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                        Returning 35 results for 'good refuses'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has urged Elkhorn to retire, but the old dwarf stubbornly refuses to do so.
Alignment. Lawful good.
Personality Trait. âAs long as I have the strength in my bones to fight evil, that is what I
                                                
                                            
                                                
                                                    ;
Bond. âStrongheart is a good egg, but I have yet to teach him all I know about being a true menace to evildoers.â
Flaw. âRetire? My goodness, no. Iâll retire when Iâm
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    . Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
                                                
                                            
                                                
                                                    , detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth
3rd level (3 slots): bestow curse
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is turned; until it is reduced to 0 hit points; or until an effect that ends possession, such as a dispel evil and good spell, is used on it. When it leaves the object, it reappears in the nearest
                                                
                                            
                                                
                                                    , the force of the dragonâs will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.
A draconic shard in its true form resembles a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are historyâs artists and creators. But greater still are those who inspire them. (Any)
6
Power
                                                
                                            
                                                
                                                    
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragonâs chaotic activities, a minor deity sends a deva
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                                
                                                     ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
                                                
                                            
                                                
                                                     following cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, detect evil and good, detect magic
2nd level (3 slots): lesser restoration
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     rather than acting in haste. (Good)
Deep Dragon Spellcasting
Age
Spell Save DC
Spells Known
Young Deep Dragon;Young
14
command, dissonant whispers, faerie fire
                                                
                                            
                                                
                                                     deep dragon refuses to leave the cave where the dragonâs best friendâan adventurer who won the dragonâs respect and affectionâlingers as a ghost.
Poison, Psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of the ghostâs crimes. 
   5  In life, the ghost was cut off by family members and denied a rightful inheritance. 
   6  The ghost refuses to acknowledge any living heirs as family members and tries
                                                
                                            
                                                
                                                     society. 
   9  In life, the ghostâs efforts to do good led them to be cursed by a hag, fiend, or powerful spirit. 
   10  The ghost foils their victimâs efforts to do good.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     those in the âgood old daysâ 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called âShadow Warâ 6 A battle-scarred field agent who would do almost anything to
                                                
                                            
                                                
                                                     prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     money is usually good. However, some traders are particular about the currencies they accept. An efreeti merchant selling instruments from the City of Brass might accept only rainbow sapphires from
                                                
                                            
                                                
                                                     the Elemental Plane of Earth. Perhaps a night hag hawking rare spell components refuses all currency but fresh larvae from Hades, while a bone devil might siphon years off the buyerâs life as payment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     refuses to do so. Alignment. Lawful good. Personality Trait. âAs long as I have the strength in my bones to fight evil, that is what I will do.â Ideal. âOne who stands idle as evil remains unchecked is no
                                                
                                            
                                                
                                                     friend or ally of mine. We all have an obligation to fight atrocity and corruption, to whatever extent we can.â Bond. âStrongheart is a good egg, but I have yet to teach him all I know about being a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are empty promises, though Gargauthâs fear is real. If the characters give her the shield, Zariel casts dispel evil and good on it. Her spell causes Gargauth to manifest as a miserable, malformed pit
                                                
                                            
                                                
                                                     characters to hold her to promises made without a contract. If the characters press Zariel for a formal agreement before giving her the shield, she presents a fair contract. However, she refuses to both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The adventure begins at Grahlistaâs dwelling. Grahlista is a human sage (Medium, Neutral Good Priest) and is cordial but Indifferent toward the adventurers she has invited
                                                
                                            
                                                
                                                    , Grahlista agrees to give them the boots before they leave but refuses to budge on the amount of gold she offers. If the characters agree to aid Grahlista, she shares the following information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     son Fellik tracked his father down. The reunion healed old wounds for the pair but was bittersweet, as Fellik (lawful good, human commoner) died several years ago and is now a petitioner (detailed in
                                                
                                            
                                                
                                                     Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. Heâs wary of the characters and wonât do anything they say unless a character does it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragonâs chaotic activities, a minor deity sends a deva to temper the dragonâs mischievous
                                                
                                            
                                                
                                                     blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires. 
   6  A young moonstone dragon and a night hag repeatedly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     an alignment. Its creator or nature might suggest an alignment. If not, you can pick an alignment or roll on the following table.  d100 Alignment   01-15 Lawful good 16-35 Neutral good 36-50 Chaotic
                                                
                                            
                                                
                                                     good 51-63 Lawful neutral 64-73 Neutral 74-85 Chaotic neutral 86-89 Lawful evil 90-96 Neutral evil 97-00 Chaotic evil  Special Purpose You can give a sentient item an objective it pursues, perhaps to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     character who has at least 3 renown in the Harpers or the Lordsâ Alliance, or a character who belongs to a Waterdavian noble family, makes a good argument and succeeds on a DC 15 Charisma (Persuasion
                                                
                                            
                                                
                                                    ) check. A character who is impersonating a noble or an official makes a good argument and succeeds on a DC 15 Charisma (Deception) check. If the check fails, Magister Barch sees through the ruse and uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     refuses. Wisdom (Insight) checks made to ascertain the sphinxâs intentions or sincerity have disadvantage.
 Magic Weapons. The sphinxâs weapon attacks are magical.
 Spellcasting. The sphinx is a 12th
                                                
                                            
                                                
