Good
 Armor Class 17 (natural armor)
 Hit Points 135 (18d10 + 36)
 Speed 10 ft., fly 60 ft., swim 60 ft.
  STR
 20 (+5)
 DEX
 13 (+1)
 CON
 15 (+2)
 INT
 14 (+2)
 WIS
 18 (+4)
 CHA
                                                
                                            
                                                
                                                     (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoyâs hands, itâs in no position to object. Otherwise, it opposes becoming a
                                                
                                            
                                                
                                                     Characters looking to double-cross Vizeran â or those with a sense of poetic justice â might hide the dark heart somewhere in the drow archmageâs tower or the surrounding cavern. This reduces the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     doesnât require food or water. Although he ages, he suffers none of the frailty of old age.  HLAM
 Medium humanoid (human), lawful good
 Armor Class 22
 Hit Points 137 (25d8 + 25)
 Speed 60 ft.
   STR
                                                
                                            
                                                
                                                     level (4 slots): detect evil and good, healing word, sanctuary, shield of faith
2nd level (3 slots): calm emotions, prayer of healing, silence
3rd level (2 slots): protection from energy, remove curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     (spell save DC 13):
 At will: prestidigitation
 1/day: silent image
 Reactions
 Tricksy Parry. Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4).
 Faerie Pathlighter
                                                
                                            
                                                
                                                     Anastasia Ovchinnikova  For good or ill, most fae canât resist meddling in the adventures of any knight they meet.
 Faerie pathlighters pry into human lives, sometimes to help (like a classic fairy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour
                                                
                                            
                                                
                                                    , the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the targetâs hit point maximum to 0, the target dies, and if the target was evil, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     good, the spirit searches for another goblin to possess. The spirit can leave its host at any time, but it wonât do so willingly unless it knows thereâs another potential host nearby. A goblin stripped
                                                
                                            
                                                
                                                    ) piercing damage.
 Reactions
 Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     circle, or protection from evil and good, the spirit searches for another goblin to possess. The spirit can leave its host at any time, but it wonât do so willingly unless it knows thereâs another
                                                
                                            
                                                
                                                     will: mage hand, Tashaâs hideous laughter
 Bonus Actions
 Nimble Escape. The nilbog takes the Disengage or Hide action.
 Reactions
 Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 3 (1d6) hit points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     threaten the children incur the wrath of Little Oak, which uproots itself and thunders to their defense. If the treant or one of its animated trees reduces a character to 0 hit points with a melee
                                                
                                            
                                                
                                                     children until the hagâs sisters placed a curse on him that warmed his heart, changing his alignment from lawful evil to chaotic good. He now strives to help children escape from Skabathaâs clutches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearerâs speed by 10 feet unless the
                                                
                                            
                                                
                                                     with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearerâs vital organs while leaving the wearer relatively unencumbered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and Good, Thaumaturgy
 1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroesâ Feast, Zone of Truth
 Legendary Actions
 Legendary Action Uses: 3 (4 in Lair). Immediately after another
                                                
                                            
                                                
                                                     of Wonder Tiny Celestial, Lawful Good
 AC 13 Initiative +3 (13)
 HP 24 (7d4 + 7)
 Speed 20 ft., Fly 40 ft.
     Ability Score Mod Save 
    Str  6  â2  â2 
  Dex  17  +3  +3 
  Con  13  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gold Dragons Gold Dragon Wyrmling Medium Dragon (Metallic), Lawful Good
 AC 17 Initiative +4 (14)
 HP 60 (8d8 + 24)
 Speed 30 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                     1 minute, it succeeds automatically.
 Young Gold Dragon Large Dragon (Metallic), Lawful Good
 AC 18 Initiative +6 (16)
 HP 178 (17d10 + 85)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.
 Actions
 Multiattack. The clockwork kraken makes four tentacle
                                                
                                            
                                                
                                                    -good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 10(+0)
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     takes a â1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.
 Reactions
 Split. Trigger
                                                
                                            
                                                
                                                    , Lawful Good
 AC 13 Initiative +3 (13)
 HP 22 (4d8 + 4)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  17  +3  +3 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     who prides himself on his good breeding and finely honed leadership skills. He stages repeated celebrations to foster happiness, and his âAll will be well!â catchphrase has become a sad and tiresome
                                                
                                            
                                                
                                                     the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
                                                
                                            
                                        






