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Returning 35 results for 'had of have making'.
Feats
Eberron: Forge of the Artificer
of Making Spells table are added to that feature’s spell list.
Mark of Making Spells
Spell Level
Spells
1
Identify, Tenser's Floating Disk
2
Continual Flame
feats
Eberron: Forge of the Artificer
Intuition. When you use the Artisan’s Intuition benefit of your Mark of Making feat, you can roll 1d6 instead of 1d4.
Improved Making. When you use the Spellsmith benefit of your Mark of Making feat to cast Magic Weapon without a spell slot, you cast the spell as its level 3 version.
races
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
. The House of Making builds the tools the other houses rely upon, and it has always been the unspoken leader of the Twelve.
The Last War was a time of great opportunity for Cannith. Every nation wanted
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Making an Attack Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. 1. Choose a target. Pick a
the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Making My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
hold the night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the mark can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Making Task Checks When a franchise task requires an ability check, a staff member can use their own ability check modifier to determine success. (This modifier might depend on the staff member’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Making “My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
hold the night at bay. Smith, carpenter, alchemist — the best all carry my seal.”
— Baron Merrix d’Cannith
The bearer of the Mark of Making can mend broken things with a touch and imbue a weapon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Making a Plan Thanks to the party’s initial vantage point on the rim of the crater and the information they learned from Demelin, the characters easily get a general sense of the city’s layout
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
Choose a target. Pick a
counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack.
Attack Rolls When you make an attack, your attack roll determines whether the attack hits or misses. To
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Making an Attack When you take the Attack action, you make an attack. Some other actions, Bonus Actions, and Reactions also let you make an attack. Whether you strike with a Melee weapon, fire a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
long rest. Intelligence is your spellcasting ability for these spells. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Making an Attack When you take the Attack action, you make an attack. Some other actions, Bonus Actions, and Reactions also let you make an attack. Whether you strike with a Melee weapon, fire a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Making an Entrance The ground floor of the hermitage can be entered in a number of ways, including through the main doors (between area 2 and area 4), and through the back doors into the hermit cells
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
finish a long rest. Intelligence is your spellcasting ability for these spells. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Tragedy in the Making Motherhorn’s amphitheater is where tragic plays are performed daily for Endelyn Moongrave to enjoy. The characters might choose to perform on stage for one or more of the
Magic Items
Dungeon Master’s Guide
Strength modifier when making a melee attack roll with the lute, provided you sing or hum while making the attack.
Magic Items
Dungeon Master’s Guide
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Spells
Player’s Handbook
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing
Spells
Player’s Handbook
, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell
Magic Items
Dungeon Master’s Guide
from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect
Magic Items
Dungeon Master’s Guide
than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and
Spells
Player’s Handbook
target and the sort of physical connection you have to it. The target doesn’t know what it is making the save against, only that it feels uneasy.
Your Knowledge of the Target Is...
Save
Spells
Player’s Handbook
making it carry on a conversation, for example.
Physical interaction with the image reveals it to be an illusion, for things can pass through it. A creature that takes a Study action to examine the
Spells
Player’s Handbook
until all its effects are dispelled.
Corridors. Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction
Spells
Player’s Handbook
agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your
Spells
Player’s Handbook
to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature
Magic Items
Dungeon Master’s Guide
.
Apparatus of Kwalish Levers
Lever
Up
Down
1
Legs extend, allowing the apparatus to walk and swim.
Legs retract, reducing the apparatus’s Speed and Swim Speed to 0 and making it
Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
Monsters
Heroes of the Borderlands
of piscine gods.
Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. These marauders
Monsters
Stranger Things: Welcome to the Hellfire Club
fiery ambition. He knows how to delight an audience, even if it means making a few infernal pacts on the sly for a truly juicy spectacle.
Dardew is a cambion, a former mortal corrupted by an
Guidance
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
Resistance
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.