                                                     prepared:
 Cantrips (at will): sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, detect evil and good, detect magic
 2nd level (3 slots): lesser restoration, zone of truth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     explain why the conflict erupted in the first place. The devils fight as a matter of pride mixed with burning resentment for a cosmic order that refuses to acknowledge their role as overseers of the
                                                
                                            
                                                
                                                     
 Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line 
 Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     fled in terror at the sight of him and took shelter in a neighborâs barn. The good folks of Toadhop have been on edge ever since. The characters arrive in Toadhop and quickly discover that someone has
                                                
                                            
                                                
                                                     Frodyâs restless spirit heard the halflings refer to each other by name before they inadvertently animated his corpse. Frody refuses to return to his grave until the mandolin is returned to him. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     thievesâ tools. Alternatively, knocking and spinning a good yarn might work; cultists and servants come and go at all hours. A large rug covers the icy floor just inside the door of this 10-foot-high
                                                
                                            
                                                
                                                     characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemiesâ clutches (see above). Rezmir is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Meeting Eldemere Eldemere is a Chaotic Good Mage. She is a scholar who seeks someone capable of helping her thwart the blue dragon Anthraduskâs schemes using the egg in the basket, which she refers
                                                
                                            
                                                
                                                     populace against the dragon. Cozmioko left; within a few short years, Haskasori fell to ruin.â Eldemere politely refuses to join the party if invited. Secretly she fears Anthradusk is looking for her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. âWhy do you invade my home? Begone, I beseech you!â Strahd refuses
                                                
                                            
                                                
                                                     good. It attacks if threatened or if the characters begin searching the ruined mansion for treasure. If the ghost is reduced to 0 hit points, it re-forms after 24 hours. The characters receive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     many were crippled on Thinsterâs table or died under his inexpert knife. For them, you put an end to Thinsterâs practice for good. 
   4  The first step to healing is admitting you have a problem. The
                                                
                                            
                                                
                                                     victim was a member of a larger organization, such as the Guild. This organization refuses to let the killing go unanswered. 
   5  Somehow, your victim is still alive and knows what you did. Now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Thinsterâs table or died under his inexpert knife. For them, you put an end to Thinsterâs practice for good. 4 The first step to healing is admitting you have a problem. The second is seeing your
                                                
                                            
                                                
                                                     refuses to let the killing go unanswered. 5 Somehow, your victim is still alive and knows what you did. Now youâve got to figure out how to put them down a second time. 6 Your victimâs death ignited a social spark. Now youâre being sought by mobs seeking to bring new justice to Baldurâs Gate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . âFresh faces are always welcome in Camp Greenbriar!â
 The sloth is named Razak. He uses black bear stat block, with the following adjustments: Razak is neutral good. He has a climbing speed of 10
                                                
                                            
                                                
                                                     creature approaching the pool, asking the creatureâs business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrathâs permission. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     her door have no allegiance to Strahd. If the characters convince her, either with good roleplaying or a successful DC 15 Charisma (Deception or Persuasion) check, or if Ismark is with them, she opens
                                                
                                            
                                                
                                                    , the local priest (area E5). She refuses to be taken to Vallaki or anywhere else while the burgomaster lies dead on the mansion floor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     thievesâ tools. Alternatively, knocking and spinning a good yarn might work; cultists and servants come and go at all hours. A large rug covers the icy floor just inside the door of this 10-foot-high
                                                
                                            
                                                
                                                    , she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemiesâ clutches (see above). Rezmir is a true believer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
                                                
                                            
                                                
                                                     effect, Korvala refuses to divulge information about the ritual. Personality Trait. âWhen I have a goal in mind, I will do everything to be sure it gets completed.â Ideal. âMy pack should be able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     good noble) is a tabaxiâa Humanoid with feline features, including claws and a tail. Heâs short and stout, with lush, sand-colored fur and thin whiskers. Tiny square glasses frame his amber eyes. He
                                                
                                            
                                                
                                                     refuses to touch it. In the course of a conversation, Leandro shares the following information with the characters: Earthquakes. âOztocan hasnât felt earthquakes in years, but quakes have become common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose  Monster Relationships Do rivalries, hatreds, or
                                                
                                            
                                                
                                                     other features might draw the charactersâ attention, either before or during the fight? Why are monsters lurking in this area to begin with â does it offer good hiding places, for instance? To add
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     only originator of that position to still hold the office. This is, at least in part, because she is a famed ancient brass dragon of Akharin Sangar. Unlike many of her kind, she is neutral good and a
                                                
                                            
                                                
                                                     and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     only originator of that position to still hold the office. This is, at least in part, because she is a famed ancient brass dragon of Akharin Sangar. Unlike many of her kind, she is neutral good and a
                                                
                                            
                                                
                                                     and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of mind. Seek him out in the village of Barovia.
 This card refers to Parriwimple (see chapter 3, area E1). Although heâs a simpleton, he wonât travel to Castle Ravenloft without good cause
                                                
                                            
                                                
                                                    . Characters can manipulate him into going by preying on his good heart. For instance, he might go there to help rescue missing Barovians, or to save the life of Ireena Kolyana, who is very beautiful. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in everything and is quick to fall head over heels in love. A humble idealist, Amidor never puts its own needs above the needs of others.
 Alignment. Neutral good.
 Personality Trait. âMy speech
                                                
                                            
                                                
                                                     and deal with the threat of an evil green dragon that nests there.
 Alignment. Chaotic good.
 Personality Trait. âI am an elf, and time is on my side. I refuse to give upâever.â
 Ideal. âThe elves
                                                
                                            
                                        






