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Returning 35 results for 'goods'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Trade Goods Merchants commonly exchange trade goods without using currency. The Trade Goods table shows the value of commonly exchanged goods. Trade Goods Cost Goods 1 CP 1 lb. of wheat 2 CP 2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trade Goods Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trade Goods Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Guilds, nobles, and royalty regulate
trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods. Guilds set prices for the goods or
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 2: Gravelmarch Mine Estimated Duration: 1 Hour, 15 Minutes The party follows the missing caravan wagon down the old road toward the collapsed Gravelmarch Mine but finds it open and inhabited
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Advancement Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Idol. In Ill-Gotten Goods, Fridolin Kleinhaendler, a wealthy dragonborn merchant, seeks the party’s aid in recovering a missing caravan carrying a priceless artifact (the Tear-Stained Idol, though
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
The Road to the Mine Read the following as the party follows the old road. You follow the overgrown road for miles as it winds into the Cairn Hills. You see scattered indications of a wagon’s passage
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 3: Lost in the Dark Estimated Duration: 1 Hour, 30 Minutes Entering the deepest part of the once bandit-infested caverns, the party finds themselves unable to escape a spectral recreation of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Ill-Gotten Goods An Adventure for Level 5-10 Characters Ill-Gotten Goods is designed for level 5-10 characters and optimized for five 8th level characters. This adventure should be completed in 4
hours or less. The first three adventures in the series, including this one, may be played in any order and culminate in Night Falls on Leukish. In Ill-Gotten Goods, the party is hired to retrieve an
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Rewards: Ill-Gotten Goods At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D Beyond.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Champion of the Six If any characters have completed Temple of the Seventh Seal adventure and earned the Champion of the Six Mark of Prestige, ask them what Zussra god they supported. During The Tear
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
The Old Flan Cemetery The cemetery is just west of Briarwell. Low brush surrounds it on three sides and woods stand along the other. The area within is covered by calf-high grass and wildflowers and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Haunted Mine Locations The following locations are found within the haunted mine: H1. Miner Shack Read or paraphrase the following: Coming out of the thick mist, you find yourselves in a side cavern
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trade Goods and Other On the borderlands, many people conduct transactions through barter. Like gems and art objects, trade goods--bars of iron, bags of salt, livestock, and so on--retain their full value in the market and can be used as currency.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 1: The Old Flan Footpath Estimated Duration: 1 Hour The party accepts a job from Fridolin Kleinhaendler to track down a missing artifact and journeys to Briarwell, where they learn that the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Money and Items of Value Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trade Goods Table Cost Goods 1 cp 1 lb. of wheat 2 cp 1 lb. of flour or one chicken 5 cp 1 lb. of salt 1 sp 1 lb. of iron or 1 sq. yd. of canvas 5 sp 1 lb. of copper or 1 sq. yd. of cotton cloth 1
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Key Plot Points The adventure is spread over three chapters. It begins with an adventure hook and concludes in an epilogue. The following summarizes the story. Chapter 1: The Old Flan Footpath. The
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review any rules from the Player’s Handbook or Dungeon Master’s Guide that may
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Special Rules for Urnst Adventures
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
“Cheerfully Willing to Help” The people of Urnst are always willing to lend a hand, no matter the task. When one or more Urnst commoners are nearby, a character may request advice or help on any skill
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Adventure Hook Read or paraphrase the following boxed text aloud: Fridolin Kleinhaendler greets you in a private, luxuriously decorated room above his Leukish shop. His fine clothes are immaculate
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Briarwell The characters arrive in Briarwell, a quiet agricultural village inland from the Nyr Dyv, about forty miles west of Leukish, and within twenty miles of Gravelmarch near the base of the Cairn
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
The Upper Gravelmarch Mine Saga Mackenzie Map: Gravelmarch Mine View Player Version The following headings refer to locations on the Gravelmarch Mine Map. M1. Main Entrance Read the following if the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Stuck in the Past Read or paraphrase the following: Walking into the darkened corridor, you feel the temperature drop as a cold mist settles around you and obscures your vision. Remnants of wood and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Epilogue Estimated Duration: 5 Minutes If they escape the collapsing mine, the party makes it back to Leukish in a couple of days without incident. Read the following to conclude the adventure: “You
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Mundane Items Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play
Equipment
A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.
Spells
Player’s Handbook
You pull wisps of shadow material from the Shadowfell to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone
Backgrounds
Player’s Handbook
earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
Monsters
Eberron: Forge of the Artificer
: The raider makes one Pummel attack, targeting the triggering creature.Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Monsters
Eberron: Forge of the Artificer
halls and warehouses of smuggled goods awaiting transport. Accustomed to the criminal lifestyle, these hardy individuals (mostly halflings) dismiss and dispose of threats with calculated ease.Poison
Monsters
Forgotten Realms: Adventures in Faerûn
spreads.
5
Detaining a prisoner who claims innocence.
6
Hauling mundane goods, but it is lost.
Poison, Psychic
Monsters
Forgotten Realms: Adventures in Faerûn
Hauling mundane goods, but it is lost.
Poison, PsychicNimble Movement. The nimblewright takes the Disengage action.
Monsters
Forgotten Realms: Adventures in Faerûn
Seeking a thief that has stolen one of the nimblewright’s cogs.
4
Working to put out a fire before it spreads.
5
Detaining a prisoner who claims innocence.
6
Hauling mundane goods, but it is lost.
Poison, Psychic